An Add-on for Microsoft Flight Simulator 2000
Developer/Publisher: Wilco
Publishing
Reviewed by Cat91
on 8/13/01
Article
Discussion Forum
First
Impressions:
The
first thing I want to do is apologize to all concerned for my long
absence from the keyboard. This particular title has been sitting
on my desk for three months while the state board of bar examiners
had my total and undivided attention.
With the bar exam out of the way, I spent some time over the last
couple of days getting back in the air. Though I generally don't
fly heavy metal, Microsoft Flight Simulator 2000 is often
the sim of choice for those virtual pilots who prefer the sophistication
of civilian airlines over the madcap world of military close-air
support. Although the latter is where you'll generally find the
Cat, Microsoft Flight Simulator 2000 (FS2K) resides on my hard drive
as well for that Zen experience of flying the "big birds" into just
about any airport you can name. FS2K has a huge following worldwide,
primarily because Microsoft sensibly kept the game easy to modify
by third parties and supports it with various software developer
kits (SDKs). The result is a simulation of flight that can be as
easy or as realistically difficult as the user desires, and many
of the greatest aftermarket projects in the sim community can be
found on the hard drives of FS2K fliers.
This brings us back to our friends at Wilco Publishing. As you'll
recall from our look at their 737 add-on for Terminal Reality's
Fly!,
Wilco doesn't make the sim you fly; they make the sim you fly...better.
This they do very well indeed. One thing that consistently draws
virtual aviators to FS2K is its adaptability: not for general
aviation, for which there is a surfeit of sims, but for flying
the aforementioned heavy metal. When you discount a very small
number of purpose-built and very expensive software packages aimed
at very hardcore simmers and actual pilots, you realize that no
other out-of-the-box sim does this. The Boeing 767 is such an
aircraft, and it has been adopted in various forms by most of
the world's airlines as well as several air forces. It's popular
among simmers and aftermarket modelers have visited it often.
This fact was not lost on Wilco, who utilized their considerable
talents to turn a hardcore virtual big bird jock's dreams into
reality, bringing the best interpretation yet of this widely used
jetliner to the PC. Let's take a closer look.
Graphics:
Take
a look at the screenies: Wilco has used its experience and Flight
Simulator 2000's adaptability to good effect. This Delta Airlines
767 sports one of twelve different liveries available. Eleven
of those are for real-world airlines including Qantas, British
Airways, TWA, Japan Air Lines and most of the 767's other major
operators. The aircraft is highly detailed, with visibly operating
flaps, high-polygon-count fuselage, wings, landing gear, and rotating
turbine blades in the two engines. Night flights show landing
lights and all relevant aircraft lighting. In the cockpit, the
2D panels are rendered from photos of the actual aircraft, and
are as well done as any FS2K aircraft.
Most impressive are the engine displays (known as the EICAS to
connossieurs of technobabble) and the FMC-the flight computer.
The EICAS can be set with a button touch to show the pilot where
to set the throttles for takeoffs and steady climbs. The FMC has
several different displays and appears to be programmable for
a variety of functions. I didn't get a manual with my copy of
767, so I was unable to decipher how to set it up, but it looks
really well done. Wilco apparently did not use the default MSFS
gauge sets, but did their own, and the results are crisp and clear
all around. The add-on's only weakness is the lack of a 3D virtual
cockpit, this being one of FS2K's own worst faults. Wilco did
do rendered quarter views that look as if they were also photographed
from an actual 767, but when the pilot looks directly up from
inside the cockpit, there is only blue sky - no ceiling! Regardless,
they've done a good job within the limits of the underlying sim.
Sound/Music:
They
hit the ball out of the park on this one. The sound pack is one
of the better ones I've heard for Microsoft Flight Simulator.
If you've ever ridden in a 757 or 767, you'll recognize the engine
whine. They even got the sound of the air conditioner right, and
when you push those throttles to the firewall you can hear the
engines scream just like when you're riding the real bird! Warning
sounds are also done well. From the stall horn to the various
voice warnings, they sound like FAA tapes I've heard of air crashes.
