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EverQuest Overview

Developer:Verant Interactive Publisher: Sony Online Entertainment
By IceWolf on 7/5/01

Article Discussion Forum

Introduction
EQ femaleEverQuest has been out for just over two years now, and it's gone through some major changes during that time. Many of the changes have been good, but just as many appear to be both poorly thought out and not implemented properly, to boot. Since I don't assume that everyone is familiar with the game, my intent is to cover the original game and both expansions to date.

I went down to my local software store recently and took a look at their EverQuest stuff. There were three different boxes on the shelves. There's a small EverQuest box, a standard-sized box which includes everything in the small box plus the Ruins of Kunark expansion, and the box for the Scars of Velious expansion.

As I stood there looking at this array of options, I was struck by one thought: people who buy the small box are getting the short end of the stick. Ruins of Kunark is not sold separately any more, so those who purchase the small box to get started will then have to buy the standard edition if they want to add the Kunark expansion. Simply borrowing a friend's Kunark CD to install RoK will not do the trick: the software must be enabled on Verant's servers as well, which requires the CD key from the jewel case.

My own experiences with the EverQuest software lead me to believe that it would behave very badly if someone installed the Scars of Velious expansion with the small box version while bypassing Ruins of Kunark. Now, Verant will deny this until they're blue in the face, but it's a matter of record that many of the graphics "fixes" they've installed of late only fix things if you have SoV installed.

History
EverQuest was one of the first entries in the new genre known as massively multiplayer online role-playing games or
Character Classes

Bard
Cleric
Druid
Enchanter
Magician
Monk
Necromancer
Paladin
Ranger
Rogue
Shadow Knight
Shaman
Warrior
Wizard

MMORPGs: it has no single player mode. In addition to whatever fees you pay for the necessary internet connection, there is a service fee of $9.89 per month. Although you can play it on a modem as slow as 28.8Kbps, your enjoyment will increase exponentially as you improve your connection speed. I play over a cable modem.

Developer Verant learned several lessons from Origin's experiences with Ultima Online, and from other online games. Most notably, EverQuest provides the option to play on servers where player killing (Pking) or player vs player (PvP) is not allowed except in certain areas. Other EQ servers do allow this type of interaction, but I will come back to that subject in the Game Details section.

Verant Interactive decided to go with relatively low end graphics initially. This was so that the required hardware baseline wouldn't be out of reach financially for most gamers. Even today, the developer has tried to keep the minimum system requirements fairly low. Technically, the game will run on a system with baseline specifications. However, the game is much smoother with more RAM and a faster hard disk.

More recently, they've begun requiring DirectX 7, which has definitely improved the quality of the graphics even though the polygon count is the same. What this means is that it doesn't look all that great; certainly not if you compare it to most of the games that are out today. However, if you take into account that the game is two years old and still going strong, it's not that bad.

The Kunark expansion added much higher quality graphics to the new sections of the game. Velious has done the same. These additions have come at a price, though, as older video hardware simply cannot handle the new graphics.

The sounds in the original game were not that bad either. With the expansions, they've gotten even better. If you use your ears, you can hear a monster in the area before you can see him. This is a useful thing.

EverQuest has a lot of different music available. As you travel through the world, it will change to reflect your location. I find it a little distracting on the default volume, but once it's turned down a couple notches, it adds atmosphere.

Game Details
I have played EverQuest off and on for the last eighteen months. It starts out, like many RPGs, with the player generating a character. You must first select your gender, race (twelve are available in the basic game), and your class (there are up to fourteen choices, depending on the character's race). The Ruins of Kunark expansion added an additional race, the lizard-like Iksar. For the most part, the limitations are well thought out.

Once the player has chosen a gender, race, and class, he or she will need to set up the character's basic vital statistics. These attributes are similar to those found in other RPGs, and include Strength, Stamina, Dexterity, Agility, Intelligence, Wisdom, and Charisma. Verant is pretty close-mouthed about which value does what, though most are self-explanatory. For example, Strength determines how much the character can carry, and affects the ability to fight in melee combat. Stamina affects how tough you are, how long you can hold your breath, and a few other things.

