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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





Developer/Publisher: Digital Tome
Reviewed by Luna_Cee on 9/18/01

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First Impressions:

Digital Tome's unique approach to game packaging and distribution makes Siege of Avalon a risk-free way to explore the RPG genre. Released in six chapters, players can experience the first installment free of charge and then "pay for play" to download the remaining five episodes. As an alternative for those who are "bandwidth-challenged," Siege will also be released in a retail package that includes all chapters on a CD-ROM.

The story opens as you enter the Avalon citadel in search of your brother. You soon become immersed in the battle to save Avalon and agree to take on a series of assignments for "the good of the cause." It is not long before you realize that the citadel is a large place with a host of characters. Since most conversations provide important information, the wise gamer will take time to explore and speak to as many residents as possible.

Siege chapters build on each other, with the first providing a general introduction to the history of the conflict and a chance to map the landscape. The second chapter introduces party logistics by allowing you to choose a companion to share your adventures. Chapters 4, 5, and 6 are expansion chapters (i.e., not central to the main story line) that focus on the skills of the fighter, scout, and mage, respectively. Although these are deemed "optional," without the experience gained by playing them, your chances of surviving the end game are less than that of the proverbial snowball in a hot spot.

Graphics:

As an isometric, traditional medieval CRPG, Siege of Avalon is well done with an emphasis on visuals. The characters and scenery are small but very detailed and those new to the genre should quickly orient to the overhead point of view. As the story progresses, your experiences are chronicled in an illustrated journal that reinforces Digital Tome's concept of Siege as an "episodic computer game novel."

The "paper doll" interface for inventory management is highly effective, and your character will appear dressed just as you have directed. Unlike adventure heroes with infinite storage in their pockets, you are limited as to what you can carry or wear in Siege. Thus, the player must manage inventory and sell or drop items when he or she reaches capacity.

Sound/Music:

In an interesting design decision, the makers of Siege of Avalon decided not to include any character voice-overs. The advantage is that the game can easily be translated into alternate languages. The disadvantage (for some) is that you are going to do a lot of reading. The sound track consists of classical-style music with various ambient sound effects (doors closing, chains clanking, etc.). After a few dozen hours, players may find that the music becomes monotonous, and are apt to find themselves turning off the sound to enjoy the quiet.

Gameplay:

Siege is a standard single-player CRPG. You begin with a novice character and build skills and attributes by killing enemies, completing quests, and running errands. You apply experience points to traits such as strength, coordination, constitution, mysticism, stealth, etc. You can also purchase training packs of combined skills from experts that you encounter.

The one area that Siege is sorely lacking in is the party A.I. For most of the game, you are allowed to choose two companions to accompany you on your travels. Although you can make some changes in their clothing and equipment, you have no control over their level development. In general, you lead and they follow, a management style that is not effective in every combat situation. Digital Tome has indicated that they are working to improve this feature in future titles.

In terms of geography, Avalon is huge. In addition to the citadel, there are caves beneath the castle and a large village area outside the walls. Initially, plan to do a lot of walking to traverse the landscape and get the lay of the land. As you explore each section, an on-screen map is completed to aid you in future visits. While the maps are highly effective for the zone you are exploring, there is no global point of view outside of the castle and it is easy to become disoriented.

Enjoyment:

For those new to RPGs, Siege of Avalon may offer a delightful introductory experience. It steps away from the complexity of a game based on AD&D rules and removes the confusion of learning how to simultaneously control multiple members of a party. For the veteran gamer, however, Siege may not offer enough challenge to hold one's interest. While it has an interesting and well developed back story, it lacks the depth of a Planescape: Torment or Baldur's Gate.

Multiplayer:

N/A

Overall Impression:

Siege of Avalon is an enjoyable entry point into the RPG genre. For those who do not mind a lot of reading, it provides many hours of interactive entertainment. The episodic delivery is a nice feature, as it allows you to go only as far into the Avalon story as you choose. It will be interesting to see if Digital Tome can expand their concept of episodic gaming beyond the traditional "men in tights" scenario.

Marketing Efforts Towards Women:

The main character is predetermined to be a man. Women show up as supporting characters, and it is refreshing to see that all are fully clothed and true to their roles. Digital Tome has indicated that gender selection may be incorporated into their next effort.

Additional Links:

Official Siege of Avalon site with FAQs and user forums



PROS: For those new to the RPG genre, SoA provides a fun and economical entry point.

CONS: For the veteran RPG player, SoA may not provide enough complexity or challenge.

Total Rating - 7.72
Gameplay - 8
Enjoyment - 8
Graphics - 8
Sound/Music - 7
Multiplayer - n/a

Minimum Hardware:
Windows 95/98/ME, Pentium-II 450MHz processor with 64 MB of RAM, 800 x 600 monitor and video card, with 4 MB of Video RAM. DirectX-8a compatible video and sound card. Internet connectivity (for online community and additional game content downloads, not used for game play.)

Recommended Hardware:
Pentium-III 550 Mhz processor with 128 MB RAM; AGP port suggested for video.

ESRB: Not yet rated



















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