|
Guild Wars Factions Review
Publisher: NCSoft
Developer: Arena
Net
Official Website: www.guildwars.com
Reviewed by Geek Woman
Article Discussion Forum
Fear and Frustration in Factions:
I have been strolling around in this open-ended universe
for a year. A strange year lived online in a persistent world
as a person who does not exist. My avatar has a personality,
a life, friends and possessions. She has a collection of
memories that are called 'screen shots' which are snapshots
of her growth and evolution. She is invincible, powerful
and as tall as the character generator would allow. On top
of that is a purple up-do with a blazing tiara. She is a
nuker and she can hurl a storm of meteors that does a satisfying
amount of damage. "Bless me Goddess Dwayna, it has been
400 hours since my last review."
For a long time I had ranger skills as a second profession.
I had wanted a pet. But later I it changed during the Ascension
missions for the additional self-healing properties that
having a Monk second profession gives. There is a convoluted
process of steps that you can go through to regain a second
profession which I may do when I am done seeing as much of
the game as I can.
When I talk / write about my character I will simultaneously
call it 'her', 'she' or even 'me'. I refer to my character
in the first person often as "I". Am I her? Is she some part
of me? All this speculation sounds like dialog from an anime.
For a birthday present my character received a pet, an ugly
little lizard called a Miniature Fungal Wallow. It and I
are sitting still inside the original edition of Guild Wars
called “Prophecies” that takes place in the land
of Tyria. I linger in Lion’s Arch, one of the major
towns that leads to the new expansion pack for Guild Wars.
The new continent in the sequel is called “Cantha”.
I'm hesitating outside Lion’s Arch on a beach enjoying
the sounds of the sea long after the sun has set here in
real life on Buzzard's Bay. Why is my level 20 Elementalist
Monk is sitting and then pondering here in the original Guild
Wars territory instead of enjoying the new expansion areas?
Because Cantha frightens her at times. Maybe it is supposed
to.
First Impressions:
About two months ago on my birthday—by fate or by design—my
copy of Factions arrived. I had gotten a new blue Dell laptop
rig that I positively love for my birthday also. With great
anticipation I opened the beautiful new DVD box. I read the
manual while it took a short time for the installation.
Then I created a new character. I chose the assassin because
I wanted to try the new bag of tricks. The ritualist also
looked tempting. Since my Guildie Nightpoet chose a ritualist
I thought I would do something different. I wanted to use
entirely new and alien skills. The wide variety of skills
and weapons in Factions is one of its many strong points.
However in a game like Auto Assault where the main point
is to kill and smash with a tank mounted cannon. you have
an almost unlimited amount of slots in the skill bars. Too
bad there are only 8 skill slots in both volumes of Guild
Wars.
This character can use a wide selection of knives, daggers,
sai, kamas, divided chakram and more. She can chain melee
combat skills together. I tried the ritualist as a second
profession but those skills seems to lack firepower. This
time I chose air as my main element and concentrated on lightening
and earth magics. My Prophecies Elementalist is mainly a
fire elementalist with some earth magic too. I enjoy those
crisping ranged wallops that allow my character to keep her
flimsy outfits clean of gore. There is a distinct tasteful
lack of goo in Guild Wars.
Graphics:
I was awestruck by the gorgeous visuals. I opened up Guild
Wars and Dungeons and Dragons Online Stormreach on the same
day and there was no comparison. Factions is so finely detailed
right down to the blades of grass and flowers. D&D
looks like a skin over Asheron's Call which had all ready
seen its day a couple years ago.
The graphics are lush and colorful. The vegetation, water,
skies and landscapes are top of the line. It is an astonishing
work of art. The Asian inspired environments take you away
to an unparalleled garden of the senses. You become immersed
by the musical score that stands every hair on your body
on its ends. This is a stunning game and maybe even the finest
in MMO art.
I flew through missions right up until level 12. Then it
became agony. Areas were populated by huge mobs that were
difficult for even groups at my level to take out. There
was a tremendous lag. there had never been any lag in Prophecies.
That can be for all sort of reasons, but people in all the
parties I have been in, in Factions have experienced it.
I tend to group in the mornings in my time zone. That was
the way I got through many tight spots. For some reason there
seem to be more mature players online in the morning. Are
these people in offices with nothing to do until the phone
rings? Stay at home mom's, people who are out of work or
are up very late someplace where it is still the weekend
in another time zone?
There were a few times when I couldn't control my character.
You want to have a gamers night mere come true. Imagine that
your character starts running away from you on
her own. Twice she ran off into a mob or a wall
and stuck there spinning around. Did she eat some Datura
berries or something?
Sound/Music:
The music playing in my headphones is a combination of strings,
flute and synthesizer that is accompanies by a sound effects
of a variety of birds. There are deep forest voices as well
as gulls. If you walk near a torch, you hear it crackling.
