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Worms
Armageddon
Published By: MicroProse
Reviewed
by Strider
08/31/1999
Article
Discussion Forum
First
Impressions:
Worms
Armageddon is a turn-based strategy game, in which teams
battle across unique, randomly generated landscapes or custom
designed levels. Each team of 1-8 worms takes turns trying
to annihilate the opposing team, using a vast array of weaponry
and special utilities. Currently a PC game, versions for
Sony Playstation, Sega Dreamcast, Nintendo 64, and Colour
Gameboy are in the works.
When
I first heard a description of Worms Armageddon from
Trillian,
I was very interested in giving the game a try. Little did
I know that this is at least the third?? installment of
the Worms series. It is a shame that this game can only
be found in the dustiest corner, at the lowest shelf, of
Electronics Boutique. It truly deserves shelf space next
to the best games in the store.
Graphics:
The
graphics are zany and cartoon-like, as you can probably
tell from the screen shots on the right. If you have a good
enough video card, you can play the game at resolutions
up to 1024x768, although the highest resolution setting
makes the worms to small on a seventeen inch monitor for
my tastes (On the other hand, you can see more of the map,
which helps in targeting opponents that are farther away).
The
single player game uses over 30 custom maps, while the multiplayer
game uses over 30 backgrounds and many different terrain's
to randomly generate
a virtually unique battle ground for each game. If that's
not enough, you can also use the included terrain editor
to make your own maps, or download
additional terrain's from the Worms Armageddon website.
To
summarize, the graphics suit the whole premise and style
of the game to a tee. However, it would have been nice if
the terrain's and backgrounds had more detail. As you might
have surmised from the minimum requirements, Worms Armageddon
was designed to be run on both low and high end machines.
Still, it would have been possible to provide higher detailed
maps/terrain's for higher end machines.
Sound:
There
are 11 ambient sound tracks that you will hear in the game.
Each one has a slightly mysterious, spacey feel to it. The
sound tracks are just enough to fill in the empty spaces,
but not so obtrusive as to become repetitive or annoying
(I can still humm Mario Brothers to this day). You won't
be turning the speakers down, even after playing for many
hours. Well done!
As
the next section will explain in more detail, you create
your own customized team of worms. One of the ways that
you can customize your team is by choosing a language that
your worm team will speak. To get an idea of the options
available, you can select languages that range from Angry
Scotts to Whoopsie.
Gameplay:
Before
you start to play, you should create your own customized
team of worms (a team has 8 worms). The customization allows
you to name your team, name each individual worm, pick custom
sounds for your team, choose a special weapon for your team,
and more. Once the game starts, both teams are positioned
on the map in various locations. Using the terrain, your
weapons, and other utilities, you do your best to kill your
opponents worms. Each worm has an energy level, with different
weapons inflicting varying levels of damage. Unless you
set the initial energy level to something below the default,
it will take at least two good shots to kill one worm.
You
have quite a range of weapons at your disposal, from the
grenade to the sheep launcher. In fact, you have 31 normal
weapons to choose from, as well as 1 of 8 special, extra
deadly weapons. In addition to weapons, you have various
utilities you can use to help mobilize your army of worms.
Some of these utilities include the jetpack, the teleporter,
the bungi cord, the parachute, and the ninja rope. Normal
worm movements include forward jumping, back flips, and
walking. No matter where you start on the map, you can always
find a way to move around.
It's
quite easy to blow yourself up, especially with the special
weapons, so expect to be your own worst enemy at first.
Hint: keep the manual close at hand so you can learn how
to use each weapon.
Enjoyment:
Wow!
This game is so fun, addictive, and easy to play that you'll
find yourself disappearing in your computer room for hours
on end. The first night you bring this game home, dinner
will get cold. It must have taken me twice as long to write
this review, because I kept finding myself playing against
the computer for just "one more" quick match.
You'll find that the maximum amount of enjoyment comes from
playing against human opponents. Read on to the next section
for details on the options available for multiplayer.
Multiplayer:
Worms
is best enjoyed when played against human components. After
a couple of hours I found the most difficult CPU opponent
to be fairly easy to beat. Because the game is turn-based,
you can have multiple players using only one computer. This
mode of operation is called "hotseat". After each
turn a timer starts (configurable), that gives each person
a chance to get settled before the turn timer begins. Both
IPX and TCP/IP protocols are supported for network gaming.
Connection
to a free, online league is also provided with the game.
The whole process of joining the online league is simple.
There are two "main" leagues, a professional and
amateur league, as well as a number of other "channels"
that host various other Worms Armageddon games. As
you win over other opponents in the amateur league your
ranking increases, until you eventually earn your way to
the professional league. If you are into multiplayer, you
might want to download
the updated list of sites hosted by Hasbro Interactive.
Overall
Impression:
It
could write a small book on the range of parameters and
customizations that can be made to Worms Armageddon.
If the options available are not enough within the game,
you can download
a program that gives you even more access to game parameters.
I think I've already mentioned how fun and addictive this
game can be, and I have not really had much negative to
say.
My
major gripe with Worms Armageddon is that a couple
of areas of the interface are far to un-intuitive for my
tastes. It took me and a friend over a half hour to figure
out how to setup a IPX lan game. Maybe we were both having
a bad day? Luckily, setting up a game across the Internet
using TCP/IP was a breeze.
This
I can say for sure, you must read the manual to understand
how to fire configurable weapons like the grenade or use
utilities like the bungie cord. I'm embarrassed to say how
many times I killed myself before realizing you must press
and hold the space bar down to launch grenades (the longer
you hold the space bar, the harder you throw the grenade).
It would have been SO simple to include weapon/utility operation
instructions along with the weapon/utility list within the
game. Say a status bar at the bottom perhaps? "To launch,
depress spacebar, choose numbers 1-5 to set delay...".
There
are a couple of more interface issues I could gripe about,
but I think I've said enough.
Marketing
Efforts Towards Women:
To
any biologists out there, do worms have a gender? Seriously,
this game should appeal to a broad range of demographics
and to either the hard-core or newbie gamer.
Cheats,
Hints, and URLs:
Goto
the worms home page: http://worms.team17.com/loband.html
Download
the demo here.
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