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Through Hibernian Eyes
By Atari on 10/5/01

Article Discussion Forum

CHARACTER CREATION

HIBERNIA CLASSES

Way of Arms (Guardians)
open to all races

  • Hero (Path of Focus)
  • Champion (Path of Essence)
  • Blademaster (Path of Harmony)

Way of Stealth (Stalkers)
open to all races except Firbolg

  • Ranger (Path of Focus)
  • Nightshade (Path of Essence)

Way of Nature (Naturalists)
open to Celts and Firbolg

  • Warden (Path of Focus)
  • Bard (Path of Essence)
  • Druid (Path of Harmony)

Way of Magic (Magicians)
open to all classes except Firbolg

  • Eldritch (Path of Focus)
  • Enchanter (Path of Essence)
  • Mentalist (Path of Harmony)

The next step was to figure out what type of character I wanted to be. Hibernian characters start out by selecting their Way, the base alignment and purpose they will have during their life in Dark Age of Camelot. At fifth level, the character must then select a Path, a further delineation of their profession, which will give them new abilities and properly set them off on their adventure.

I didn't want to be a human, so I decided to try out the Firbolg. The Firbolgs are huge humanoid creatures, rumored to be a mix of man and giant, that are naturally very good fighters due to their large size and great strength. In contrast, my husband chose to play a tiny female Lurikeen, a magical creature that comes from the same Undermountain area as the Elves, so together, we made a somewhat odd pair.

I was able to customize my character with a selection of different hair and face combinations, as well as heights. Thankfully, every race has both male and female counterparts, so I was able to enjoy playing a naturally buff character with a realistic feminine gait and body style. I must say, Mythic did a great job with the design of the female counterparts to each race. None of them look super-sexualized or out of place.

The next step was to determine what "Way" I wanted to go. As a Firbolg, I could only choose the Way of Arms or the Way of Nature. Since I wanted to try a character that used a decent amount of magic, but could also dish out some physical damage, I chose the latter.

Initially, each character is given 30 stats points to distribute. Different races have different stats, so your decision should be based on what is needed for your Way, as well as which stats are lacking for your race. For example, the Firbolgs start out with 90 strength, whereas a Lurikeen starts out with 40 strength. Thus it is important for a Lurikeen to increase strength if the character ever plans to wear heavy armor, or else he or she will spend most of the game feeling extremely encumbered. There is a logical limit to where you spend your stats points as well. Once you pump any stat with 10 points, it will take double the points to further increase that stat. This encourages players to spread the points over at least 3 different stats.

ON WITH THE GAME

Once my character was set, I entered the game and found myself standing before a naturalist trainer. She offered to train me in Nurture and Regrowth skills, however, since my character was still first level, I had no specialization points available to train either skill.

When I talked to her, she gave me my first quest, which was to approach various other trainers regarding my possible choices for paths. At the time, I was too impatient to deal with a quest, so I ran off to go kill something instead. There are two factors you need to take into account when finding creatures to kill: the type of creature, and its skill level. The names of creatures are color coded depending on their skill level.

Grey creatures won't give you loot or experience since they are too low level. They also have the sense not to attack you, even if they are naturally aggressive towards you.

Green creatures are the easiest to kill while still getting some amount of experience and loot.

Blue creatures are often good to attack as a solo player because although they are still lower level than you, they give you better experience than green creatures.

Yellow creatures are your level, and can be difficult to combat solo, depending on your class.

Orange creatures are a little higher than you, and are often a good target when playing with one other person.

Red creatures are a little higher level than orange, but can often be tackled by two or more characters of your level.

Purple creatures range from one level higher than reds to as high level as they get, so proceed with extreme caution. You probably don't want to try this without having a large group with you.


Different creatures are sensitive to different attacks, so someone specializing in piercing weapons may do better than someone with blade weapons when fighting a particular foe. For example, blunt weapons work particularly well on beetles.

I found that it was more effective to play solo until I hit fourth level. By that point, my character had a difficult time handling creatures appropriate to her level, especially since I was saving specialization points for use at level 5. Once I hit fifth level, I could choose my path.

<< Choosing the Realm Hibernian Classes >>

 



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