
Developer: (Nintendo www.nintendo.com)
Publisher: (Nintendo www.nintendo.com)
Reviewed by (Alik) on 02/25/04
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Discussion Forum
First
Impressions:
Lets
be clear here, I had nothing but high expectations for this game.
and I have to say I was happy to find that they were met (which
is rare).
Graphics:
Some
of the best GBA graphics to date. there are even a lot of neat
new effects added, when in morph ball state you actually glow,
there are these tiny little bugs in the beginning area that will
jump on you, now thats nothing special but if they fall in lava
there will be a little splash and a little "Ploop!"
sound when they hit, very cool. Some of the badguys have been
redrawn, and look great, so far the only real boss I've fought
is Kraid, he looks nice, but not that much better from Super Metroid.
Still the graphics are simply astounding.
Sound/Music:
Wonderful!
just as atmospheric and emmersive as Super Metroid, or Metroid
Fusion. I still have to say one of my favorite areas in Fusion
was the elevator room with the sterile medical room kind of sound
effects.You would hear a creature make a sound andit made me feel
so much like I was there. (It also kind of creeped me out a bit
unfortunately I havent heard any area's like that in this game
yet, but the sounds are still really immersive.)
The music is absolutely fabulous, so far my favorite is the remake
of the opening area, although that may be purely because of the
nastalgia value. But I must say, I think I still prefer the music
in Super Metroid. Still I like the music in this one much better
then the tunes in Fusion.
Gameplay:
Ok
It's Metroid, so how would it score any lower then a 10? The game
plays a lot more like Super Metroid than Fusion, which is a big
plus, they even brought back those giant hoppers from Super Metroid.
The majority of the areas are totally new which is actually a
very good thing.Some of the areas however are still total remakes
of the old areas. They all blend together very nicely. Super Missiles,
as well as Power Bombs have made their way into this game opening
up new gameplay possibillities. The grabbles ceilings are back
but with a twist- you no longer go hand over hand on them, you
now use a block that rides along it on a track. Most of the time
there is an obstacle course along the path that involves either
shooting, or dodging.
And from what I hear, there is even a portion of the game where
Samus must go through the game..... WITHOUT her Powersuit! This
was probably due to the lack of a Justin Bailey code, but there's
more to it then simply running around without a suit. From what
I have heard, you will also lose are your abillities associated
with the suit, so you probably wont be able to ball morph, ledge
grab, or perhaps even fire your gun!
Enjoyment:
First
I feel it important to say that I STILL play Metroid Fusion, Super
Metroid, and the original to this day. I know every puzzle by
heart, and yet I keep playing these games. That should go some
way to explain how enjoyable this game is. Beating this game yields
a picture gallery (shows the ending pics you've earned), a hard
mode, and the original Metroid. There are even features that link
to Metroid Fusion! (Which makes me really wish I hadn't misplaced
my link cable.)
Multiplayer:
This
game does not support multiplayer, but thats ok. This game is
probably going to take you away from any human contact for a day
or so anyways.
Overall
Impression:
In
case you hadnt learned by now, I love Metroid. This game series
is almost as old as me, and the original is technically the first
game I ever played. I played it at a stand at Toy's R Us so I
have nothing but fond feelings for this series.
Marketing
Efforts Towards Women:
The
commercial on TV shows a girl doing gymnastics, I dont know if
that counts though, other then that the main character, Samus,
is a female. She doesn't run around scantily clad at all. The
closest she comes to doing that is towards the end of the game
where she is forced to run around in her blue jumpsuit, and even
then, it's to show her more vulnerable side.
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