When I was about to plow into the tarmac at Tampa International
during a manual approach to runway 18 right, the game was yelling
"Sink rate! Sink rate!" at me in a very authoritative guy's voice.
Gameplay:
Standard
Microsoft Flight Simulator fare, but with a twist: 767 adds the
joy of random faults to your game. You have a little window that
you can have tell you what's about to happen, but I bet no one
uses it. Yes, it can randomly fail everything from your navigation
systems to your engines. It also uses the same thought process
the FAA uses to check real airline pilots in what to fail and
- get this - whether you deal with the failures properly.
You'll need to know where the right switches are on what panel.
Wilco has thoughtfully provided a lot of intricate, realistic
panels, but this is one weakness of FS2K that carries over in
the 767 add-on. In a combat simulation, cockpits are generally
3D and the pilot can use the joystick's thumb hat to pan around
to the area of the cockpit she needs to reach. It's intuitive
and makes learning the aircraft and systems operation much the
same as it would be in real life. For example, you know that the
Auxiliary Power Unit (APU) switch is to the left and down. In
MSFS, you have to know which panel it's on, and use keyboard keys
or the menu to get that panel up, then mouse to the switch to
throw it. That's not intuitive, and when dealing with a compressor
stall at 30,000 feet you need all the time you can get. However,
if you're an old hand at FS2K, you'll pick up the drill fast.
Wilco gets two thumbs and a big toe up for the flight model. In
FS2K, flight model programming is not an easy task, as the aircraft
have "..air" files which, in comparison with combat sims studying
one aircraft alone, use a pretty crude mathematical model to simulate
a flying aircraft. Wilco has made lemonade out of this particular
lemon, and got the feel right. I'm not a pilot in real life, but
this 767 feels like a big, heavy, ponderous airplane. When fully
loaded, you need flaps to take off, and you'll use a whole lot
of runway to lumber off the ground. Unlike a lot of FS2K birds
I've flown, the Wilco 767 exhibits smooth handling at low speeds,
and does not fly tail-heavy on takeoff. In many of the aftermarket
planes, I have had to keep the stick down when leaving the ground
to keep the bird from taking a vertical attitude and stalling.
Not here. This airplane is stable and predictable. The engines
take time to spin up or spin down when changing throttle settings,
which makes the player think two steps ahead when making power
adjustments. The complex, realistically-modeled autopilot is a
must for steady, comfortable flight, which reflects reality: in
real life the only time the pilot takes the stick is at takeoff,
and right at landing. Nowadays, Boeing airliners can even land
themselves, and there are controls in the cockpit of the Wilco
767 for auto-landing, though I couldn't figure out how to use
them. All in all, this is a very accurate modeling of the look
and feel of a real 767.
Enjoyment:
If
you like Flight Simulator 2000, you fly a lot of virtual airline
stuff, you love hardcore systems modeling, and want to fly a realistically-modeled
767, then you need this add-on. It's worthy. I liked it.
Multiplayer:
MS
Flight Simulator can be flown in a multiplayer environment, and
the 767 modeled here can be used in the same manner as any other
MS Flight Simulator aircraft.
Overall
Impression:
I
think Wilco needs to take the gloves off and do their own flight
sim from the ground up. With add-ons like this and their previous
effort with the 737 for Fly!, they're clearly showing that they
have what it takes to model good, realistic, hardcore heavy aircraft.
This is a niche that has been too often ignored by developers,
and has a large fan base. With an aircraft such as the C-130 Hercules,
which has both military and civilian applications, a crossover
sim with a wide fan base could be had and Wilco could be the driving
force. As far as this 767add-on is concerned, it's an excellent
impression of a popular civilian and military passenger/cargo
aircraft. I'm looking forward to seeing what they do with the
next edition of Microsoft Flight Simulator.
Marketing
Efforts Towards Women:
MS
Flight Simulator isn't targeted at either of the sexes, and is
one of only four sims I know of that isn't (the others are combat
sims). Wilco, on the other hand, actively wants to increase its
fan base. It knows that women fly, and it's doing everything it
can to get us in the virtual sky. That effort's gotta pay off.
We hope it does.
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