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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





Reviewed by:
Ray "You can call me RAY" Ivey on 10/10/01

Article Discussion Forum

First Impressions:

During a bleak time for adventure games, Road to India from Microids is like a nice drink of water for a parched gamer's soul. It's not a large game, it's not a great game, and it's not even an overly ambitious game, but it nevertheless scores by getting important basics right.

In a scene reminiscent of the first Broken Sword game, RTI begins with an incident of terror on a crowded Delhi street. This segues to your introduction of the game's character, a young American man named Fred Reynolds who's on a plane to India to look for his Indian fiancée, Anusha. She's just recently mysteriously vanished during what was supposed to be just a visit home to see her family.

On his way to India, Fred has a mysterious dream. He's on the steps of the Taj Mahal. Nearby is a nervous monkey, a beautiful garden, and a very calm elephant.

I think it's safe to say that any adventure game that begins with a Taj Mahal dream sequence is doing something right. What a perfect setting for this type of game: beautiful, exotic and mysterious.

Those of us who love adventure games are seasoned computer-chair travelers. We've made repeated trips to Egypt, Central America, even Atlantis. But I don't remember ever having a game take me to India. What took so long?

Graphics:

The format of the game is first person point-and-click, with smooth 360-degree panning.

The graphics are not revolutionary, but they're attractive and inviting. The cut-scenes have a lovely cinematic quality that's reminiscent of the Broken Sword games. The game is in first person, point-and-click format, with the floating central cursor we've seen in so many European adventure games lately. The game even does a convincing job of justifying the limited areas of the city available for exploration. And while the game's budget does not allow hordes of extras, you still feel like you're in India.

Sound/Music:

The sound design of the game is professional and appropriate. I enjoyed the voice acting, and there were no embarrassingly bad performances. In the very troublesome category of game acting, this is no small thing! The music, voices, sound effects and ambient sound all work with the lovely graphics to create.

Gameplay:

Many adventure game fans are also big readers and are curious about the world in general. For me, it's always a plus when a game deals with a real historical subject in an interesting way. Road to India explores the shadowy group known as the Thugs. The Thugs were a group of assassins that terrorized India for centuries, before being eradicated by the British in the mid-19th Century.

Or were they? The more Fred tugs at the strings of the mystery, the more it seems that some neo-Thug group is responsible for the disappearance of his beloved fiancée.

The puzzles in the game are logical and satisfying for the most part. A few stand out: a clever bit involving the use of monkey "language," a visually interesting puzzle involving a play of light through tiles, and an entertaining gauntlet that must be navigated through a series of guards.

Enjoyment:

A very major thing this game does right is that Fred's search for his beloved is conducted on two fronts: First, during Fred's waking hours, the player explores present-day urban India. But at night, in Fred's dreams, one explores the magical India of old. This is a brilliant stroke that makes the game more satisfying than if the setting had been exclusively one or the other.

Multiplayer:

N/A

Overall Impression:

The most important element of any game is whether it creates a vibe that makes it fun to play. This "playability" is an utterly indefinable quality, like charisma in movie stars and other celebrities. Road to India is not long, it's not overly complex, and it's not even particularly inspired. However, it does have that mysterious virtue that all good adventure games need: it's just fun to play. The environments are beguiling, the puzzles are enjoyable, and the story is compelling. Why else do we play an adventure game?

Oh, and of course, as an added bonus, there is that rat puzzle . . .

I feel I've become such a crank lately with my crabby reviews of lousy adventure games. It's nice to be able to tell people about a good one!

Marketing Efforts Towards Women:

While the main character in this first-person game is male, the appeal of the game is gender neutral, in this reviewer's opinion.



PROS: Beautiful graphics, intriguing story, dual exploration environments, very playable.

CONS: Pretty darn short.

Total Rating - 7.7
Gameplay - 7
Enjoyment - 9
Graphics - 8
Sound/Music - 7
Multiplayer - N/A

System Requirements:
Intel Pentium II 350 Mhz 32 Mb RAM 3D video card 8 Mb

Test System:
Game was reviewed on a 1.7 Ghz Pentium 3 with 256 MB of RAM and an Nvidia GeForce3 video card and a Turtle Bay Santa Cruz sound card.

ESRB: Everyone (Content suitable for persons age 6 or older.)













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