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Final Fantasy XII
Developer: Square-Enix
Publisher: Square-Enix
Reviewed by Sirona
Article Discussion Forum
First Impressions:
I’d like to start this review off by saying I’ve
been a long time Final Fantasy fan. From playing the old
Final Fantasy “III” on Super Nintendo before
I even knew what RPGs were, to getting Final Fantasy VIII
for Christmas one year on the first non-Nintendo console
I’d ever owned, I’ve since fallen in love and
played every entry in the series, even so far as to pick
up the original Final Fantasy III. However, none could compare
to what I felt when so many years later, I saw the announcement
for Final Fantasy XII in a copy of Electronic Gaming Monthly.
With a totally different feel from old Final Fantasies, and
yet still possessing that oh-so-familiar Squaresoft sheen,
I was hooked from the word go.
Finally,
October 2006 rolled around, and I finally got to play the
finished product I’d been waiting for. As soon as I
put the disc in my PS2 and fired it up, I was blown away
by the production going into the opening video alone, and
the seamless integration into the title screen and opening
scenes of gameplay were flawless. There was simply no denying
it. Square had done it again, and this time they were taking
no prisoners.
Graphics:
As usual, Square is at the top of their game when it comes
to graphics. Heck, make it the top of everyone’s game.
Even if you’re not a fan, there’s no denying
that Square makes some of the prettiest games in the business,
and the latest Final Fantasy is no exception. The artists
have totally outdone themselves this time, going for a very
different feel this time around. Akihiko Yoshida of Vagrant
Story fame has done the character design for this Final
Fantasy, and it certainly shows.
Aside
from the typical androgynous male lead found in Vaan, almost
all of the characters are shown in a much more realistic
light compared to most other Final Fantasies, especially
the more recent ones. The styles are more conservative--save
for Fran, of the rabbit-like Viera race. Adding to that,
the coloring is much more subdued. Gone are the bright pinks
and purples of Final Fantasy X’s Yuna, to make way
for dull browns, blacks, and grays for a much more natural
feel.
To those of you who are fans of such opulence, however,
not all is lost! The many environs you and your party will
venture to are just as grand and bright as ever. The opening
city of Rabanastre alone is a grand, bustling desert metropolis,
filled with huge crowds and colorful decorations. The next
city too, Bhujerba, floats high in the sky, with gaudy ramparts
and bright plant life scattered throughout the streets. These
types of areas contrast very nicely with the dullness found
in such areas as the dungeons of Nalbina, where all hope
is lost, deadened by encroaching darkness and dusty floors.
Finally, the art style on a whole has received a total facelift
since Final Fantasy X, and it’s amazing the game even
fits on a single DVD. Gorgeous videos that look better than
we’ve ever seen are very frequent throughout the game
and often quite lengthy, but even the normal graphics put
anything else on the console to shame. Final Fantasy XII
Is truly a work of art, clearly pushing the Playstation 2’s
power to the limit.
Sound/Music:
Many of us know by now that long-time series favorite Nobuo
Uematsu is no longer with Square, and many fans were a bit
nervous to see who would step up to fill such grand shoes.
Fear not, as composer Hitoshi Sakamoto has more than risen
to the occasion. The music definitely has a different feel
compared to the melodies of Uematsu, but Sakamoto does a
wonderful job of pulling you into the world of Ivalice. Featuring
sweeping, bombastic marches, and quiet, pensive moments,
every piece seems perfectly suited to the scene it’s
used for. However, I do have one qualm about the score. Compared
to Uematsu’s works, I’ve found that the soundtrack
to Final Fantasy XII simply isn’t as enjoyable to listen
to on it’s own. Without the accompanying scenes, many
pieces seem to fall flat. This is merely an opinion, of course,
and the music is by no means in poor quality, so your mileage
may vary when trying it out for yourself.
As
for the voice acting, Square has once again upped the ante
and done an outstanding job. Save for the too-young sounding
Vaan, every voice is spot on and fit’s the character
perfectly. From the gruff Basch, to the debonair Balthier and
the sultry Fran, Final Fantasy has never had characters with
such…character! In all seriousness, the personalities
of the game’s cast are more developed than in many games
I’ve seen up until now, and it makes Final Fantasy just
that much more enjoyable to play through. I usually will skip
through the voice acting in some games once I’ve read
the text portion through, but not once did I miss a word throughout
Final Fantasy XII. Again, a truly fantastic job by all parties.
