
Previewed by Banshee
on 9/22/00
Article
Discussion Forum
Our
little Bhaalspawn is all grown up now.
Baldur's
Gate II: Shadows of Amn was shipped to stores September
21st, which means that the scores of fans of Baldur's Gate
will be in stores shortly thereafter, crowding around the
counter to pick up a preorder or buy one as it comes out of
the shipping box. And
they have good reason. The first game won dozens of prestigious
awards, including Best RPG of 1998 from PC
Gamer and Computer
Games Online, and Game of the Year from GamesDomain
and GameCenter's
Reader's Choice, among others. It is widely credited as the
catalyst for the return of the RPG to the monitor screen,
and deservedly so. It also won the hearts of gamers, staying
at the tops of sales charts just as 1998 was drawing to a
close.
It's tough
to surpass such achievements, but judging from the preview
copy I evaluated, the team at BioWare has done it.
Strap
yourself into your chair and prepare for carpal tunnel syndrome
from hours and hours of game play: Minsc and Boo ride again!
An
Older, Wiser . . . Hamster?
System
specs Required:
· Pentium 200 with MMX or faster
· 32MB RAM · 600 MB hard drive space
· Sound card
· 4X CD-ROM · 2MB SVGA video card
· Keyboard and mouse
· Windows 95/98
· DirectX 7.0 or higher (included with the game)
Recommended:
· Pentium II 266 or faster
· 64 MB of RAM
· 8x CD-ROM
· 4 MB SVGA video card |
I don't
want to spoil the plot from the first Baldur's Gate, but in
the previous adventure, your character started as a rank neonate.
For those unfamiliar with D&D, that translates into first
level puny mage whining: "I wanna cast . . . Magic Missile."
You also started in the bright, sunny confines of your hometown,
Candlekeep, safe under the tutelage of your guardian, Gorion.
Surrounded by friends like Imoen, Hull, Winthrop and Phlydia,
your character has had a fairly idyllic life, or so it seemed.
(For those of you who didn't play the original game and haven't
a clue as to what I'm talking about, the tutorial and the
beginning of the sequel will fill you in a bit.)
It has
been said that with great power also comes great responsibility.
Apparently, so does general unpleasantness; instead of sunshine
and errands, you start BG II incarcerated in a black, twisted
dungeon. I think it's safe to say the second game is just
a wee bit darker than the first! Fortunately, you are stronger
(most new character classes start the game at level seven),
so there is a chance your character might be able to
cope with all the problems and stresses that go with being
a child of Bhaal, Lord of Murder. Might, I said - the
game is tougher, the enemies are stronger, and in the preview
I saw, there wasn't a therapist hanging out in the dungeon
for you or Minsc. You're not entirely on your own, though
- Imoen, Jaheira, and yes, Boo the Giant Space Hamster and
his lovable pet human Minsc are there to help you along.
Your character
is not the only one who has undergone some changes: Imoen
has new abilities, and the trials you have undergone have
abraded her formerly perky demeanor somewhat. BioWare realized
that many players of the previous game dual-classed her as
a thief/mage, and the new game reflects this. In addition,
those clever Canadians in Alberta have arranged it so that
all of these changes fit neatly into the plot. Speaking of
the plot, it seems to be less linear and more complex than
BG I. One of the things I love about the original game and
its sequel is the continuity. The creators have done a marvelous
job of making the player feel like he or she is in the midst
of a large, ongoing epic with the benefit of getting to choose
the chapters. The story in BG II builds upon the first, and
gets more of the NPCs involved in interpersonal action. For
example, both Imoen and Jaheira become much more three-dimensional
and well rounded very early in Chapter One. For those sincerely
interested in role-playing, there is plenty of atmosphere
and story to work with, both of which are enhanced by lovely
graphics and truly impressive music. I have to mention the
main theme, especially
- it is inspiring and invigorating, a call to battle with
the "ba-ba, bah-bah-Bah-Bah-BAH!" readying you to enter the
game world.
More
Features Than Your Inventory Slots Will Hold
With such
a successful product, some companies might have been tempted
to rush out a sequel with the thought of maximizing profit
at the cost of quality. Fortunately for gamers, BioWare did
no such thing. They certainly didn't skimp on features. Although
the game still uses the Infinity engine used in the original,
it has been tweaked: it now supports 3D cards that use OpenGL,
for example, which will enhance spell effects. It also officially
supports 800 x 600 screen resolution (1024 x 768 unofficially
with an adjusted .ini), which allows players to see more of
the game world at a glance. DirectX 7.0 is included with the
game.
Minsc's
hamster is not the only critter in your party anymore either.
Rangers may have animal companions, and if the main character
is a mage, regular or multi-classed, he or she can have a
familiar. This is one of my favorite new options in the game.
