
Developer: PopCap
Games Publisher: Global
Star Software
Reviewed by Banshee
on 1/29/02
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Discussion Forum
First
Impressions:
Bejeweled
looks innocent enough. The interface is so simple that as long as
one has the manual dexterity to click a mouse button, one can play
the game. This is part of the secret of its popularity: like Tetris,
it is easy to get into and hard to put down.
As a side note, I should mention that the retail version comes
with another game, Alchemy. However, despite being a "gift
with purchase," as it were, it is a separate game unto itself,
and will not be addressed in this review.
Graphics:
The
graphics are not why one plays this game, but they are attractive
enough. The jewels twinkle when the player clicks the large purple
circle on the left to get a hint, and animated text pops up when
players reach a new level. Overall, the look is fairly basic,
as is to be expected with games of this genre. If you're primarily
looking for eye candy that will challenge your video card, this
isn't the title.
Sound/Music:
The
sound effects are as minimal and basic as the game itself. A male
synthesized voice congratulates players with "Excellent!" when they
achieve a cascade, and flags them "Go!" when they start. The jewels
make little clinking noises when players eliminate a set of three
or more. There's nothing extraneous here in terms of sound effects,
but I've seen better. I always enjoyed Tetris' little intermissions
with the Russian dancers, and its option to select different music
options when playing. It might be nice if Bejeweled had such
enhancements, but then again, it might be gilding the lily; many
players would just click through it impatiently to get on with the
next level.
The music is sort of a techno MIDI mix that sounds like the
resident teenager has been toying around with a synthesizer. It's
fine, but it isn't going to win any awards. Again, this aspect
isn't the incentive to play the game. I know from personal experience
that there are various opinions on whether players like it or
hate it: I find it grating and annoying to the point that I turn
it off while playing, but my sister finds it soothing. To each
his or her own.
Gameplay:
This
is why so many have succumbed to Bejeweled. The object is
to line up three or more jewels of the same type either vertically
or horizontally. When the player does so, those jewels disappear,
and are replaced with new ones that fall from the top of the screen.
Lather, rinse, repeat numerous times to increase one's score until
no moves remain and the synthesized voice announces "Game over!"
as the game board explodes and the gems scatter and fall. The description
sounds like nothing, I know, but I have yet to meet the person who
wasn't entranced by this little diversion for at least a few days.
There are two settings: regular, and time trial. With the regular version, players may take as long as they need to go answer the phone, have dinner, and interact with other human beings: there's no need to pause the action. This is not the case in the time trial variation, where the object is to get as many jewel sets as quickly as possible before the clock runs down.
That's pretty much all there is to it: two ways of playing,
each with their own high score board. It's quite likely that those
who live in a household with one computer and multiple family
members will find themselves competing against one another for
a place on that score board. Such simplicity makes it a good candidate
as a present for a friend or relative who may not be inclined
toward complex games that are processor-intensive. There is no
need to be equipped with "elite gamer hardware" to play it: indeed,
there's even a version available
for the Palm Pilot. You, too, can take it in the car on long
road trips and ignore your fellow passengers.
Enjoyment:
Bejeweled
appeals to the arcade gamer's ego in all of us: go for as long as
you can to achieve the high score and record your name in digital
ink on the screen for everyone to admire.
My primary criticism of the retail version of the game is the
lack of an online component for players to upload their scores
so that they might display them on the web. It would be nice,
and would likely sell more copies, if the game offered the option
of creating player rings so that friends and family across the
miles could show off respectable high marks. Some might say that
such a feature could produce frustration in gamers who aren't
net savvy, but I believe that it would be deeply appreciated by
those who are.
Fortunately, the game is also fun as a group activity, assuming
your definition of fun includes the equivalent of multiple "back
seat drivers" telling you "Click that one! No, over there!"
Over Christmas at my parents' house, we all found ourselves grouped
in the computer room at various points, "helping" whichever family
member was playing at the time (whether he or she wanted it or
not). On the bright side, playing as a team does help to prevent
the tunnel vision that happens frequently with the game.
Multiplayer:
N/A.
As stated in the previous section, there is no actual multiplayer
in the boxed release. However, it is my understanding that there
is a free version of the title available on MSN's Gaming
Zone, in which players with compatible browsers can post their
high scores for all the world to see. I did not test this, because
this component is not part of the retail version: they're two
totally separate entities. Readers may download a trial version
of the PC adaptation here,
or play the free version online as Diamond Mine at PopCap's
site. Additionally,.
there's a near-identical game called JewelToy
available for the Mac. (Thanks, Nefertari.)
Overall
Impression:
Bejeweled
is an entertaining diversion that has ensnared many, from hardcore
Quake players to computer users so casual that their only
previous computer game experience was Solitaire. While
the retail incarnation is not without a flaw or two, it retains
the addictive, almost infectious gameplay that has made it such
a hit: it's the most popular online game around. It costs less
than most other new releases on the game store shelves, and is
particularly suitable for anyone seeking a quick, user-friendly
title for themselves or as a present for a casual gamer, especially
one without an internet connection. Just be aware that it is far
more addictive than, say, Minesweeper for most who have
tried it. I'm now over my initial enchantment with the title,
but it gave me enough enjoyment to be worth its price tag.
Marketing
Efforts Towards Women:
The
game is gender neutral. I have yet to see an advertisement for
it; as far as I'm aware, no targeted marketing has been done for
either male or female players.
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