HomeNewsJobQuestWG StoreArticlesDownloadsPlay GameseCardsDiscussion Forums
General Discussion Forum
Articles Forum
Gaming News Forum
Political Debates Forum
Contribute |  Press | About Us |  Feedback |  Advertising Info
 
 

Contribute!
Are you an enthusiastic, fire-in-the-belly writer who would love nothing more than to write juicy editorials and off-the-wall articles for a fast-paced, ultra-cool website? If this sounds like *YOU*, drop us a line. We would love to hear from you!


Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





Developer: Konami Computer Entertainment Tokyo, Inc.
Publisher: Konami of America, Inc.
Reviewed by Mira
2/3/02

Article Discussion Forum

First Impressions:

Suikoden III is lovely.

From the first whiff of the game upon cracking the cellophane seal, to the unbelievably well animated introductory video, my eyes were fairly watering with joy. I knew this was going to be my succor from the disappointment of Final Fantasy X.

The straightforward Trinity Sight System allows players to determine with ease which of the three main characters will join them on their first journey into the world of Suikoden. I chose, of course, the only female available, Chris.

As the annoying Now Loading screen faded away, my initial reservations for PS2 RPG's followed suit. I gleaned that this game was going to consume all of my spare time in one ravenous gulp.

Graphics:

The graphics are bright and sharp, just as one would expect with the Playstation 2. The characters graphics share similarities with the Anime style. The big, expressive eyes are very well done. Blinking, eyebrows furrowing, smiling, everything is portrayed through the eyes, and gives the rest of the game a feeling of life and believability.

Some gamers may not be as impressed with the characters, and if your the type that prefers more lifelike representation in your games, you may want to steer clear of Suikoden III.

Those of us who are not will probably find Suikoden III's game world very comfortable. The towns are very well designed despite the fact that you cannot enter every house and the world map looks like it could be rolled up and taken along with you on your journey.

But like many games, Suikoden III has rough spots.

Slowdown, particularly during battles, plague an otherwise crisp game. This is what the PS2 is supposed to be famous at, thanks to the DVD games, we should not have to worry about lag and load times!

On characters, you may occasionally see pixels around the eyes, as if the graphics are stretched too taught on the frame, but this is only when the camera is very close to the character.

Despite these facts, Suikoden III is still a beautiful game, and more than easy on the eyes.

Sound/Music:

The sound of Suikoden III is wonderful. From the wind whistling through the cave you may be exploring, to the creak and grind of metal on metal when Chris walks around in her armor, the effects -if your paying attention- will delight your ears.

The musical score for the game throughout never misses a beat, setting the tone for all the happenings within the game. Although by the end of the game you may be getting sick of the battle music, that is due mostly to the redundant battles.

Gameplay:

Suikoden III is a highly entertaining game. With 108 Stars of Destiny to be found, a mansion and town to fill with people, and battles to be won, you will be combing the continent for new additions to your roster.

Aside from following the main story line, there is the Lakeside Castle, which allows you to recruit characters and collect antiques. As you recruit more characters, the run-down town surrounding the mansion will slowly develop. Because of this, there is plenty of collecting to do. Find recipes to bring to your cook at the restaurant, gather fruit from the farmer for trade in the other towns, find better tools for your Blacksmith, or just kick back and watch a play with all your favorite characters playing parts. Having these options depend on the characters you have recruited, so you will have to do some traveling to find them.

The only drawback to this is, much like Final Fantasy X, Suikoden III's path is very defined. Suikoden has town and field areas that are accessed via a set "path" on the worldmap. As you continue through the story, new paths are revealed to new towns or fields.

In other words, there is no actual control on the worldmap, you get to select the area that your character will go to and when they reach their destination, the town or field opens up to you, which can cause the player to feel that they have too little control over their choices. I patiently await the day when there will be a fully explorable RPG on the PS2.

Now let us talk about battles! In any role playing game, they are a vital component since they are what you will find yourself doing for the majority of the time (whether to get experience, items, or to finally defeat that last boss). In Suikoden III, you can have a total of 6 characters in your party at one time. Now this had the possibility of creating a very exciting brawl, but your six characters are in sets of two and the game only allows one command per set for a total of three commands per round! That means you cannot have two magic users in the same set or one of them will by default attack while the other casts the magic spell that you chose.

In some spots with six characters on screen, five monsters to slay, and magic flying left and right, the game will slow down quite a bit. Added to this are magic spells that tend to be on the long drawn out side with no option to skip them.

By the end of the game -around seventy hours or so- you will likely be grinding your teeth when you hear that battle music start and you are thrust into another tedious romp.

Overall Impression:

All games have their rough spots, and Suikoden III is no different. If you can look past it's flaws like I did, you will probably find yourself insanely attached to the games many memorable characters, picking fights with monsters to find those antiques to decorate your mansion with, searching for that last character that you know must be there, and forgetting that the sun is going down outside.

That said, Suikoden's Trinity Sight System may be too abrupt for some players. Being forced to change characters in the middle of the most exciting part of the story can get frustrating, or depending on what type of person you are, it may just heighten the excitement.

Marketing Efforts Towards Women:

I cannot think of any justifiable reason why a woman gamer who was interested in the genre would turn Suikoden III away.

Konami, from the box art and the trailer found on the website seems to be aiming the game towards all audiences.





PROS: You can choose between 3 characters, well-represented female lead, lovely graphics and sound, 108 characters to find. Memory card compatible with Suikoden II save.

CONS: Graphic lag, tedious battles, linear worldmap. Not compatible with Suikoden I save.

PROS: {Pros}

CONS: {Cons}

Total Rating - 8.51
Gameplay - 8
Enjoyment - 9
Graphics - 8.5
Sound/Music - 10
Multiplayer - N/A

{Hardware}

ESRB: T for Teen (Ages 13+)















Press | Contribute | About Us | Feedback | Advertising Info | Privacy Policy | Legal  
All trademarks are properties of their respective owners. Copyright © 2006, WomenGamers.Com(tm). All rights reserved.