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Before being
asked to write a preview of the upcoming Cosmic Encounter Online,
I must confess I'd never heard of the board game. I owned a few
Avalon Hill games in my youth - I attribute my sparse knowledge
of Frederick the Great of Prussia to an AH game - but they were
mostly war games (or games of Diplomacy that quickly became "gunboat"
Diplomacy). Cosmic Encounter, however, I had never played. I poked
around the CEO website to get a feel for the game, and found an
underground gaming community the likes of which I'd not imagined
existed.
CE,
the board game, debuted in 1977, and won awards in the gaming
community from 1980 onward. The title was even inducted into the
Academy of Adventure Gaming Arts & Design Adventure Gaming
Hall of Fame in 1997. Designed by Eon Products' Peter Olotka,
Bill Eberle, Jack Kittredge, and Bill Norton, the game developed
a cult following. To play the board game, up to four players choose
from provided aliens; each race has special powers, and each race
is bent on conquering the galaxy (even the peaceful ones need
to eat). By using tact, diplomacy, and superior firepower, the
aliens make and break alliances in single-minded pursuit of their
goal, until one has taken over the known galaxy. Then they start
all over again!
I had the
privilege of trying out the online version, which is set to debut
this summer. Peter Olotka, now president of Future Pastimes, LLC,
the developer for Cosmic Encounter Online, and his son Greg (who's
been a game designer for the board game since age 10, and is responsible
for designing the user interface for the online version) walked
me through it, and although they ganged up on my poor, peaceful
Empaths, I did get to see why the game is so fun for so many.
The online
version of CE is done with Flash and Java script, so it's instantly
usable on almost any platform, and has been widely tested on different
machines. The graphics are simple, but fun. Each alien has its
own picture and custom animation, and inside the game, the menus
are easy to follow. The rules are simple, but the game itself
is rich in strategy. Each alien has a special power. The Empaths,
for example, which I played in the sample game, are able to force
negotiations; if the Empaths want to negotiate, everybody negotiates.
You can gain colonies by brute force, but negotiating and coming
to the defense of others nets you nifty rewards as well. The possibilities
are well nigh endless.
How
endless? Well, the game plans to launch with 21 distinct alien
species, each with its own unique power. With four players per
game (computer "bots" fill up empty slots in the games),
this leads to over 500 different possible combinations of aliens
in battles. The board game had many more aliens, so aliens will
be added to CEO all the time. Games run an estimated 20 minutes
apiece, so you can slip one in during your lunch break (not that
I would ever advocate gaming from work!).
If it sounds
a little intimidating, check out the interactive rules section.
Players can get step-by-step instructions on playing the game,
and the illustrations show exactly which buttons to press, and
what the results will be. This is one of the best online tutorials
available for a game, and it really lets gamers bone up quickly.
To get the
hang of the actual game, free memberships are available. These
free memberships are limited in their alien selection, but are
still eligible to participate in games with paying members, so
it's entirely possible a newcomer will try the game for free,
play against a nifty alien, and become a paying member just to
get their hands on new aliens!
For paying
members (fees can be paid in different increments, and range from
$5.50 per month for 12 months, to $8.50 per month for 1 month),
more aliens are available. Also, player stats are customized and
stored for everyone to see. You can see which aliens you're best
at, what your win totals are, and what you player ranking is.
The aliens themselves have rankings, too; see which are the most
popular, and the most powerful. Members also get the opportunity
to contribute suggestions for new aliens.
Peter
and Greg Olotka were quick to stress the social aspects of the
game. Each window has a chat feature, and there seems to be a
real attempt here to build up an online community that mimics
the tightly-knit gaming community that exists for the board game.
Judging from the early press, and from the sheer numbers of CE
fans that work in the gaming industry, Cosmic Encounter Online
should have no trouble becoming a great place to chat, play the
game, and lord it over other players. The game looks like it won't
have any trouble crossing genre boundaries, either: the quotes
from enthusiastic players include a line about that person's "other"
favorite game, and answers range from Quake 3 to Trivial Pursuit.
Any game that can appeal to such disparate tastes can't help but
be a winner.
There are
some nice enticements to keep one interested, too. Since each
member has unique statistics, the game knows how often you've
been playing. If you fall behind the average for all members,
you'll be offered free game time to encourage you to catch up.
On the other hand, if you play much more than the average, you'll
get a little free game time as a reward. It's hard to argue with
that strategy!
CEO is committed
to welcoming and bringing in women gamers. Peter pointed out that
at conventions, where CE games are extremely popular, nearly half
the players have been women, and he's looking forward to translating
that ratio to the online game. Having seen the game in its beta
stages, I can't imagine that would be hard to do. Anyone looking
for a fun, fast, and strategic game with a lot of social interaction
won't be disappointed by CEO.
Until the
game opens officially, visit the website and send eMailiens to
your friends, inviting them to check it out. Learn about some
of the aliens, and see which ones might be your favorites. Then,
when the game goes live, come and feel the wrath of my Zombies.
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