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Asheron's
Call Beta Preview by
Strider
Published By: Microsoft
10/20/99
Article
Discussion Forum

Enter
a New World:
I
have to start off by saying that although I have
played many many games, I tend to stay away from
the role playing game genre. Even though games like
Diablo and Baldur's Gate have been
hugely popular and successful, I personally was
disappointed by them both. Heresy? Not so. Although
I don't like either of those games, I could tell
within a short time of playing that they are fantastic
games. It's just that for me, something was always
missing, some intangible element that left me feeling
unsatisfied.
After
staying up for three nights in a row until 4:00AM
playing Asheron's Call, I have found that
"something" I was missing: Massive multiplayer
interaction. As I write this review, over 2,250
people are playing Asheron's Call together
in the land of Dereth, on the Beta World Red server
(twitch twitch...must play..no...must write pre-view).
Our local RPG expert will be writing a full review
around the time of the release of the retail version
of the game, in November of 1999. Meanwhile, yours'
truly will describe Asheron's Call more
from the perspective of a newbie RPG player. For
the die hard RPG players, whet your appetite.
Gameplay:
Large
multiplayer RPG's are not a new thing. The original
ones started as MUD'S (multi-user dungeons), and
were completely text based. A MUD is part quest,
and part chat. It is fair to say a MUD is very much
like being on IRC, but with added missions and goals
to complete. As technology improved, later titles
like Ultima On-line and EverQuest brought
to the table graphics and other goodies players
wanted. One of the biggest draws of these types
of games is the interaction with real players.
In
Asheron's Call, as in most RPG's, before
you begin play you must generate your own personalized
character. To start with, you have the choice of
one of three races (or Heritage groups): Aluvians,
Sho, or Gharu'ndim. After that you can totally customize
your characters look, in terms of hair, sex, eyes,
facial features, clothes, and skin. You can choose
to start with a pre-roled character like an Archer
or Life Mage, or create your own customized character.
Whether you decide to customize your character or
start with a pre-roled one, you will be able to
spread points across your characters strength, stamina,
endurance, and more. Finally, you are able to select
various skills that you want your character to specialize
in. These skills include spell casting, weaponry,
and other abilities like lock picking. There are
over 30 skills to choose from, but you will have
a limited amount of points to spread around, so
choose wisely. After you've finished generating
your character, you'll be ready to enter the land
of Dereth.
Inside
Dereth:
You
are allowed to choose from a number of entry points
to start off in the game. The land of Dereth includes
training areas were newbies can go through a tutorial
describing fighting, magic use, and more. The actual
world you start off in is absolutely huge, and I
mean unbelievably huge. I have read that it takes
as long as 14 hours to run across the entire length
of the world. On a number of excursions I spent
an entire hour running from one town to the next.
This may sound like it would be boring, but it truly
isn't. Remember, there are literally thousands of
other players in Dereth that you can interact with.
Not to mention the countless horde of baddies you'll
fight (and run from). Spread throughout the world
are a number of portals that you can use to travel
more quickly from one area to the next. A coordinate
based mapping system always shows you the position
you are at, so you can write it down and return
later. Besides finding monsters to fight, specific
quests can be taken that will lead you to forsaken
lands and mysterious places. Turbine games promises
they will continually add to the map, creating new
quests and other features.
The
towns in Dereth are a central location where players
meet to talk, strategize, and buy goods. While I'm
speaking of players meeting in towns, it would be
appropriate for me to discuss the social aspects
of the game. There are two main ways to create specials
groups of players. One is through fellowships, the
other is through allegiances. If you join in a fellowship
with another player or groups of players, your group
will share the gaining of experience points and
other rewards. In the allegiance system, players
will swear fealty (or have fealty sworn to them).
A social hierarchy is developed, as more players
join the allegiance and other characters move up
in the ranks. Players with higher titles will have
access to special armor and other items only afforded
to players of their rank. Both the great strength
and potential pitfalls I see with this game are
within this aspect of the game. Being a member of
a fellowship or being part of an allegiance is crucial
for your character to gain experience points. More
importantly, large groups of players banded together
will be able to take on much more interesting missions
and monsters. Playing Asheron's Call by yourself
is much less interesting in my opinion. If
you prefer playing by yourself, or if you are very
shy, you may find yourself disappointed with Asheron's
Call.
Multiplayer:
You
will only be able to play Asheron's Call on-line,
at Microsoft's Gaming Zone exclusively. In addition
to the cost of the game, a ten dollar monthly fee
for playing at the Gaming Zone will be issued (The
first month of play is free when you buy the game).
I hope the fee doesn't get raised to higher than
ten dollars, because a certain cheapskate friend
of mine is already complaining about having to pay
that much. Even though certainly some people would
pay more than ten dollars a month, a higher cost
would diminish its appeal.
Links
for more Details:
Turbine
Games: http://www.turbinegames.com
Microsoft's Asheron's Call Homepage: GameZone
Map of Dereth and much more: AC
Vault
AC Stratics: http://ac.stratics.com
Demo Information: GameSpot
In-game
screenshots:
(Click on a picture for a larger shot; JavaScript
must be enabled)



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