Everquest 2
Developer: (Sony Online Entertainment) Publisher:
(Ubisoft)
Reviewed by Weapon X on 29th Dec 2004
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Terminology used:
MMORPG - Massive Multiplayer Online Role-Playing
Game
MMOG - Massive Multiplayer Online Game
SOE - Sony Online Entertainment
Newbie - New Player. Particularly to the Genre.
First Impressions:
Ahh.. Everquest
.
This is an attempt to "review" a
MMORPG. Especially one that has its own special "rabid"
fan base. Usually, these games are either bugged to high
heaven upon release - ala Star Wars Galaxies - or they're
so massively hyped that everyone already knows everything
there is to know. World of Warcraft, perhaps.
Everquest 2 is different. It's MMOG gaming
almost specifically for newbies. About time too.
Graphics:
Quite frankly, the graphics are astonishing.
The "Starter" zone; The Isle of Refuge is a stunningly
rendered island, surrounded by the most beautiful pixel
shaded water I've ever seen. Water that's full of sharks,
turtles, fish and other marine life. Once you've finished
on the Isle, a short boat trip takes you to your city, either
Freeport or Qeynos. Evil and good cities, each with their
own unique medieval graphical style.
This graphical style comes at a price, though.
And that price is very high system requirements. The box
quotes 512MB RAM and 1GHz processor as minimum, whereas
I'd go so far as to say a 1GB RAM and 2GHz processor should
be considered respectable minimum requirements. The thing
to remember is EverQuest 2 simply isn't meant to run on
max details on today's hardware. It's designed to be fully
scaleable across its expected five year lifespan.
Even still, with a PC capable of running Doom
3 - it's simply breathtakingly beautiful. Even now. My own
system; Athlon 3.2GHz 1GB RAM GeForce 6800GT runs the game
in high detail at 1280x1024 at a steady 35-40fps with 2x
anti-aliasing and 4x anisotropic-filtering.
Sound/Music:
Almost all in game conversation is lovingly
portrayed using actual spoken dialogue. Even barring a few
"dodgy" accents - the hilariously gravel voiced
female Barbarian Shopkeeper "Moyna" in Graystone
Yard for example - the spoken dialogue is exemplary. You
can get a sense that SOE were really trying to push the
next generation feel of EverQuest 2.
Incidental music is frequent, constant and
suitably atmospheric. As is the "Background" noise
of general sounds, such as squeaks, chirps and crackling
fires. Very effective audio all round.
Game Play:
The basic "meat and potatoes" gameplay
is now fully quest-based. No longer are you required to
"level grind" (A process of having to repeatedly
kill the same rote creatures, simply to "level up"
your character.)
Quests can be gotten anywhere, and anyhow.
Simply talking to somebody can trigger an optional quest,
as can merely examining an object. The starter zone alone
is filled with such quests, and the process of finding them
is even part of the fun.
Combat in MMOGS is usually "click once
and paint your fingernails." I.e.: as non-interactive
as you can get. In EverQuest 2, SOE have tried for something
different. Each character has special abilities and skills,
all of which can be used in any order. The real genius comes
when you discover your "chainable" abilities.
Basically, you can invoke special attacks by clicking certain
skills in order, thus triggering hidden special attacks.
This even extends to groups too, as you all get to partake
in massive chains of special abilities. If you press the
wrong ability, it's possible to "break" the chain,
and as annoying as this sounds - it's highly funny when
it does happen. Such is the unpredictability of real human
interaction. "Arghh!! You broke my Divine Retribution!!!
:D:D:D"
The crafting system is almost a game in itself.
There is no macroing here. (A process whereby you can automate
production while you're not logged in.) Participation is
required, not optional. It's possible to make mistakes as
you craft items - again, anyone can make anything - so interaction
is necessary. Special abilities also exist to overcome any
defects in recipes, preventing them being wasted.
Crafters also need to venture out into the
world, as some components are only available to those prepared
to seek them out. EverQuest 2 isn't a game for those who
like to sit down, endlessly churning out sellable items,
for instance. As everybody can craft, everybody gets to
chose whether they want to. It's entirely possible to spend
hours crafting items, simply because you can.
Enjoyment:
The quest-based nature of EverQuest 2, coupled
with its emphasis on "handholding" tutorials makes
it highly enjoyable. There's never a sense of just being
left to your own devices. Lost? Just click on your "waypoint"
button and it'll handily light a sparkly yellow trail to
where you want to go. SOE clearly want to make this game
enjoyable for everyone. Hardcore and occasional gamer.
The bank also has "shared" slots,
available to all your characters. (Except those of an opposing
city - Qeynos citizens can't share Freeport items, for instance.)
Thus, it's possible to transfer items from one character
to another, if you don't like the feel of your chosen avatar.
Not all items can be shared. Special, quest and lore items
are usually excluded. It's good to know that your test characters
hunting won't go to waste, but can be given to your "alt"
(or alternative character) if you decide to change.
Multiplayer:
A lot has been said regarding the fact that
EverQuest 2 forces gamers to group. This is both correct
and incorrect. Whilst some of the quests are simply too
difficult to complete solo (and why should all quests be
solo-able anyway?) it's very easy to find somebody willing
to group with you. Even for the 5 minutes it takes to complete
the quest. Then you can carry on soloing to your hearts
content. Only very few quests require completion. Most are
entirely optional.
MMORPGS are Massively Multiplayer for a reason;
they encourage interaction. If you only have half an hour
to spare, it's entirely possible to drop in, complete a
quest or two, and then log out again. Although anybody who
has played MMOGS before knows how much of a time sink they
can really be! Get into a team for the night, and the hours
can just fly by.
Overall Impression:
SOE have really tried with the release of
EverQuest 2. After the debacle of Star Wars Galaxies, Sony
has seemingly learned their lesson. EverQuest 2 is very
newbie friendly, and very absorbing. The ability to be any
combination of any race and class (with no real "Dud"
combinations) states its intentions plainly. Character creation
even excludes the ability to see your stats - something
that is frankly long overdue. If you want to be a troll
cleric, you can be with no badly conceived penalties for
doing so. About time too.
Marketing Efforts Towards Women:
There are an enormous amount of female MMOG
players, some of whom play EverQuest 2. There's no overtly
sexualized imagery here, ala Lineage 2, just pure gaming
goodness. None of the clothing appears to be slinky and
exploitative. Even the Mage class - one traditionally known
for thong wearing character design - is notable by its absence.
Women aren't scared of revealing themselves as female in
game, which goes some way to dispelling the myth that MMOGS
are populated by horny teenage male social misfits. Neither
do women seem to find any cyber-bullying taking place. This
comment is purely based on my own observations, and asking
questions in game.
Roleplaying servers, and a name filter, also
cuts down on unnecessary intrusions of reality. No more
"BubbaGump Shrimpboatcaptain" names, finally.