A chart is listed below:
|
Alignment
|
Familiar
|
|
Lawful
Good
|
Pseudo
Dragon
|
|
Neutral
Good
|
Pseudo
Dragon
|
|
Chaotic
Good
|
Fairy
Dragon
|
|
Lawful
Neutral
|
Ferret
|
|
True
Neutral
|
Rabbit
|
|
Chaotic
Neutral
|
Cat
|
|
Lawful
Evil
|
Imp
|
|
Neutral
Evil
|
Dust
Mephit
|
|
Chaotic
Evil
|
Quasit
|
There
are many new character classes, as well as a new race. In
addition to dwarves, elves, gnomes, half-elves, halflings,
and humans, players may now choose a half-orc character. As
for the numerous classes, fighters, rangers and paladins return
from the original game, as do bards, clerics, druids, thieves,
mages and specialists like abjurers, conjurers, diviners,
enchanters, illusionists, invokers, necromancers, and transmuters.
As if all those options were not sufficient, there are now
numerous customizations available, called kits,
which are similar to mage specializations. Now one can apply
the Beastmaster kit to a Ranger character, or turn one's character
into a priest of Helm. As stated, there are new classes as
well, three to be precise: the barbarian, the monk, and the
sorcerer. Many of the previous options have been upgraded
with special abilities depending on their level -- thieves
can now set snares, while rangers gain the ability to cast
certain priest spells.
|
Regular
Edition vs. Collector's Edition? Judge for yourself
Regular contains:
-
Four CD-ROMs filled with complete game
-
Paper color map of the Kingdom of Amn
-
Spiral-bound manual
CE contains:
-
A bonus disc that contains extra weapons and armor
and music from the game's soundtrack.
-
Four custom gold CD-ROMs filled with complete game
in Collector's Edition jewel case.
-
Cloth color map of the Kingdom of Amn
-
A set of eight collectible trading cards
-
Black Isle Studios writing tablet
-
Spiral-bound manual
-
Serialized, hinged-book box
|
Of course,
there are new spells in addition to Find Familiar.
One can almost imagine Ricardo Montalban of Fantasy Island
fame saying "Spells, everyone! Big spells!" The effects are
visually appealing, and numerous: they have more than doubled
the original 120 available in BG I, which remain available.
But mages aren't the only ones to benefit: warriors have some
intriguing new weapons at their disposal. Oh, sure, you've
still got swords, daggers, crossbows and axes galore, but
your character may also choose katanas, scimitars, wakizashis,
and ninjatas. I have always held that extensive customization
is a hallmark of the RPG genre, and in this case, the more
the better: not only do fighters have new weapon options,
but they may now customize characters with a personal battle
style: two-handed weapon style, sword-and-shield style, single-weapon
style and double-weapon style. Yes, if your dream character
sounds a barbaric "yawp" while wielding two +10 swords of
Ogre Slaying, Baldur's Gate II is for you.
Grand
though "barbaric yawps" may be, occasionally home and hearth
lures even the most enthusiastic adventurer. Baldur's Gate
II provides these incentives as well for protagonists. If
the player meets the challenges of certain quests, he or she
may become the proud owner of a stronghold. Clerics might
gain a temple, while thieves might join a guild, and players
will be able to keep a stronghold they've obtained even if
they choose to dual-class afterwards. It is not sufficient
to just pay whatever passes for a mortgage in Amn, however:
Players will have to manage their stronghold wisely and protect
it. It is not yet known if The Sims influenced the
game designers to the point that strongholds contain authentic
outhouses or spells of Magical Flushing, but I can at least
reassure readers that there were no Bladder bars in the preview
release I tested.
As I mentioned
earlier, the development team worked hard to ensure stronger
character development for the NPCs that join your party. Not
only will they converse and have the occasional spat, but
there is also the potential for romantic relationships. In
the BG II chat recently hosted by Baldur's
Gate Chronicles I saw many a troll ask prior to the chat,
"Can we have sex with Imoen?" I think the obvious answer is
no, computer technology hasn't advanced to holosuite levels
yet. Besides, BioWare's level of taste is higher than that.
The developers never answered the question; Silverdawn the
moderator never put it to them (there's a message there),
and all the mature folks in the room just generally ignored
the bestiality questions about Boo the hamster and the ferret
familiars.
Speaking
of characters, you will be able to import your characters
from the original game into this one - this worked seamlessly
in the preview version. And the adventure won't end after
this game, either - you'll be able to import these characters
into the upcoming Neverwinter
Nights. You don't have to wait for multiplayer either:
You can explore the immense BG II game world with up to five
other friends; just as you could in the original, and it's
free.
The
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