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by Banshee
Article
Discussion Forum
Disclaimer
I
think it's only fair to let you know that I've
been pestering the guys who are bringing you Vampire
for a long while now - long enough that I feel
a little maternal towards them.
I worry a bit over their nutrition because
of their Pop Tart addiction, and I've chatted
with them online while they were running laundry.
I've
only gotten to meet one of the people involved
with the product in person, and that was brief,
but the team stays in touch with those of us who
are very interested in this game via message boards
at their web site. Indeed, I have the pleasure and honor of
serving as a fan moderator on these boards, and
it's been a lot of fun getting to meet so many
others who are as enthusiastic about VTMR as I am, either through their posts
or in the #redemption channel on Efnet via IRC.
Now,
you may have some concern that I'm biased; that
I lack objectivity when it comes to this game.
Well, I mentioned that maternal feeling,
didn't I? And would your mother lie to you? Would she let you go out of the house with
a tag hanging out of the back of your shirt? I thought not. In the
same way, I like this team too much not to be
honest with them, and with you.
I know they care about putting the very
best game out that they can, and I know that the
beta testers aren't going to let them get away
with less.
Now,
if I could just get a hold of their moms to let
them know their sons aren't eating a balanced
breakfast . . . J
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Friday,
May 5, 2000, 4:21 p.m.
At
long last, I open my mailbox to find the beta CD for
Vampire: The Masquerade – Redemption. Unfortunately, my joy is short-lived, because
of the agony of social obligation – I only have five
minutes to gaze at the disc longingly before I have
to get dressed and dash off for the rehearsal dinner
for my friends Jim and Theresa, who get married the
next day. Okay,
yes, it's a once in a lifetime event for them, but so
is getting the VTMR CD! And it's the first
beta program I've ever participated in. Still, I just
don't think they'd understand.
Friday,
May 5, 2000, 11:45 p.m.
We're
back home from the rehearsal dinner, and so I give the
install a shot. Unfortunately,
it fails to complete.
I kept clicking "Finish," but for some reason
it just wouldn't respond after copying all the files.
Rather than believe this to be the first bug
of many that we beta testers will probably have to stomp
throughout testing, I decide that this is a message
from God telling me that if I got it working, I'd miss
the wedding the next day. Since bridesmaid duty starts
at 6:30 tomorrow morning, it's wiser (if not as much
fun) for me to shut down and get some sleep.
Sunday,
May 07, 2000, 11:43 p.m.
Saturday
was non-stop wedding, and with a bad sinus infection,
I was far too tired to fool with the beta.
General sneezing and coughing continues through
Sunday, but I start to feel a little better late in
the evening, and decide to give the beta another shot.
I clear a little room off my second drive, defrag
it, and cross my fingers.
Monday,
May 8, 2000, 12:06 a.m.
Well,
the install program worked this time – when I clicked
Finish, it rebooted.
I have a little black icon that says Vampire
as a Shortcut on my Desktop.
The bad news is that when I clicked on that,
I got a small black screen and an hourglass in the upper
left corner of my desktop . . . and it did nothing else.
But wait, I say! I forgot that I have the VTMR patch. I'll go install that, and see what happens.
Monday,
May 8, 2000, 12:47 a.m.
I
feel a warm sense of joy as the Activision and Nihilistic
logos appear on my screen . . . then yet another wave
of frustration as I hear the music, but see no video,
just flickering white edges around my screen.
After a quick check on the beta discussion boards,
it seems this may be a problem with my video and sound
drivers. I'll
have to check to see if I have the newest ones, but
for now I'm satisfied that I've gotten this far.
Monday,
May 8, 2000, 3:00 a.m.
After
reading post after post on the beta boards, I am finally
going to bed, and will try more tomorrow. It seems that people who are having glitches so far have a Voodoo
II card (workaround already provided), a cable modem,
or a firewall. Guess who has all three? With this in mind, I am currently wondering
if I will actually get to see the beta, in light of
this, but I'm still optimistic and excited.
All of it will have to wait until after a good
night's sleep.
Monday,
May 8, 2000, 2:27 p.m.
Well,
I just decided to give it another shot, and the workaround
for the Voodoo II worked without a hitch!
I don't think I can quite express the happy tingle
of excitement at seeing the menu screen load . . . at
watching the credits for the designers roll, and smiling
in recognition at the names listed. After chatting with these folks for almost
a year on their message boards, I can attest that they're
really responsive, friendly guys.
I'll admit it – you may get a somewhat biased
review of this game out of me, but I've just never anticipated
any computer game the way I've waited for this one. I'll do my best to be objective, I promise,
but that will have to wait until after I get over the
thrill of hearing the music roll out of my speakers.
Off to try actually connecting this time.
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Monday,
May 08, 2000, 4:46 p.m.
I
was pleasantly astonished by the game working right off the
bat, after being warned about cable modems and firewalls. I still can't quite believe it, but it seems
to be working.
First
impression? Wow!
I
jumped into character creation, and selected a body model, Kazi.
A big thank you to the designers for providing a sensibly dressed
female character among the options. She's in jeans, a slightly
cropped t-shirt, and boots.
I have no idea what I'm doing, I haven't really even
looked at the directions yet. Usually, I read the directions before I do anything else, but I've
been busy just getting the game installed and running. In spite of not having a clue what I'm doing,
I allocate points to customize my test character, Shimina Wynn,
of clan Brujah. I then make it into chat, and find a few people
I recognize. After a
minute or two of chatting with Nexus and Sandman, two Nihilistic
board members, I created my first game – I went solo the first
time out, just so I could get the feel of the controls.
Talk
about atmosphere! I
found myself in the lobby of the Barclay Hotel in New York City,
starting an adventure that involves providing security for the
Prince of the city. The
game is beautiful, if a little dark – players may want to increase
the brightness level on their monitors. The camera is extremely
smooth. This time, I
just wandered around the city, looking at the buildings, walking
where I could as an instrumental version of the "NYC Hub Rap"
played.
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