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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





Publisher:
GT Interactive
Developer: Perfect (now, Teeny Weeny Games)
Review by Boudicca on 6/29/00

Article Discussion Forum

First Impressions:

"Here's Oooking at you, kid"

For those of you who have already investigated the world of Terry Pratchett, you will recognize that title as a pun on the Librarian's language. For the rest of you, it's a pun on Film Noir, combined with a word from the Librarian's language, who just happens to be an orangutan. Confused? You will be. This is a game set on the mean streets of Ankh-Morpork, the largest city on the Discworld. Its a "point and click" with a very big twist - but I'm not telling what it is....

You don't need to have a comprehensive knowledge of Terry Pritchett's invention for this game, although your enjoyment will be enhanced if you have already read some of the books, for in it, you will meet a lot of the characters from the game: Detritus, the mentally challenged, but oh-so-enthusiastic Sergeant; The Grim Reaper, Death, and the Grim Squeaker, the Death of Rats; Nobby, the less than fragrant Corporal and Vimes - the embittered Watch Commander.

I was expecting a spoof on the Film Noir Genre, and from the very first scene and introduction I wasn't disappointed. The hero's voice, loving done by Robert Llewellyn (he of Kryten from Red Dwarf fame) grated on me a bit, as it wasn't "Bogart" enough for me but after I while I got used to it. The backgrounds are all a muddy brownish-black; there isn't one scene that doesn't reflect the seamy side of life and Gaspode, the talking dog.

Graphics:

Eye Candy it ain't. This isn't a "pretty game" but it's damn well done. Each backdrop is beautifully detailed and believable, and there are a lot of them, from Lewton's Office, to a Cemetery, to the Temple of Small Gods. The characters are well drawn - the only quibble I would have is that because of the necessary darkness of the game, sometimes it is difficult to make out who is who. Personally I didn't like Lewton's (our Hero the PI) raincoat - I thought it was too long - but that's just me, being picky.

Sound/Music:

Can't fault it - it was Film Noir throughout, saxophones, piano (play it, Sam!) and mood music galore. The Genre screams out for music, without it, the game wouldn't have been the same. There are little music "prompts" for when you have found something useful, which goes into your inventory box - handy, coz its easy to miss that you may have picked something up. As well as Robert Llewellyn, other voice talent is supplied by Nigel Planer (he of "Neil" the hippy in "The Young Ones"

Gameplay:

Very simple to play - however you have to have an inquiring mind. Its no good thinking, "oh look, there's a nice rat" you have to think "oh look, there's a rat, why is there a rat?" None of the problems are the hideously devious type as found in Discworld One - you don't pick up a lot, but what you do is used. The emphasis is on what is said rather than on what you find. You must talk to everyone, and although your notepad will remember key points, its often the case that you should write down your own notes, to remind you of what people said.

Be warned...There are VERY few red herrings... At the beginning of the game you will find that suddenly you have more objectives than you think you can cope with, but be logical, think like a Private Investigator; trust no one and you'll be OK.

Enjoyment:

I loved it - because I had been waiting for such a long time for it to come out, I whizzed through it in record time, however there were two of us playing it - so I had help. If I had been playing it by myself, I dare say I would be either stuck on Act 2 (there are four acts in all) or reaching for the walkthrough at regular intervals!

Multiplayer:

N/A

Overall Impression:

An excellent game, certainly the best of the series so far. Lets hope they don't do what the Developers of Broken Sword did and not follow up such a good game. It looks good, it sounds good, its an intriguing play, it keeps you hooked...oh, and did I mention the twist? No Film Noir worth its convoluted plot would dare not have a twist. This one is a doozy - Its something I have never encountered in a game before. Its not even mentioned in the Booklet so it was completely unexpected. No, I'm still not telling.

Marketing Efforts Towards Women:

Nada. Didn't even see any marketing efforts to the human race. I think the publishers were banking on the fact that the Discworld Fans would buy it regardless. I dare say they were right.



PROS: Great-looking, great music, and the script is vast. If you attempt to do something that is not going to work, the responses are varied, and usually amusing. You are not going to get frustrated because of an endless repetition on "That doesn't work" - oh and that twist? It makes the game.

CONS: I found it a tad easy, and therefore made it slightly too short, as with previous Discworld Games, Act 1,2 and 3 were of a decent length, followed by a truncated 4th Act. My disc had a bug in - and a portion of the Third Act skipped, but that may have just been my version.

Total Rating - 8.5
Gameplay - 9
Enjoyment - 9
Graphics - 8
Sound/Music - 8
Multiplayer - n/a

Requirements
CPU: P166
Memory: 32Mb
OS: Win95/98
CD ROM: 8x speed


ESRB: Rating Pending












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