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Gabriel
Knight III:
PREVIEW
Blood of the Sacred, Blood of the Damned
Published By: Sierra
Previewed
by Circe
9/14/99
Article
Discussion Forum
First
Impressions:
A
new adventure game with a
cool story written by the renowned female
lead designer and author, Jane
Jensen! Which WomanGamer could resist? Secret
Vampire sects, french cuisine, cute male polygons,
spooky cathedrals abounding with secrets... who
could ask for more?
The
Story :
Blood
of the Sacred, Blood of the Damned is set in Rennes-le-Chateau,
a real true-to-life village in southern France.
Apparently, this village also has a true-to-life
mystery that the author, Jane Jensen, harnessed
in this new adventure game. Gabriel, the New Orleaner
hero, is invited to France by a local Prince who
believes his son is endangered by a secretive sect
of vampires. The son is in fact kidnapped and Gabriel
follows them and loses them in the village Rennes-le-Chateau.
Gabriel finds that the mystery that surrounds the
village and the Prince's family are both interconnected.
Grace Nakimura,
his companion, soon shows up on the scene to aid
Gabriel in his quest for the truth.
Jane
Jensen's stories are as infectuous as typhoid fever.
All you want to do as a player is get that next
little morsel of information so that you can piece
together the puzzle of the remarkable tale. One
of the things I especially like is the building
up of anticipation by the ever captivating storyline.
you are always left wondering, whom will I encounter
next?
Characters:
Gabriel
Knight is a well drawn group of polygons to say
the least. Through art and sound, Sierra managed
to expertly portray the personality of a rakish,
inquisitive, and charming man from New Orleans.
Where did they *find* that voice?!
For those of you who have not guessed, it is Tim
Curry.
Guest
reviewer
Annette Bechamp has spoken about Grace in some detail
in the Digital Women
section. To quote from Annette's review, "What
Grace lacks in beauty, she makes up for in brains.
Grace can smell mystery and will track down and
decipher the clues until she gets to the bottom
of it, no matter what the consequences."
Sounds like a real heroine of the 90's.
The
emotions on the faces themselves were impossible
for me to gauge mainly because the characters themselves
continued to flicker in and out of view. I believe
that this will most certainly be fixed in the "real
release" of the game.
Gameplay:
Adventure
in 3D. Jane Jensen discussed her decision to move
to the new 3D graphics engine during her interview
with Doctor K. She said, "Well, first off,
a year after GK2 shipped, when I was discussing
GK3 with Sierra, it was pretty clear that nothing
would get approved unless it was 3D. Ken Williams,
still around at that time, and the other execs were
pretty convinced that FMV(full motion video) was
dead and 3D was the future. And, having seen in
early prototypes, I thought they were right. It's
a matter of what's "hot" in gaming technology. That
may sound mercenary to the gamers out there, but
it makes a lot of sense.Why put development money
into something that's "not cool" and won't sell
because of it? From my end, I had to be convinced
that I could do a solid GK in 3D and I was. As for
the motivation behind the move to 3D industry-wide
-- I think it's a real playability issue. 3D has
a lot more freedom of play than 2D. It truly is
as radical as the difference between being stuck
in a two-dimensional world ala "Flatland" and being
in a three-dimensional space like our own. "
As
far as puzzles go, GK3 has returned to an emphasis
on logic puzzles that the first GK had. Also the
gameplay is less linear and it has many more "optional"
puzzles and scenes which the player may or may not
see.
The
camera movements themselves gave me a much bigger
sense of freedom within the canvas of the game.
The movements of the characters themselves were
fluid and believable.
Overall
Impression:
This
is going to be a fun game, and I for one, cannot
wait until it comes out.
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