
Developer: SquareSoft
Publisher: Square
Reviewed by SailorMur
on 3/18/02
Article
Discussion Forum
First
Impressions:
Warning:
contains spoilers.
To many fans, I may be a poser: they may feel I'm so late in coming
to the Final Fantasy phenomenon that my opinions don't matter.
I got into Final Fantasy at the seventh installment, with
a guy named Cloud, a wimpy girl named Aerith, and a guy with a gun
hand. Also, of course, a guy named Cid. Then came Final Fantasy
VIII, with better animation, better plots, better graphics (I
still love the dancing scene on the first disk best), and better
characters, including stronger women (though I still think Laguna
looks like Sandra Bullock). Then came Final Fantasy IX; I'm
not sure what happened there, but I don't think they'll be bringing
back the tail guy again.
So, all babbling aside, I was quite excited about Final Fantasy
X. I expected the normal take from the FF series: a mysterious
woman who has a somewhat doomed destiny, a guy named Cid, and
a dire threat to the entire world that has to do with either machinery,
treachery, or moral failure. Graphics and music that blow your
mind are a given, as well as a magic system that will take about
ten minutes to figure out, then make you wonder how you ever got
by in the other games without it. Plus, over 70 hours of game
play that includes character building, side quests, mini-games
and - oh, yeah - plot. I mean, it's Final Fantasy!
Graphics:
The
English language fails me here. SquareSoft is always above everyone
else in the graphics department, and Final Fantasy X leaves
all the other games I've played in the dust. If you sat through
the painful movie Final Fantasy: The Spirits Within (painful
because of plot, not because of graphics) you know a little of what
I speak. The game's cut scenes amaze with realistic facial expressions
and lip synch technology. The lip synching is, of course, to the
Japanese script, not the English, so don't get all mad that the
technology doesn't work and it looks like a dubbed movie cause,
well, it is.
The 3D environment is eye-popping, too. Everything, from the
textures to the camera angles to allowing the characters to flow
seamlessly from game play to cut scene, is next to flawless. You
want a game for eye candy? This is it.
Sound/Music:
The
music is, of course, done by the famous FF soundtrack composer,
Nobou Uematsu. If you're not familiar with the name, you are familiar
with his work, assuming you've ever spent over 50 hours on a Final
Fantasy title. It's his tunes you're humming when you go to
bed, and you wish you could get them out of your head in the morning.
In FFX, he expands his genres by adding heavy metal thrash music
to the final boss fight as well as some other choice areas. And
the chocobo music is fun, as always.
Sound is one of those design elements that you usually only
notice if it's badly done. Fortunately, the sound design for Final
Fantasy X is seamless, with proper background noise blending
in and transitioning as you go from area to area.
However, the most impressive sound achievement of this game
is the voice acting. The storage capacity of DVDs made it possible
for Square to put thousands of lines of voice acting along with
the game, and not just for the main characters, either. Minor
characters will speak to you, often times more than one sentence.
The acting is well done: the only hindrance was matching the length
of English sentences with the Japanese. It is common to hear "Hai"
in a very short, clipped tone in Japanese, but translating it
to a very short, clipped "Yes" doesn't quite flow well.
Gameplay:
It's
difficult to summarize the gameplay of a Final Fantasy game.
Instead, I propose to tell you about the main plot and game play,
and will provide side notes when I reference a mini-game.
Final Fantasy X is a simple console RPG: the player guides
young Tidus (I quickly changed his name to Spike), a star blitzball
(1) player in
the high-tech city of Zanarkand, through the adventure. During the
game, a beautiful CGI creature - um, an evil menace - destroys Zanarkand,
and a mysterious man with one eye saves our hero, then throws him
into the eye of the storm, so to speak. Tidus wakes up in a land
of a heavily religious people who live without technology (except
for the technology to power things like the Blitzball arena). The
people he meets are about to undergo a quest: they must go to every
temple (2) in
Spira and pray for the help of huge monster-like creatures called
aeons. These are called "guardians" in other FF games, just to keep
you updated: there's still Ifrit, Shiva and Bahamut, with some neat
new ones, too. Here is where we get to the main RPG element of FFX,
which is to run around, kill things, level up (3),
and run around. As you run around, of course, you also reveal plot
elements, often so confusing you have no idea what's going on, but
it's still worth it for the end movie.
