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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster






Developer: Black Isle Studios
Publisher: Interplay
Reviewed by Jaytee

Article Discussion Forum

First Impressions:

Having played the original immensely enjoyable Icewind Dale, I had rather looked forward to this expansion pack. While it did fall short of my expectations in terms of game length, the story was somewhat unique and the new additions more than welcomed. There's no doubt that much work has been put in to justify the USD30.

Like all of Bioware's Infinity Engine AD&D games, there's nothing new in terms of the interface and how one navigates around the snow-filled caverns of the Dale. However, as mentioned in my preamble, the storyline in HoW is unique, in it that the premise is no more than the tragic tale of vengeance, with a remote link to the original IWD. What about it is so unique then? Well, I've never seen such a plot applied to a game before. Since I'm not going to spoil it for you, let's just say that that this premise, although a little short, was somewhat more gripping than IWD's original story of two pompous enemies using the Dale as their battleground.

In a nutshell, this is how it begins: Your party is approached by a barbarian shaman to help prevent an impending attack from the barbarians upon a nearby community of the Ten-Towns. Sensing a catastrophe, this shaman asks you to mediate with his leader, to find some sort of way to prevent an impending slaughter. Upon doing so, you discover the ghostly presence of evil and you must exorcise it. This will take you to, well, the Heart of Winter to meet a character of old that has been watching your progress since the very beginning, who will help you in your quest.

Graphics:

Strangely, in light of all the new 3D games out in the market today, I do enjoy an isometric view of the world from time to time, despite flaws such as bad path-finding or comparatively lackluster graphics and cinematics.

In all of its 800 x 600 glory (which wasn't available for IWD), the colors in HoW are still washed-out and bland, but that's intentional to create a cold world that's dreary and remote. However, the attention to detail in the artwork is excellent, although they only gave us a few portraits and new sounds to play with this time. There is one new portrait of a female half-elf fighter up - you can download it at Interplay's site at ftp://ftp.interplay.com/pub/misc/iwd_halfelffighter.zip

While there aren't many new areas to explore, those available are worth it, with plenty of well-placed nooks and crannies. I especially liked the barbarian campsite and their interiors, which looked convincingly messy and lived-in. There is a bit of ice dungeon crawling to do - quite an eerie experience. All in all, the maps are superbly crafted with a few visual surprises for the isometric fan.

Sound/Music:

As in IWD, the sounds and musical score of HoW are excellent. Voice acting, even for the NPCs, is done very convincingly. Environmental audio enhances the game significantly, putting one squarely in the mood for some crawling about through the frozen caverns in search of a blind seer. You can download the musical scores at Interplay's site at ftp://ftp.interplay.com/pub/mp3/theseer.mp3 and ftp://ftp.interplay.com/pub/mp3/dragonisle.mp3.

There are a few new female character sounds which I found to be more suited to my female warriors (which do suggest understated intelligence instead of a constant thirst for blood). Other than that, the offering doesn't differ much from the original in this aspect.

Gameplay:

HoW rises the level cap to 30 for those who've played the original before, but having used my existing characters, I could only level them to around 18 - 20 at the most. I suppose that it would be achievable were one to play the full game, with the EP installed, at the new "heart of fury" mode. You can also start playing just the expansion with pre-generated characters starting at level 9, but you can't create your own so you'll want to use those in the disc. If that's not an option, then you'd need to play through IWD again.

Raising the level cap means giving new spells, abilities and items. In HoW, there are 50 new spells, new kinds of magic weapons to match every weapon type, but no new weapon types. You get some seventh-level priest spells and ninth-level wizard spells and new ones are added at all levels. Some of the classes are offered new powers, such as the ranger, who now has a tracking skill that can detect nearby enemies and the druids now have some new shape-shifting abilities. The new magic items are cool, those you get to pick up and those available for sale. All weapon and armor types have effective magical versions, but it seems that some proficiencies may be more versatile than others. My dwarf didn't seem to be doing too well with his halberd as he was with his single-handed sword. Maybe it's just me?

As with all Black Isle games, navigating your coterie is as simple as pointing and clicking, but this time, you can select to full view as you can hide your console with just a key. Some nice new additions taken from BGII are the gem, scroll and potion bags. Although these are great space savers, emptying the contents for trading purposes poses to be a constant problem, because you'd have to take empty all your gems into your main inventory before you can sell them, and if you had space there, you wouldn't need the bag in the first place!

Monsters-wise, there aren't many new adversaries, apart from the barbarian warriors, some new undead, something called a Sahuagin, and a big worm called the Remorhaz. Many of these are from IWD, so those who have played the original won't find many surprises in this department. However, the lack of new creatures is somewhat compensated by their improved intelligence. No longer can you creep through the Fog of War slowly to reveal monsters one by one, because once you attack one, the rest will follow. Nor can you bank on them staying within a Cloudkill spell, slowly choking to death. They will charge at your mage and your weaker characters. As such, surviving such a horde takes some real strategy, which initially did take me by surprise. Fortunately, I learn too.

Enjoyment:

I've always been one to really appreciate outfitting my crew with new armor, weapons and spells, so I tend to give more weight to such additions than I do things like the raising of the level cap. Hence, I did enjoy HoW for as long as it lasted. It also had a good storyline, and HoW has this, albeit a short one.

Multiplayer:

I haven't tried this but I've never really liked playing multiplayer on Black Isle's RPGs. Still, I've read that there's not much difference in this area in terms of multiplayer gameplay. Also, if you've installed the HoW, you can only play with your friends who have the HoW, even though it's to play through IWD.

Overall Impression:

The thing is, after having played BGII, which came out after IWD, the feeling that HoW is not worth the USD30 Interplay is asking for is somewhat magnified. Many fans will feel this way, I suspect. Does the "heart of fury" mode balance up the scales a little more? Maybe so, but only for those who want to take a break from their BGII marathon.

Still, I feel that this doesn't mean that Interplay did a haphazard job. As EPs go, HoW is one that encompasses all the right factors to make IWD a more complete game. In that aspect, I think it's worth my 30 bucks.

Marketing Efforts Towards Women:

Well, the antagonist and a large portion of the premise is surprisingly relevant to our gender, not to mention the fact that your chief aide in the game is also a woman. I can't say more without giving away the story. Does the fact that they just did a beautiful portrait of a female halfling count?

Useful Links:

1) Interplay's HoW site: http://www.interplay.com/icewind/. There's a patch you can download - v.1.41 here. This patch will fix quite a few bugs.
2) A comprehensive how-to cheat at Happypuppy.com - http://www.happypuppy.com/win/cheats/icewinddal%2Dwin%2D1a.html
3) Walkthrough also at Happypuppy.com - http://www.happypuppy.com/win/walkthrough/icewinddal-win-1a.txt



PROS: New level 30 cap, 50 new spells, new magic items and a good story.

CONS: Short game. May not be worth the USD30 price tag for some.

Total Rating - 8.5
Gameplay - 9
Enjoyment - 9
Graphics - 8
Sound/Music - 8
Multiplayer - N/A

Minimum Hardware:
Win95/98/ME, Pentium 233, 32 MB RAM, 8X CD-ROM, Soundblaster Compatible, Keyboard, Mouse

Recommended Hardware:
Pentium 266, 64 MB RAM, 8x CD-ROM, Additional 600 MB of hard drive for installation

Tested Hardware:
Win 98 SE, Pentium III 450MHz, 128MB RAM, 40X CD-ROM

ESRB: Teen (Ages 13+), Animated Blood, Mild Language, Use of Tobacco & Alcohol













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