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Darkstone
Published By: Gathering Of Developers
Reviewed
by _fo0k
8/17/99
Article
Discussion Forum
First
Impressions:
I
saw an ad in PC GAMER for Darkstone about 3 weeks ago. It
was the first I'd heard of it (uncommon because I work in
the computer gaming industry). There were some pretty nice
screenshots of various adventurers battling evil and so
forth, but I've learned to take advertisements in magazines
(and on game boxes) with a grain of salt these days. The
last line of the ad was what pretty much instantly assured
itself of me buying it to give it a try: "It will take your
mind entirely off Diablo II." You'll probably snicker when
you hear that I *STILL* play Diablo, to this day, nearly
four years after it was released. I'm a big hack and slash
fan, and my "ultimate rpg" would be a mixture of Diablo
with Nethack. In other words, Diablo with MORE STUFF! Does
Darkstone live up to this brash statement? Read on, in breathless
anticipation, oh reader!
Graphics:
Very
nice. Rating graphics is getting harder and harder now.
If you stack this game up to Diablo in visuals, it would
get a 9 or possibly 10, because it uses hardware acceleration
and direct 3d very nicely. You are in a 100% 3d environment
with a full roaming camera (zoom in or out, turn in any
direction, or play with an overhead view if you prefer).
This adds a GREAT new feeling of immersion to the good old
fashioned dungeon crawl. I hope no TV commercial ever uses
the sound of a ring drop in Diablo. I could be jaywalking
the autobahn during rush hour, hear that tone, and immediately
stare desperately into the screen to try and see where it
landed. NO MORE! On the other hand, the characters aren't
as "cool" looking. The female monk character is a skinny,
goonie looking girl wearing a white tutu and carrying a
club bigger than the upper half of her body. Silly stuff.
Sound:
Everything
works well. I haven't seen a game in a LONG time that really
drew my attention to how great it sounded. This would probably
score slightly above average, except that every time I cast
a flame thrower spell, when the critters crackle and pop
under the flames, my speakers are overdriven slightly.
Gameplay:
Let's
get this perfectly clear now. This game is more than SLIGHTLY
similar to Diablo, in just about every aspect of the interface
and style of play. I'll start with what they did good, and
then move on to what they need to fix.
GOOD
THINGS: There's a nice new selection of spells. Some are
direct lifts (Magic Gate, which conveniently puts up a portal
directly to town from wherever you are in the outside world)
and others give a new feel to the game (invisibility, haste,
slowness, fear, confusion). They've added in a skill system
to further diversify the different classes (there are 4
base classes, with both male and female variants of each
main class). They've added a BANK (for the love of god,
why couldn't Blizzard have added this! I wonder how many
millions of 5k piles of gold I left behind in Diablo because
my inventory was full) and your characters need to eat food
to survive. There seems to be a much broader selection of
magical items, and gold is still worth something as a very
high level character (There are items that cost over 450,000
gold coins, imagine the same currency value but with many
many many more things to spend gold on). My wizard is now
47th level and still not capped on any of his stats, so
there is a LOT of room for growth. There are also a few
outdoor quests. The primary focus always seems to be on
the dungeon levels, but it's still better than traveling
directly from the town into the pits of hell (you actually
have to walk across a few maps of wilderness to get there).
There's a lot more variety to magic items and weapons, but
still not even close to the feeling of unpredictability
of the DEFINITIVE "rogue style" game, Nethack. I've been
complaining about this for years, though.
BAD
THINGS: Dungeons are not randomly generated, which is probably
the biggest downfall of the game. Instead, Darkstone has
a large database of quests. It randomly sticks 7 or 8 of
these quests together each time you create a new game. One
quest usually requires clearing four dungeon levels (about
the same time investment as clearing four Diablo levels),
before the final conflict with the Head Nacho (on dungeon
level 33). You might be starting to pick up on a pattern
to these numbers. Some of the game needs better balancing.
A lot of the challenge of the game was lost once I picked
up the invisibility spell. Frankly, it just makes the game
too easy.
Enjoyment:
This
is a very biased rating, coming from someone who thinks
the game that spawned it is probably the greatest computer
game of all time (top three, for sure). I am still having
a blast playing this. My girlfriend is probably going to
be buying a handgun very soon.
Multiplayer:
I
haven't played it yet on the Internet, so I'm not sure how
well it handles. Atari, Froggy and I have been playing it
at home on our LAN for the last week and they are starting
to get tired of it. I'm not.
Overall
Impression:
The
answer is simple. If you loved Diablo, you'll love Darkstone.
If you didn't like it, you won't like this game, either.
I shudder to think of how many times I've said DIABLO in
this review, so I'll add three more. Diablo, Diablo, Diablo.
I hope I'm making the point clear to you here... this game
plays a LOT like Diablo. ;)
Marketing
Efforts Towards Women:
I
scored this one fairly high as well. Women are shown to
like RPGS more than action games, this title is the middle
of the road on that.. It's an action rpg. There are an equal
number of male and female characters to choose from, and
both sexes are given dignity as heroes. I wouldn't exactly
say this game was marketed FOR females, but there wasn't
anything I saw that would immediately push them away from
this title.
Cheats,
Hints & URLs:
In
the market for a great cheat book? We highly recommend Prima's
Official Strategy Guide. Usually ships within 24 hours.
Also
take a look at Darkstone Revealed,
a website dedicated to the Darkstone game.
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