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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





Pirates of the Sky: Microsoft’s new shooter/sim
Reviewed by JayTee on 11/7/00


Article Discussion Forum

From the game’s web site:

The year is 1937. The United States has shattered under the weight of the Great Depression, regional prohibition and mounting isolationism. The transcontinental railroad and the budding highway system have become useless as they now cross hostile borders. Commerce and trade leave the ground, as air travel - once a national obsession - now becomes a vital lifeline connecting allied countries. Giant zeppelins crisscross the skies, carrying both passengers and cargo. It is a time of gunship diplomacy and airship piracy. It is the age of the fighter pilot and a time of daredevil adventure and sinister intrigue. It is the world of Crimson Skies…

First Impressions

I’ll be honest with you. I’m not a real fan of flight simulators and here’s why: Most of the time, I find myself grappling with keyboard or joystick controls, both in configuration and execution. Rather than shooting the enemy right to the next century, I struggle haplessly with a hundred and one buttons and notches.

In a phrase, I hate flight sims.

Hence, when a friend of mine asked me to review Microsoft’s latest simulator entitled Crimson Skies, I pooh-poohed considerably. I mean, the reverse axis navigating that flight simulators impose takes a lot of getting used to, and I did not want to get used to it at all.

The only saving grace of my impending torture was that I got to play with Microsoft’s spanking new Sidewinder FreeStyle Pro. Still, it was merely icing on a cake I knew I was going to hate. 

In spite of my reservations, there was nothing I could do but rip open the shrink-wrap and test the accursed game. With prejudices thick and humming in my skull, I installed Crimson Skies. While the game ate up precious space on my hard disk, I did a bit of reading at the game’s web site. Scanning through an interview with John Howard, lead designer of the game, I picked up a fact that at least made my next few hours a little easier to take:

“…we're not building this game like a flight sim. (Author’s note: Woohoo!) The first step in underscoring that flamboyant, swashbuckling feel was to ignore some of those annoying little 'physics things.' We're not trying to build a realistic flight simulation, but at the same time, Crimson Skies isn't an arcade-type game either. We had to find a middle ground, where the planes were more powerful, more responsive and more intuitive to fly, so that the player can just concentrate on being a hero.”

This is very clear right from the start of the game. Instead of having to accustom myself to the controls and curse relentlessly at my clumsy navigation, I was actually enjoying the action by simply gunning to my heart’s content.

Un-united States

As mentioned in my preamble, in the game’s fictional scenario the US is split into a plenitude of tiny pieces because of the Great Depression. There’s the Kingdom of Hawaii, the Pacifica, the Nation of Hollywood, the Free Colorado State and the Empire State. Zeppelins have become the vehicles of choice for transporting goods and people. Where there are valuables, there will be crime: We’re talking about air pirates, and you are one of them.

As Nathan Zachary, you're leader of the Fortune Hunters, village Romeo and Robin Hood, and you’re forced from your comfy refuge in the Kingdom of Hawaii to rescue a German scientist from the top of a moving train, hijack an experimental plane from the Hughes airfield, jump from plane to plane at 5,000 feet, and do some stunt-flying while you’re at it.

The single player mode is a campaign game, which consists of 25 missions in five regions. As Howard said, flight physics have been played down considerably so you don’t have to worry about wing flaps, oil pressure or even about taking off or landing. Everything I needed was on my Sidewinder, without once having to touch the keyboard for navigation.

Shooting on the fly

Crimson Skies mainly offers basic action that has you shooting targets that appear after you take off and before you land. The arcade-style mindless shooting may sound a tad boring to some, but the game held my attention all the way through (a veritable feat) with the superb scenery and voice-acting, which is especially well done.

However, CS may feel at times to have been done on a budget, and maybe it was. There is a gross lack of character interaction between missions, which I suspect would contribute to richer story line development. Moreover, the mission briefings are nothing but static photos with Nathan’s voice quipping about the next adventure. The game interactivity is primarily (if not entirely) concentrated on time in the air or in plane assembly.

But, this game isn’t about what’s in-between: It’s a shoot ‘em up, for crying out loud. Crimson Skies offers plenty of action in this department. My 450Mhz and GeForce 32MB handled the game pretty well, but there was still some choppy flying, especially if the screen got too busy with tracers all over the place. The frames per second drop like crazy then, but it’s still bearable. 

As expected, the further one progresses in the game, the more aircraft become accessible for more difficult missions. Ultimately, 11 different airframes will be available. Each plane comes pre-configured with a variety of ammo types that can be quickly selected before each mission. More advanced players will eventually get to the Plane Construction area, and use some of the money earned (by completing missions) to customize their dream plane.

Multiplaying and afterthoughts

This game offers multiplayer capabilities but I had no one to try this with, so I can’t comment. You can play Crimson Skies at The Zone as well. Just visit MSN’s Zone for the game to fly the unfriendly 1930’s American skies with your friends.

Despite all my misgivings about this already-waning genre, CS was surprisingly fun for a non-follower like myself. As with many other genres, the storyline has to be engaging, and this is a silver lining in the gloomy cloud that hovers over flight sims today. However, my positive rating of this game can be attributed to the flushing out of the flying physics; hardcore flight sim aficionados may not find it realistic.

Still, this is very much a shooter, not an avionics course, and I am glad to say I liked it.

Game grabs

Try the demo before buying.

There’s an update patch you will need to load.

See the trailer here.

Fly to the Zone to shoot your friends down.

 

 



PROS: {Pros}

CONS: {Cons}

Total Rating - 8
Gameplay - 9
Enjoyment - 8
Graphics - 8
Sound/Music - 8
Multiplayer - no comment

System Req:
PII-266, 64 MB RAM, Win9x/ME
My machine: PIII 450, 128MB RAM, Geforce2 32MB, Win 98

ESRB: Teen














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