Once you have created your character and started the game, you find yourself in the middle of a city. Your first task is to explore the city without getting killed, and find your Guild. If you look in your inventory, you will find a note telling you who your Guild leader is. Then it's a matter of locating him or her. The maps that come in the game manual are worthless for the most part. If you're a do-it-yourselfer, you can explore the city on your own, but if you want to jumpstart your game, go to EQ Atlas, and print some of Muse's maps.

Social Dynamics
There's a lot of difference of opinion as to what makes EverQuest fun. A great deal of the game is about killing monsters
and going up in level, but there are other things to do. Many times I'll log on and spend a couple of hours just chatting with friends in-game. If a monster wanders by, we'll whack it, but that's not what we're primarily interested in. If you play EQ purely to level up as fast as you can you'll miss out on a lot of what the game can offer.

Much of what EverQuest is about is interacting with other people, generally cooperatively. Banding together to tackle monsters that you cannot hope to beat alone is known as grouping. Verant states that their vision is to encourage grouping, so the game is deliberately skewed with that in mind.
Character Races

Barbarian
Dark Elf
Dwarf
Erudite
Gnome
Half-Elf
Halfling
High Elf
Human
Iksar *RoK
Ogre
Troll
Wood Elf

If you don't enjoy playing with other people, you won't enjoy EverQuest much. It's a very social game in which cooperation with others works much better than being antagonistic.

Unfortunately, there are players who get their kicks by trying to ruin the fun for everyone else. Some try to excuse it as role-playing; this is where problems arise. If you are hunting a monster and someone else kills it, that is known as kill stealing or "KSing," in EQ parlance. For all that this practice is verboten, it is still widespread, mostly due to the ineffectiveness of Verant's customer service.

Personally, I have had few direct problems with Verant's customer service department, but others haven't been so lucky. On several occasions, Verant has banned players for supposedly cheating, only to discover a bug in their programming that made it appear that those players were cheating. Although these players were eventually compensated for the wrongful banning, they got nowhere with their protesting until they made their situation publicly known by posting about it on several of the EverQuest fan sites. Now I don't believe everything I read on these fan sites. But when many people, some of whom I know fairly well, state that something happened, I tend to believe that something did happen.

What I have found during the times where I have had to deal with Verant's online customer service representatives is that you are much more likely to get what you want if you remain polite and friendly. The worst thing you can do is to verbally abuse the rep.

 
Elves in Underwear
There's little to no marketing toward women in EverQuest. Although there are female models for all races, the majority,EQ box cover art especially brand new characters, are clad in their undies. The cover art of the boxes hypes sex in the form of a scantily-clad female high elf that looks nothing like the character generated by the game.

Given the social aspect of the game, you will often find immature folks online who enjoy harassing those who play female characters. Those who report this behavior as offensive are often accused in turn of being "overly sensitive." Often, nothing is done about it, despite Verant's stated policies that it isn't tolerated. Unfortunately, this is consistent with their history of terrible customer support.

The Test of Time
EverQuest has improved with age. Because it is an older game, most of the "kids" have moved on to other games, and I wish them joy there. The expansions have added new areas to explore, new cities, and even a new starting race! Requiring DirectX 7 has meant improved graphics. Also, Verant regularly brings new servers online to allow for its expanding player base. These are all good things.

My primary quarrel with the game involves the design decisions of the developers. The Scars of Velious expansion was geared entirely towards characters of level 30 or above. Much of the revamping of existing areas has been to increase the numbers and difficulty of the monsters, again making them more useful to the mid-to-high level players while taking them away from the low-level players. Further, I would rather they make a concerted effort to fix known and admitted bugs in their current product rather than focusing on new expansions.

Links of Interest
Official site
EQ Atlas
EQ Traders Corner



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