Yuna,
left, is our heroine: she is the white magic user, and the only
one who can summon the aeons. There's also Lulu, the extremely
buxom black magic user who likes to put everyone down, as well
as Rikku, the very perky thief (4).
Wakka, the simple blitzball captain with a heart of gold, has
a strong religious faith that is tested many times in the story,
which adds depth to the character. Khimari is a large horned cat/man
kind of creature; I never did find out what he was good for. Other
members of the company include Auron, the grumpy one-eyed guy
who is deadly with a sword, and Tidus, the young hero who, as
he romps through the world that isn't his while doing a job that
he didn't really choose, insists that this is "his story."
The battle design in itself is a finely polished one. No more
will you enter a battle and think, "Oh crap, if only I had [insert
dormant character here] in my party!" Just hit L1 and you can
choose who you want. This does, however, make the status attacks
such as poison and darkness be nearly harmless, as instead of
wasting a turn healing the character, you can just switch them
out for a fresh face. There are also no inns or tents (well, there
are inns, but you don't need them). In this game you can heal
by just touching a save point.
Most of the mini-games (5)
are fun. Like the chocobo breeding and racing that took up so
much time in FFVII, many can take up more time than the game,
if you let them.
One of my biggest complaints about the game is the usual with
FFX - I can't play it without the strategy guide. The puzzles
and side quests would be impossible without it. There are quests
that you can undertake only if you know the XY coordinates on
a map. This is not intuitive stuff. Many of the things you must
do to obtain your characters' Ultimate Weapons (like dodge lightning
200 time in a row for Lulu), you would never think to do. So instead
of the usual $50 or so bucks, if you want to fully appreciate
all of the details of FFX, you need to spend $70 to add in the
strategy guide.
Perhaps my biggest complaint is a spoiler. It's not a plot spoiler,
but it does involve the final battles. If you don't want to know,
skip down to the Enjoyment section.
Spoiler: In one
of the final battles, the player will face a big boss with 80,000
HP. However, if you've done a side quest to get the aeon Anima
(that's the one that looks like a fish in a strait jacket chained
up in a clam shell with a picture of the Virgin Mary around its
neck), you can do 99,999 points of damage in one blow. Not a threat.
However, the biggest problem is that during the final battle,
all of your characters automatically have Auto Life cast upon
them. Auto Life is a spell that causes you to come back from the
dead once, and then you must cast Auto Life again. In the final
battle, you don't need to cast it, and if you happen to die, you
get resurrected with Auto Life recast on you by some little snake/boy
angel. This means, of course, that you can't lose. After 70+ hours
of playing a game, I was a bit disappointed to discover that the
end battle had already been decided for me.
Enjoyment:
No
doubt about it, this game is hours and hours of "just till I get
to the next save point" fun. The main plot kept me very interested,
and I thought that most of the side quests were well worth the
effort for both rewards and entertainment.
Multiplayer:
N/A
Overall
Impression:
The
necessity for the strategy guide and the view of women as sexy
magic users is troubling, but the richness of the game, the intriguing
(if sometimes confusing) plot, the art, the replayability, and
the depth of design all make up for the fact, in my opinion.
Marketing
Efforts Towards Women:
Women
nothing, they're marketing this puppy to everyone. Yuna is featured
almost as prominently as Tidus in heavy television advertising.
The art for several of the women leaves
much to be desired, as mentioned in the Gameplay section of
this review. Also, three women are in your group, and the designers
didn't see fit to have any of them be able to make worthwhile
physical attacks.
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