Wheel of Time
Published By: Legend Entertainment Company/GT Interactive
Reviewed by Zoras
4/5/2000
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First
Impressions:
"The
Wheel of Time turns, and Ages come and go, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten
when the Age that gave it birth comes again."
So begins ‘The Wheel of Time’, an ambitious project by Legend
and GT, based off the international best-selling fantasy series,
‘The Wheel of Time’ by Robert Jordan. In this visually stunning
masterpiece, you are Elayna Sedai, one of a special covenant of
female sorcerers known as Aes Sedai, whose duty is to safeguard
the world from an unfathomable force of Evil, known commonly as
the Dark One. The story begins when the White Tower, the ancient
stronghold of the Aes Sedai, is raided by enemies in search of
the Cuendillar Seals, a set of magical artifacts which keep the
Dark One locked away in an other-dimensional prison. In the process,
several of your fellow Sisters are killed, and you are sent after
the raiders to recover the items they stole.
Being a devoted fan of the novel series, I had my doubts about
how far a computer game could take the world of ‘The Wheel of
Time’, but after playing the game, I have to tip my hat to Legend
for an outstanding effort. ‘The Wheel of Time’ is both enthralling
and exciting, and makes for hours of non-stop action as you follow
the story and try to keep yourself from being killed in the process.
The game is also filled with lots of quotes taken from the novels,
and helps blend the two worlds together.
"What was, what will be and what is, may yet fall under the Shadow…"
And it’s your job to stop that from happening.
Graphics:
Provided
you have a decent 3D video card and the processor power to run
it, The Wheel of Time is a feast for the eyes. The buildings,
sky, water and even rock faces look almost lifelike. Water splashes
as rain falls into it; Lightning lights up the surrounding scenery;
Fires give off smoke; Even the bloodstains look realistic, and
wounded enemies can be tracked by following the blood trail. The
entire environment shows fine attention to detail and will likely
make you sit around for several minutes just drinking in the sights.
At least until some Trolloc comes along and starts harassing you.
The characters are well drawn, along with their clothing and equipment,
although many show a curious lack of emotion on their faces. In
the later levels, you will come across an enemy known as Machin
Shin. The first time I saw it, I just stood there and watched
in amazement until it killed me. Really! The special effects too,
are unforgettable, although once the action starts, you might
not pay too much attention to them.
Sound/Music:
The
music is catchy and atmospheric, particularly with some of the
later tunes which contain background noises such as drips, echoes
and growls. Combined with the graphics, they add tremendously
to the feel of the game. The sound effects are original and sharp,
although not groundbreaking. Good use of the sound effects are
present throughout the game, such as hearing the crackle of a
fire around the corner and voices of enemies talking. Voice-acting
is done well, although Elayna’s script sometimes sounds a bit
forced. The other characters sound much better, on average, and
their interaction makes for some very engrossing cut-scenes. Make
sure you listen to all the character taunts in the game, or you’ll
really be missing out on some hilarious lines.
Gameplay:
This
is where The Wheel of Time really shines through. The story of
course, lends much strength to this game. Each level is punctuated
by masterfully done cut-scene movies, which help unfold the story.
They are, however, rather large in size, and ‘skipping’ may not
be uncommon throughout the movie sequences. The ending also seems
a bit of an anticlimax, although considering that Legend couldn’t
put too much in without infringing on Robert Jordan’s Intellectual
Copyrights, it was probably the best they could do.
Character development is present throughout the game, although
this is gained more from the cut-scenes than any actions the player
does. The Wheel of Time remains first and foremost a first-person
shooter, although it probably couldn’t have gone wrong with some
in-game character interactions.
The interface is simple, if a bit messy. Your health, carried
items and current status are displayed up the top left of the
screen, while your available weapons are down the bottom. However,
there are so many various ‘weapons’ (Actually called Ter’Angreal)
in the game that it can be quite easy for one to forget where
their, say, Reflect Ter’Angreal is located. There are no less
than 40 different Ter’Angreals in the game, and only 10 can be
used at any one time. Fortunately the game allows you to customize
the Angreal Bar to place your most popular ones in easy to reach
slots.