Gameplay:
This is the segment a lot of fans have been worried about.
From the minute Square announced the drastic changes to Final
Fantasy’s once-familiar battle system, the internet
was in an uproar. Fortunately, I can say the battle system
is much more enjoyable than ever before, and incredibly streamlined
to make for a very pleasant experience. Gone is the Active-Time-Battle
structure of Final Fantasies past, to be replaced by a Final
Fantasy XI-like real-time system. There are no scene transitions,
and all combat happens directly in the field.
When
it comes to the actual battles, you can handle each team
member yourself, or you can let the game’s AI handle
things for you. This is done through a system called “Gambits.” Gambits
consist of two parts, an action and a target. Both of these
can be either found in treasure during game play, or bought
in Gambit shops in various towns. From the Gambit menu screen,
you create a target and an action, and then set it to a character.
For example, you could have Fran set to cast Cure on any
character that falls below 80% of their hit points, or you
could have Ashe set to cast Fire on any enemy weak to that
particular element. Many detractors say the game plays itself
by this system, but I can assure you that is far from the
case. Not once did I feel like I wasn’t a part of the
battle, and boss fights are more grandiose and stressful
than ever. Every time a major battle popped up throughout
the dungeons, my adrenaline was pumping like any fast-paced
action game!
Now,
you might say, “Well, how does Fran learn Cure,
or Ashe learn Fire?” That happens to be done through
a new type of leveling up called the License Board. Somewhat
similar to Final Fantasy X’s Sphere Grid, characters
gain License Points from battles, and spend them on various
squares throughout the chess board-like grid to gain access
to spells, weapons, armor, and other things, such as new gambits
or more hit points. There are also expensive spaces called
Quickenings, which are Final Fantasy XII’s magic point-draining
version of Limit Breaks, Overdrives, or Trances, depending
on what you prefer to call them. This brings back memories
of the job system of older games such as Final Fantasy V or
III, as any character can be created to perform any role just
as well as any other. You could have Vaan be a gun wielder,
or Ashe use axes and dark magic. The choice is up to you and
totally limitless. The one problem I have with the License
Board system, however, is that you can’t see what each
license is until you’ve earned a license directly next
to it. This makes long-term development a slight hassle. I
also would have liked more party members to join you simultaneously,
as three seems a bit on the small side. All-in-all, though,
neither of these are major problems, and I would say they don’t
detract from the score a bit.
Enjoyment:
Final Fantasy XII is by far the most enjoyable game I’ve
played in months. Numerous other releases of the month, like
Namco’s Tales of the Abyss have been relegated
to temporary shelf duty as Square’s latest effort commandeers
the PS2. The game play makes leveling entertaining, and every
bit of the game shines with polish and perfection worthy
of the long years it took to finally see release.
Overall Impression:
Overall, I would have to recommend this game to any and
all PS2 owners. The plot is riveting, and you honestly care
about each character in your entourage. Coupled with the
music, art, and entertaining game play, this is truly a legendary
game. I will be the first to tell you I’m not a huge Final Fantasy fan, as well, and even hated the oft-praised
Final Fantasy VII, but you’re only doing yourself a
disservice if you pass up Final Fantasy XII.
Marketing Efforts Towards Women:
To be honest, I haven’t seen much, if any marketing for
the game, compared to the deluge of ads I remember for Final
Fantasy X. Perhaps it’s because the game hasn’t
been out long yet. However, there is a plus side in regards
to specific characters. Gone are clingy helpless girls like
Rinoa of games past. Instead we are given the quirky and independent
Penelo, Vaan’s childhood friend, and the extremely brash
and very strong Ashe. While Penelo stands out, Ashe truly takes
the cake, as from the very moment you meet her in the game,
she is forward, exceptionally independent, and totally self-reliant.
There’s a very strong feel of her letting you
help her, instead of her needing it, and it’s a very
pleasing change, in my opinion.
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