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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster




Indiana Jones & the Infernal Machine

Reviewed by Jetsetter
3/1/00

Article Discussion Forum

First Impressions:

The year is 1947. The Second World War is over. The two great superpowers have now begun the Cold War and the Soviets are in search of the legendary Tower of Babel. The CIA wants to know what they are looking for, and have recruited Dr. Henry "Indiana" Jones, Jr. to find out. And so begins a globe-spanning adventure to discover the mysterious "Infernal Machine".

Upon first sight and trial of the game, my first impression was that Indiana Jones was undoubtedly just Lara Croft sans ridiculously large breasts, and with the addition of sweaty armpit stains. It didn't take very long to discover that I was wrong. The Infernal Machine (TIM) uses the same format as Tomb Raider, so the depiction of scenery and characters has the same blocky polygon effect. Indy also moves in much the same way, and has the same actions. There are, of course, differences - differences that set TIM apart and ahead. Some of these include the use of the whip to swing across giant gaps and the added feature of auto-grab when jumping to a ledge. This saves a lot of time doing reload, if you forgot to hit the action key/button. Another feature (if sometimes a little disconcerting), is Indy will fade into invisibility in order to keep the line of view clear. This really helps when trying to manoeuvre or jump in tight places. The cut scenes really help to keep the plot moving along, and make you feel a part of the adventures you are undertaking. There are loads of puzzling situations, which really require quite a bit of thought. The truism 'look before you leap' really applies to TIM. The dialogue is also very Indy-esque, with the sarcastic barbs and one-liners you would expect from Indiana Jones. For example, he says when reading an inscription: " 'The light of knowledge opens all doors' - oh sure, and a dime will buy you a cup of coffee!". And when finding an object: "A possibly useful doohickey!". I found myself chuckling on more than one occasion.

Graphics:

Woe to you if you desire to run this game at higher than an 800x600 resolution! This is about as high as you can go unless you've got a great set-up. Any higher than this and the game was jerk-city. There were still some points where the screen would struggle to handle the detail (and Indy's animation is quite stunted, especially when negotiating stairs), but overall it was fine and ran smoothly almost all of the time. The lushness and scale of the locations was quite impressive, especially considering the limitations of the engine which is geared towards panoramic vistas, and not close intimate textures. And one could never say that this game isn't colourful. TIM is pleasing to the eye, and the graphics are more than satisfactory.

Sound:

Okay, to tell you straight away, the music (if it can be called that at all, sometimes) was a big disappointment. With a character as prominent in pop culture as Indiana Jones, you'd expect some dramatic music akin to what we hear in the movies. Alas, this is not the case in TIM. Although the developers tried hard to come up with memorable musical themes by themselves, none of the pieces come close to the original soundtrack by John Williams - which astoundingly is hardly used at all. I found the bit segments of music to be rather tinny and annoying, like someone with a cheap synth keyboard. In some places, the sound wasn't quite so bad, but a full score (by a proper orchestra) would have been nice, and would have given this game the proper show of respect I feel this character deserves. As far as general sound goes, I have no complaints. The .45 revolver, which is the never-empty firearm in the arsenal, has a nice full-bodied sound to it. The whip crack is also quite clear, as are the various sounds of other weapons (machete, submachine gun, grenade etc.). There are several species of animals found throughout the game, from piranhas and wolves to leopards and monkeys (let us not forget snakes, of course!). All of the animal sounds are quite good as well. The voices of the characters were also fine; Doug Lee, who also did the voice of Indy in Fate of Atlantis, once again does an admirable job. To sum it up, you might be disappointed as I was with the music, but otherwise nothing really stands out.

Gameplay:

You get to do some pretty cool things as Indy, such as navigating the rapids in a rubber raft, and driving a jeep at breakneck speeds. The inventory/menu is very easy to use, with weapons accessible through hotkeys, and gameplay is fairly predictable in other respects. Despite the favourable features mentioned above, one recurrent problem that I did have was the constant and frustrating fighting of the controls. Indy turns around with the speed of molasses in January. If an enemy shows up behind him, by the time he turns and draws his own weapon and fires, he's already dead and buried. Saving frequently became a necessity because of situations like this. The collision detection also has glitches, such as Indy getting stuck on obstacles he should bump off of, like the bottom edge of a ramp for example. There is a patch available, but it won't help much in the first two thirds of the game and it also fails to handle these basic gameplay problems.

