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Planescape:
Torment
Published By: Interplay
Reviewed
by _fo0k
2/11/2000
Article
Discussion Forum
First
Impressions:
We
all know by now about Black Isle and what they've
done to bring TSR BACK among the leaders in
computer role playing with Baldur's Gate. Torment
is another product using the game system of
the guys who invented role playing. The original
PlaneScape system was released as a pencil and
paper rpg game by TSR a few years ago, and had
a lot of fresh new ideas for gaming, but just
didn't take off too well. I was quite surprised
to see them push the rules (which are essentially
the same as the AD&D second edition rules)
in a computer game this soon (if ever)... but
they seem to have a winning combination with
Black Isle. The Premise: you wake up on a slab
in the middle of a mortuary, with no idea of
where you are, or even who you are. You are
zombieville... covered with scars and stitches,
and tattoo's all over your body, providing the
only link you currently possess to your past.
Before you know it, a floating skull named Morte
befriends you, and helps you get out of this
place to start trying to get your memory back.
Your adventures revolve around Sigil, a city
that seems to be the center of existance, with
portals leading to other planes and worlds.
Sigil is a dark place, full of thugs, other-world
creatures, and sorcerers.
Gameplay:
I'm
putting INTERFACE as the topic of this column.
It plays just like Baldur's Gate. There's a
picture window for each character in your group
along the bottom of the screen, with the vital
HP stat underneath to keep you up to date on
how beat up each person is. When they start
getting hurt, it reflects in the face above.
You have all of the industry standards: an Inventory
screen, spellbook screen, character stats/skills
screen, and so on. You have an auto-updating
journal so you can go back to anything you need
to re-read, and a nice little section which
lists all incomplete quests, completed quests,
and a handy encyclopedia with biographies on
the various creatures and people you've met
along the way.
The
game plays in real time, but hit the spacebar
at any time to pause the game. This allows you
to change the action of each character in your
group (have the mage target the skeleton with
his magic missile spell, while Morte and Nameless
charge into melee, etc).
The
downsides to Torment are not terrible, but there
are a few. The game has some slowdown problems
out of the box. I noticed just today that there's
an update patch out that addresses this (along
with numerous other bug fixes) but I haven't
had a chance to get it in yet. At times it just
FEELS sluggish, even on my p3-500 with 256 MB
ram and a GeForce 256. When a creature dies,
it generally leaves a little pile of loot for
you to pick up, but sometimes the loot doesn't
highlight when you point on it, you have to
move the mouse away and back on it. Nothing
serious, but it just feels blicky in a few areas.
They also have a "Quickmenu" that you can access
by right-clicking on your character, but it
seems a bit redundant because the keyboard hotkeys
are just plain faster, and you can assign them
however you wish.
Graphics:
It
doesn't look as good this time around, since
I've already played through Baldur's Gate. Torment
uses the same engine, but has a much darker,
gloomier mood. It works fine, and the graphics
are definitely acceptable, but only slightly
better than average as far as I am concerned.
Sound/Music:
The
voice acting is VERY good. I look at sounds
in computer games like this: if you don't really
notice anything about them in particular, they
are doing exactly what they should be. I did
get a big "SCHWING!!!" the first time I heard
a double barrel shotgun in Doom 2 through my
subwoofer, but since then, the only time I've
actually given sound much of a thought was when
there was something WRONG. Most dialog is screen
text, but they throw in voices during occasional
narratives of particular importance, and all
of it that I've heard has been top notch. If
I was going to complain, it would be that the
characters under my control talk every time
I interact with them in any way, which is pretty
much a continuous thing through the game. "Nameless
one" (The main character) says "I'm Gone..."
every time you click on him to move somewhere.
He DOES sound pretty badass when he says it,
but after the first thousand or so times, I
started saying it when I'd take out the garbage.
Maybe I can turn it off, but it didn't get to
me enough to actually LOOK for the switch.
Multiplayer:
N/A
Enjoyment and Overall
Impression:
I
am having a great time with Torment. Despite
the occasional subtle interface quirk, the storyline
is fantastic, and has me hooked. There's a primary
path to victory (I am assuming, I've only made
it into disk 3 of the 4 disk set) with lots
of subquests along the way that you can ignore,
but they are usually worth doing because they
sometimes give some HONKIN experience and goodies.
Some of the ideas are fresh: One character I've
met in my travels is a sorcerer who experimented
with various fire-based spells, and unfortunately
managed to transform himself into a medieval
version of the human torch. Always on fire,
I need to find a way to extinguish him (I *HAVE*
the decanter of endless water, but can't seem
to find the command word for it. DAMN!).
Marketing
Efforts Towards Women:
There
is at least one female character you can pick
up for your group, but most things are pretty
male-oriented. There are an ABUNDANCE of "harlots"
in town for you younger guys to try to hit on.
Morte (the floating skull companion to Nameless)
is a sexist pig, and has plenty of crude remarks
to make about having his way with the female
zombies running around. You have no other choice
than "Nameless One" as your
primary character, a male.
Editor's
Note: We have received some feedback from
some of the female members of WomenGamers.Com
who have complained about the sexist depiction
of women in this game.
Cheats,
Hints, and URLs:
Planescape,
Torment : Official Strategies & Secrets
by Chris Avellone, Matthew J. Norton, Colin
McComb
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