The score itself ebbs and flows with the wind in the background
and the snapping fires. The sound takes you up and carries
you off with it. Standing near the sails of the boat that
will take my character to Cantha again. I stop to reflect,
to listen and to watch the sails and the clouds. There is
a feeling of home here. After all this looks much like the
boats and marinas around here... Am I a ghost in this cyber
shell?
Gameplay:
Cantha is the new continent that is provided in Guild Wars
Prophecies. It is another chapter in the saga. It stands
alone, you can play that and you don't need the first game
at all. If you have the original Guild Wars then your character
can take the boat from here (I mean the city of Lion's Arch)
to the new expansion in Cantha. The line between reality
and the game continues to blur.
Something that bothered me is that when I added the Factions
key to my account, my new character was automatically added
to my existing guild. That is annoying because I think each
character you create should be able to join a different guild.
I don't know why players are restricted to only one guild
per account.
The game was no less kind even to my level 20 character.
I arrived—oh I mean my character arrived at the Kahneng
Docks and did several difficult missions in the marketplace
and the undercity. There was no lush introduction. There
weren't any breathtaking vistas. It was a very linear trip
through a very intricate maze of streets.
The map system looked like a blurred version of aerial photography
taken from the back of an unwilling pigeon. Finding one's
way through these ambushed rabbit warrens was tedious. Where
were the birds, the trees, and the great outdoors that were
found on "Noob Island"? In the claustrophobic tiny back streets,
although detailed in their portrayal, it made you glad that
the game did not also include the sense of smell in some
places. Instead of those engaging seagulls and song birds,
roosters were crowing.
I enjoyed the little touches of shrines here and there. But
more often I was lead into a dead end by a pack of wizards
that far out classed myself and my party. In Guild Wars you
can chose a party of AI or humans to play the game with.
It is handy to bring along one of the game generated healers.
When I play other MMO's I miss the carefully laid out healing
and restoration features in Guild Wars Factions.
When you are killed you may regenerate at an altar along
the way of your journey. Each time you are given a deduction
or death penalty. This can be redeemed by killing named monsters
and replenishing your parties morale boost. You can also
choose to return to the last out post or town that you were
in where you will regenerate to full power instantly. It
is a neat little 'death system' and too often I wonder why
more games have not lifted it.
Enjoyment:
Guild Wars is a fun game. You can chose from a wide variety
of characters to play. Everything is very customizable. You
can set up your character to look and fight however you wish.
The monsters and enemies are good fodder for axe, sword or
spell. The game's AI is smart enough to be challenging and
simple enough to make the fights funny. The game has a general
look that is classy, clean and upscale. The gorgeous graphics
and music make it a cohesive game experience. You can play
however you like to. If you want to wander around looking
at architecture and listening to music you can. If you want
to get all fired up and fight oncomers in an arena, you have
that option as well. What makes a game into a world is the
options that it offers. Guild Wars provides a range of freedom
to—play.
Overall Impression:
Guild Wars continues to be a fine MMO. It has instanced
play so you can choose who you group with. There is less
chance of being robbed or other unpleasantness. It is still
free per month and well worth the expansions that are only
offered occasionally.
There is a very popular contingent for PvP play that is kept separate from those
who are only interested in PvE play. The game is very strong in that area and
has many fan sites and forums dedicated to the contests of the individuals and
guilds. In Factions a powerful player -vs - player character can get going right
away.
Unless you are in a huge, successful guild you may not see all of the game. You
can walk around and play for years in Guild Wars and not see everything. There
is a great deal of content that requires a big dedicated group of people to play
together at the same time. Organizing things like that take an enormous amount
of time and dedication. Not every player can put that much energy into the game
to get to that level.
Making these giant end games the way that was done in Lineage and Lineage 2 are
epic and amazing. But the influx of new players into Factions have a different
vibe than they did in Prophecies. Guild Wars used to be the safest game for girls
to play online with the least risk of abuse and spam. Things change. Once the
word gets out about a good thing that may have occupied a niche, then it changes
and might not be as good as it was when it was fresh. I prefer Prophecies to
Factions, in spite of the heart stopping graphics in the beginning of Factions.
Factions is far from the perfect game I hoped it would be. It is still fantastic
and my personal MMO of choice. I give it a well addicted 8 out of 10.
Marketing Efforts Towards Women:
Guild Wars still straddles the line between having over-sexed
female characters and sexy female characters that women like
to play as. The new assassin and ritualist are covered up
for the most part. If you want to do a strip tease in a town
square no one will stop you. The female avatars are very
pretty, and they wear low cut outfits. They aren't exactly
skimpy. My boundaries in games are two fold. I want to see
female characters wearing outfits that they can actually
fight in. I can accept clothing in games that shows as much
skin as you would see on a day at the beach.
As more people are drawn to Guild Wars more women are reporting
harassment and abuse. The first year in the game was relatively
free of that negative aspect of MMO's. The instanced play
helps to limit the amount of player killers and jerks that
you have to deal with. But when you are in situations where
you are forced to group, there is nothing stopping the people
in the group you end up with from being nasty and abusive.
|