Enjoyment:

This game is quite pleasing in several ways. The benefit of the tried and true format is reassuring for those who sometimes struggle with a new gaming interface. But the puzzles and storyline are refreshing for those who want a change of pace. I had a great time with this game, wondering where I would end up in the world for my next adventure as Indiana Jones. If you enjoyed the previous Fate of Atlantis, you will like this game as well, as there are many similarities (other than the new 3D for Indy.)

Multiplayer:

This is a true solo game, hours and days by yourself, with no one else to interact with. :o)

Overall Impression:

If you're looking for an especially challenging game, one that will require months of your time to get through, then TIM should not be your first choice. I found that only rarely did I get stumped or hopelessly stuck at any point in the game. This aspect only served to keep me interested however, because the plot moves forward so swiftly, and level advancement and scenery changes happen so frequently. I can't say that I ever lost interest in the game. I am surprised that it took LucasArts so long to make a 3D Indiana Jones game. I think it would have been even better if TIM had the smooth artistic ambience and wonderful orchestral scoring that I experienced in playing Outcast by Infogrames (another great adventure game), but I can't find many faults with TIM. TIM is a highly enjoyable adventure game, where the more you play, the more interested you become. All in all I would have to give this game a good recommendation. It's lots of fun, and come on, it's Indiana Jones!

Marketing Efforts Towards Women:

There wasn't a whole lot of push prior to this game's release date; the news seems to have travelled mostly by word of mouth in the UK. The few ads that were published in gaming magazines depicted basically just a large photo of Harrison Ford as Indy, and what is shown on the back of the game box: screenshots of various game locations, features and weapon choices, and a very brief summary of the plot. And let us not forget the tagline: 'Pure Indy Pure Action'. Most of the hype was regarding the supposed competition between Indy and Lara Croft, and failed to place emphasis on the attributes of TIM standing on its own. I think more attention could have been invested in marketing this game, especially because Indiana Jones is LucasArts' most important license, secondary only to Star Wars. I don't think the game's popularity was or will be diminished by this, but it will also hardly spread like wildfire or break any sales records.

Editors Comments (Strider):

There are a couple of points I would like to make in addition to what the reviewer has said. One of the most disturbing parts of TIM is the voice of Indiana. Normally voice actors get little comment from me unless they are exceptionally good or bad. I'm sorry to say that the voice for Indy is exceptionally bad. So bad in fact, I often turned the sound down just to avoid hearing his non-enthusiastic, droning voice. I discovered that WinAMP runs nicely in the background. To further aggravate the problem, I found many of the lines said by Indy to be plain annoying. For example, when you pick up a health item, he says, "Look a Medpac!" As if I couldn't tell that little pack with a '+' sign is a medical pack? After hearing this a few dozen times, it became excessively annoying. For every standard item, you will get some goofy exclamation about what you have found. Alas, if only the voice was that of Harrison Ford. To further shatter the illusion you ARE playing Indy, the actual face looks nothing like the Indy we know. The model also sports slumping narrow shoulders, further breaking the illusion.

Early on in the game you already feel that you are playing a "sorta" Indy. So how about the gameplay? It's only fair to compare the gameplay to Tomb Raiders, since without a doubt TIM borrowed heavily from Cores concepts. Where Lara Croft glides, jumps, and swings with grace, Indy bungles, hops and moves like a marrionette on a string. Despite this criticism, Indy does move somewhat more like a real human, but I don't want realism. After all, how many people do you know who would have the guts to jump from rock to rock hundreds of feet in the air? In Tomb Raiders, the first vehicle you might get is a jeep or speed boat.

In TIM, you command an annoying little raft. I prefer to speed through the waterways of Venice on a powerboat than paddle my way through rapids in an air raft. It's not just that the idea of an air raft is lame, it is annoying and difficult to control. To further compound the problem, you get a very limited number of raft repair kits. Each time you nick a rock with your raft, you will need to apply a repair kit to keep going, or else you drown. Nicking a rock is easy to do on this particular level, and you must navigate through many waterways to reach the end.

Cheats, Hints & URLs:

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PROS:

CONS:

Total Rating - 8
Gameplay - 7.5
Enjoyment - 8
Graphics - 8
Sound/Music - 7.5
Multiplayer - n/a

Requirements:
Windows 95/98 100% Windows 95/98 DirectX compatible 200MHz or faster 32MB RAM 4MB PCI or AGP Direct 3D graphics accelerator 16 bit sound card quad speed IDE or SCSI Input 100% Windows 95/98 compatible keyboard, optional support for gamepads and joysticks Requires DirectX6.1 or higher (included on CD) Note: Your system may require the latest Windows 95/98 drivers for your particular hardware

ESRB: Teen (Ages 13+), Animated Blood, Animated Violence











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