Another good point about the game is the tutorial. The tutorial
itself could be part of the story, and fans of the novel series
will smile at the way it was designed. (No secrets given away
here folks! Play the game yourself!) It guides new players through
many of the various actions and styles that the game will test
the player with. Although it lacks a fighting tutorial, the player
should be able to figure out rather quickly what to do in a fight.
The game not only tests your speed finger skills, however. There
are many points in the game where taking on your opponents head-on
is an invitation to suicide, and careful study of your surroundings
and environment can reveal alternate methods to victory. This
was an excellent bonus in my opinion, and made for a much more
enjoyable experience.
Enjoyment:
The
Wheel of Time is one of those games that you rarely play through
the Single Player missions again after you complete it, because
you already know what is going to happen. Nonetheless, depending
on your individual skill and/or desire to explore everywhere/do
everything, it may take you a fair while to get through the missions.
Because items not used in the previous missions are carried over
to subsequent missions, you often have to watch your equipment
and not go blasting away at everything you see, for there are
several missions where there are very little supplies to carry
you through.
A downside to the missions is that often they have but a single
path to completion. At times this is beneficial, because some
puzzles can take hours of brain-racking to solve, but overall,
I would have preferred it if there were alternate ways of completing
a mission. For example, in one mission I had to open a doorway
where the switch was on a ledge high above me. The only way to
get to it was to venture through this enemy-filled outpost. (Obviously
the designers wanted you to go into the fortress!) However, perhaps
they should have made it that if you had saved a Flight Ter’Angreal
(Not present in the game, but it should have been!) from the previous
stage and used it to fly up to the ledge.
The major drawback to my enjoyment of the game was having to turn
off many of the game options for the game to run at a reasonable
speed. The Wheel of Time is to date the only game I have ever
seen that has a ‘Safe mode’. The instruction manual even gives
several suggestions on how to speed up performance. Some options
are not really noticeable, (such as blood trails and fog in the
air) but others can make a lot of difference. (such turning Master
Detail to Low. Everything starts to look really blocky and plain
after that.) To some people, this may not be so much of a problem,
but for someone like me who enjoys playing with everything on
to get the full experience out of the game, it is a real letdown.
Multiplayer:
For
those players looking to jump straight into the action with no
strings attached, multiplayer offers two different variants: Arena
(which is the standard Deathmatch "Blow away everything that isn’t
you" style.) and Citadel (which is similar to Capture the Flag,
although with a much finer grasp of strategy.) In Citadel, you
each take control of a leader of one of four different factions
(The Aes Sedai, The Whitecloaks, The Forsaken or The Hound.) and
try to capture the other factions’ Cuendillar Seals. Meanwhile,
you have to defend your own Seal from being captured. To do this
you have not only your other team members, but several different
forms of traps and units to place around your Citadel. The combination
of all these factors leads to an interesting setup that requires
both skillful fingers and a swift mind to win.
That being said, however, if in Single Player your game is already
running like a drunken cow, it might be best if you stayed away
from Multiplayer altogether. Unless your system is about a 750
MHz monster with at least 128 MB of RAM, don’t even try being
a server. Even having a single player in your game can tax it
immensely, and even crash it halfway through.
Overall
Impression:
An
engrossing, entertaining game, with many surprises lying in wait
for players. Were it released maybe another year or two down the
track, this is certain to have been a must-buy for everyone. However,
if you’re a fan of the novel series, there’s no question. Buy
it now! You’ll love this game!
Marketing
Efforts Towards Women:
This
game seems to be fairly gender-neutral. While you are playing
a female lead character, she is by no means represented as a simple
sex object. From her speech to her clothes, Elayna comes across
as being sophisticated, determined and tenacious. This impression
is strengthened by her actions and her behavior in the movie sequences.
No Lara Croft here, folks.
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