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Developer:
Nippon Ichi
Publisher: Atlus
Games
"Once again, I find myself associating with Evil
"
Reviewed Vansau on 6/22/04
Article
Discussion Forum
First Impressions:
Disgaea:
Hour of Darkness is a difficult game to describe with only
one word. I should know, I’ve spent the past two days trying
to discover a proper adjective. After loudly and repeatedly
swearing at my thesaurus, I have finally found the perfect
word for the game, even though I am loathe to use it in polite
conversation: cute. Yes, I know, this is one of the most uncouth
words to ever make its way into a game review. Before you
break out the straightjacket, though, let me show you something.
According to the Mirriam-Webster Dictionary, “cute” means,
“1 a : clever or shrewd often in an underhanded manner b :
IMPERTINENT, SMART-ALECKY.”
Yeah, that’s Disgaea, all right. Disgaea was re-released earlier
this month, “due to pressure from the thousands of rabid fans
saying that they couldn't find the game and to curb the soaring
prices on eBay,” according to Gail Salamanca, head of PR for
Atlus Games. At first, I thought Gail was exaggerating, but
after having played the game, I understand why it has developed
such a cult following. This strategy sleeper-hit manages to
be both unusual and addictive at once, something that is increasingly
rare these days in the video game industry.
The story follows Laharl, a demon-prince who has been comatose
for a number of years after his father’s death. Having finally
awoken, Laharl now strives to attain his rightful position
as the Overlord of the Netherworld. Unfortunately, demons
don’t do diplomacy very well. Instead, they use blackmail,
sneaky assaults, and evil political machinations to get ahead
in life. As a result, Laharl needs to raise an army and eliminate
everyone in his way if he wants to assume the throne. But,
there are a few potholes along the road to success. Etna,
Laharl’s chief advisor, may have had something to do with
his father’s death. And there’s an angel named Flonne who
somehow joined Laharl’s team even though she arrived in the
netherworld under orders to assassinate the Overlord. Plus,
there’s an alliance between the forces of Heaven and Earth
to invade the Netherworld. And that’s not even including the
zombie armed with a horse wiener. Trust me, it sounds bizarre,
but it’s really entertaining.
Graphics:
Disgaea’s
got an interesting look, to say the least. When first viewed,
they don’t seem terribly impressive because they look like
something from a Super Nintendo game. Character sprites are
viewed from a slight angle and are reminiscent of the old
Final Fantasy games in their designs, while the backgrounds
look almost as dated. Granted, these graphics look like they
came from a very good Super Nintendo game, but they seem out
of place on a Playstation 2. Within a few minutes, though,
the game shows that every l evel
is actually a 3-D model designed to evoke the nostalgia of
older games while providing a camera that rotates and moves
even better than that of Final Fantasy Tactics. Special attacks
all look excellent, thanks in part to the fact that each one
of these has a unique animation, and the PS2’s Emotion Engine
does an excellent job of rendering them. My personal favorite
involved Laharl riding a meteor down to smash his enemies.
Cut-scenes are actually a lot of fun to watch, despite the
fact that they’re not actually movies. Instead, a series of
nicely drawn portraits (with a few different poses and facial
expressions to express different moods) and quality voice-acting
are used to tell the story competently. During group attacks,
facial portraits dash across the screen to display just who
is taking part in the maneuver as well. This is a really nice
touch, because these portraits look like they were actually
hand-painted and as a result appear very classy. It becomes
even more impressive when one realizes that there’s a different
portrait for each of the 150 or so different character classes
available in the game. This is a very different visual presentation
that takes a few minutes to get used to, but it always manages
to feel fun and fresh.
Sound/Music:
Sound,
like the game’s visuals, are rather unique. Music is reminiscent
of the synthesized music featured in older games (right down
to the fake electric guitar) but it never gets old. In fact,
it’s pretty common to find yourself bobbing your head along
with whatever 80s rock melodies or techno beats are playing
during a battle. While there instrumental music befitting
a fantasy game sometimes accompanies a battle, this is the
most forgettable part of the game’s soundtrack. Sound effects
are minimal, limited to attacks, but they sound pretty good.
Voice acting is where the game really shines: all of the major
characters have different voices that are very well cast.
