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Through
Hibernian Eyes
By Atari
on 10/5/01
Article
Discussion Forum
CHARACTER
CREATION
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HIBERNIA
CLASSES
Way
of Arms (Guardians)
open to all races
-
Hero (Path of Focus)
- Champion
(Path of Essence)
-
Blademaster (Path of Harmony)
Way
of Stealth (Stalkers)
open to all races except Firbolg
- Ranger
(Path of Focus)
- Nightshade
(Path of Essence)
Way
of Nature (Naturalists)
open to Celts and Firbolg
-
Warden (Path of Focus)
- Bard
(Path of Essence)
- Druid
(Path of Harmony)
Way
of Magic (Magicians)
open to all classes except Firbolg
-
Eldritch (Path of Focus)
-
Enchanter (Path of Essence)
- Mentalist
(Path of Harmony)
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The
next step was to figure out what type of character I wanted
to be. Hibernian characters start out by selecting their Way,
the base alignment and purpose they will have during their life
in Dark Age of Camelot. At fifth level, the character
must then select a Path, a further delineation of their profession,
which will give them new abilities and properly set them off
on their adventure.
I
didn't want to be a human, so I decided to try out the Firbolg.
The Firbolgs are huge humanoid creatures, rumored to be a mix
of man and giant, that are naturally very good fighters due
to their large size and great strength. In contrast, my husband
chose to play a tiny female Lurikeen, a magical creature that
comes from the same Undermountain area as the Elves, so together,
we made a somewhat odd pair.
I was able to customize my character with a selection of different
hair and face combinations, as well as heights. Thankfully,
every race has both male and female counterparts, so I was able
to enjoy playing a naturally buff character with a realistic
feminine gait and body style. I must say, Mythic did a great
job with the design of the female counterparts to each race.
None of them look super-sexualized or out of place.
The next step was to determine what "Way" I wanted to go. As
a Firbolg, I could only choose the Way of Arms or the Way of
Nature. Since I wanted to try a character that used a decent
amount of magic, but could also dish out some physical damage,
I chose the latter.
Initially, each character is given 30 stats points to distribute.
Different races have different stats, so your decision should
be based on what is needed for your Way, as well as which stats
are lacking for your race. For example, the Firbolgs start out
with 90 strength, whereas a Lurikeen starts out with 40 strength.
Thus it is important for a Lurikeen to increase strength if
the character ever plans to wear heavy armor, or else he or
she will spend most of the game feeling extremely encumbered.
There is a logical limit to where you spend your stats points
as well. Once you pump any stat with 10 points, it will take
double the points to further increase that stat. This encourages
players to spread the points over at least 3 different stats.
ON
WITH THE GAME
Once
my character was set, I entered the game and found myself standing
before a naturalist trainer. She offered to train me in Nurture
and Regrowth skills, however, since my character was still first
level, I had no specialization points available to train either
skill.
When
I talked to her, she gave me my first quest, which was to approach
various other trainers regarding my possible choices for paths.
At
the time, I was too impatient to deal with a quest, so I ran
off to go kill something instead. There are two factors you
need to take into account when finding creatures to kill: the
type of creature, and its skill level. The names of creatures
are color coded depending on their skill level.
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Grey
creatures won't give you loot or experience since they
are too low level. They also have the sense not to attack
you, even if they are naturally aggressive towards you.
Green
creatures
are the easiest to kill while still getting some amount
of experience and loot.
Blue
creatures are often good to attack as a solo player because
although they are still lower level than you, they give
you better experience than green creatures.
Yellow
creatures are your level, and can be difficult to combat
solo, depending on your class.
Orange
creatures
are a little higher than you, and are often a good target
when playing with one other person.
Red
creatures are a little higher level than orange, but can
often be tackled by two or more characters of your level.
Purple
creatures range from one level higher than reds to as
high level as they get, so proceed with extreme caution.
You probably don't want to try this without having a large
group with you.
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Different
creatures are sensitive to different attacks, so someone specializing
in piercing weapons may do better than someone with blade weapons
when fighting a particular foe. For example, blunt weapons work
particularly well on beetles.
I found that it was more effective to play solo until I hit
fourth level. By that point, my character had a difficult time
handling creatures appropriate to her level, especially since
I was saving specialization points for use at level 5. Once
I hit fifth level, I could choose my path.
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