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Wild
Wild West
Published By: SouthPeak
Reviewed
By Circe
& Doctor
K
9/8/99
Article
Discussion Forum
Doctor
K and I were invited over to SouthPeak within the
cool pine tree laden forest of the SAS campus for
an exclusive preview of the upcoming game Wild Wild
West slated for November 1999 release. I had driven
by the campus before several times but had never
been inside the "hallowed" facilities
themselves. You see, Southpeak Interactive is a
mecca for game developers in this part of the land.
Sound editors, graphics designers and animators,
and game engine programmers all dream and drool
at the prospect of using one of the largest studios
on the East Coast.
We
met our contact Bob Chase who whisked us around
the building, graciously giving us a tour of the
extensive $16 million facilities. We walked past
a myriad of editing studios with humming machines
stacked from floor to ceiling. We walked (quietly)
into a 4500 square foot sound stage where they were
filming a multimedia software title about Ellis
Island. Our guide told us that many of SouthPeak's
products have been created in association with major
entertainment companies including the History Channel,
Sony Signatures, The Sundance Institute , and Warner
Bros Interactive Entertainment. Their software titles
include family entertainment, games, creativity
software and reference/utility titles such as "The
Civil War", "Body Voyage", and "Library
of Congress: Eyes of the Nation". (NOTE: We
will be reviewing these titles in our upcoming FamilyZone
section of the website.)
After
our tour, we went a met with the Game Producer for
the game Wild Wild West who was as excited about
the game as a kid is about a new toy. SouthPeak
Interactive is publishing separate PC and Playstation
games based on Wild Wild West-The Movie. He told
us that in the game, players will embark on missions
as James T. West and Artemus Gordon as they battle
the conspirators behind the Lincoln assassination
who plan to murder another U.S. president, Ulysses
S. Grant. Southpeak has licensed the high-quality
orchestral music from the movie which greets you
as soon as you pop in the game to begin playing.
Graphics
The graphics were crisp and clear and gave the
game environments a real sense of character.
Doctor K especially liked the moody graphics depicting
Broken Hope, Nevada..
Gameplay
What I thought was the most interesting thing about
the game was the Action/Adventure Options that were
included for those who are more of an adventure
gamer rather than an action gamer or vice versa.
Wild Wild West has elements of both Action and Adventure
games. There are puzzles and character questioning
as you would find in adventure games as well as
1st person shooters like one would find in an action
game. The game options allow one to toggle one's
preferences for either game element. For example,
one who prefers the puzzles to the shooting can
toggle the action setting to low and the Adventure
setting to high.
Even
the 1st person shooter part of the game forced one
to really think about how to outwit one's opponent.
"Instead of just pointing and shooting at the
enemy you have to take in your surroundings,"
the producer said. "Ask yourself if you can
you shoot the pole holding up those wooden barrels
and have them roll over the enemy."
We
were both introduced to the game's antagonist whom
I shall not say any more about since it would spoil
the mystery for you Wild-Westers-to-be out there.
Let's just say that there will soon be a new addition
to the Digital Women
section.
We
were told that in the final climactic assassination
scene the player plays *both* Artemis and Jim West
at the same time. "It really builds up the
anticipation at the end", the producer said,
with a sparkle in his eye and a big grin on his
face. "I can't wait to see it", I said
smiling back at him. And I mean it.
System
Requirements
Pentium II-class CPU or 200Mhz Pentium-class
CPU and a 3D hardware accelerator with 8MB
RAM
Windows 95, Windows 98, or Windows NT
DirectX 6.1 (Included)
32 MB or more of RAM Quad-speed or better
CD-ROM drive
SVGA Graphics for 800x600 High Color (16 bit)
PCI or AGP Video Card with 2MB or more Video
RAM |
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