In particular are Barbara Goodson and Amy Winn (both featured
actors in the excellent anime, Geneshaft), as Laharl and his
advisor/weapons master Etna. Goodson and Winn obviously had
a lot of fun with the roles, as did everyone in the vocal
cast, but they seem to have really thrown themselves into
the snarky sarcasm that drives their characters.
Gameplay:
Making
a strategy role-playing game remarkable is no easy task, and
Nippon Ichi has done an excellent job. A key feature is the
puzzle aspect accompanying many of the game’s battles. A lot
of the levels have colored squares that affect the flow of
the battle, including attribute adjustments, cloning your
characters and sending them against you, acting as physical
barriers, or randomly teleporting everyone after each turn,
to name a few affectations. Also, Disgaea has approximately
150 different character classes that you can easily “transmigrate”,
or switch, your units between and thus change their abilities.
As Laharl, you can address the Netherworld’s senate in order
to gain new abilities and items. Finally, you can increase
the power of your equipment by traveling through a series
of battles known as “Item World”. Aside from all these enjoyable
side-quests, movement and camera control is really easy to
manage. As a result, gameplay is never frustrating.
Enjoyment:
If you
like strategy role-playing games, Disgaea will be one of the
most enjoyable games you will ever play. The various level
puzzles and side-quest/mini games will keep you occupied for
a long while and you’ll never find yourself growing bored.
However, what really makes the game a true joy to play is
its incredibly sarcastic and rather adult sense of humor.
Almost every piece of dialogue will have players chuckling,
but particular highlights include when Laharl faces his first
boss battle and renames his adversary from “The Dark Adonis”
to “Mid-Boss”, when it is revealed that the toughest zombie
in the Netherworld was constructed from the body parts of
the dimension’s most powerful demons and is armed with, “a
horse wiener” (according to its particularly smug creator,
much to alarm of everyone else in the scene), and when Etna
shoots the Mighty Morphin’ Power… er… the Rainbow Crystal
Rangers before they can unite in order to unleash their most
powerful attack Laharl and his party. “You shot them before
we could unite to unleash our ultimate attack! That’s not
fair! What are you guys, demons?” screams the Red Ranger.
“Um… yeah!” Etna chortles as she reloads another magazine
into her gun. The only downside to this humor is that it makes
it a little harder to recommend this game to younger audiences.
This threw me for a loop, because the anime-like design makes
the game look like something intended for younger players.
When I asked Gail about this, she replied, “Although the art
style might scream a younger audience, strategy games have
normally skewed older so we weren't really worried about alienating
certain demographics. Although, the humor might not be appropriate
for the younger gamers. But they're probably playing GTA anyway,
so anything we do will be mild by comparison.”
You know what? She's right.
Multiplayer:
n/a
Overall Impression:
Disgaea:
Hour of Darkness is a fine game. A damn fine game. This does
not mean that it’s for everyone, though. If you’re looking
to invest more than 60 hours to and enjoy some very sly satire
and very blatant sarcasm, then look no further.
Marketing Efforts Towards Women:
As is
common in most of my reviews, Disgaea is one of those games
that has taken a more gender-neutral stance in its marketing.
Most of the game’s main characters are very androgynous teenagers
(as is the norm with most good anime characters) who have
a lot of personality and wit instead of curviness. This is
not to say that sex-appeal is ignored. Instead, it is mocked
quite a bit. One of Laharl’s weaknesses is that his attributes
are reduced when he fights against “women with sexy bodies”
because they terrify him. His other weakness happens to be
words like “kindness”, “sweetness,” and “love.” There is a
key battle where he faces several succubi who constantly utter
these horrific concepts. When Etna asks him about it he explains
that women with sexy bodies terrify him but, “flat-chested
girls like you, however, have no effect on me.” To say that
Etna and Flonne almost kill him is an understatement. But,
most of the women in the game are tastefully dressed, with
a few notable exceptions. One character who joins your party
late in the game, Jennifer, comes off as a bikini-clad bimbo
but quickly proves how devastatingly intelligent she really
is. Any major female character in your party has a deep personality
and a quick wit, and Flonne is the only one who seems to be
worthless in battle… however, it would seem slightly odd for
an angel who preaches love and peace more than any hippy to
be skilled at fighting.
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