Developer: 1C:Maddox
Games Publisher: UbiSoft
and 1C (Russia)
Reviewed by Cat91on
12/17/01
Article
Discussion Forum
First
Impressions:
My
critics out there are going to pull out the flamethrowers after
reading this review, I'm afraid. I believe IL-2 Sturmovik
to simply be the best combat flight simulation ever released, bar
none. I was involved with its development as a beta tester, and
have followed it since developer Oleg Maddox first began hyping
it in 1998, even before he found a publisher.
As I noted in my preview
of this title last spring, no one believed Maddox's claims. He'd
pop up on flight sim newsgroups and promise outrageous things like
realistic physics, total attention to detail, the best landscapes
simmers have ever seen, and artificial intelligence that was indistinguishable
from real people. Yeah, right. We all sneered, until the screenshots
started popping up. Then we began to fall, one by one.
I've always been a hardcore jet simmer, and my favorite pre-IL-2
sim, Flanker, was and is a product from a Russian design
group. Eagle Dynamics does a heckuva job with sims, and I for one
am really looking forward to Lock On, the next (and
probably final) installment in the Flanker family.
It was apparent from the start that Maddox Games is a developer
in the Eagle mold of intense detail. However, one of the criticisms
of Flanker is its lack of radio voices and other small immersion
factors. Additionally, Maddox chose to represent the Eastern Front
in World War II, which is not something that'll appeal to the Western
masses who want P-51 Mustangs and Spitfires in their sims. Nevertheless,
this one works. The incredible detail and word-of-mouth advertising
among sim pilots worldwide is causing IL-2 Sturmovik to fly
off the shelves at a rate rivalled only by Microsoft Flight Simulator,
and with good reason.
Graphics:
Oleg
Maddox's team has achieved the very last word in combat sim graphics:
just look at the shots to the right. IL-2 is optimized
for the latest generation of video cards, and those who have the
processing power will see the best clouds in any sim before or
since, as well as snow that looks real. Players will see trees
- yes, Virginia, trees - that until you're literally
right on top of them look like trees: the forests are some sort
of layered bump-map that really looks fantastic. Honest-to-goodness
3D trees are also liberally sprinkled around in places where there
is no forest. The buildings in the game are all 3D, and though
they tend to pop up like one sees in Flanker 2.5, it's
not as pronounced an effect unless you're in an external view
as your aircraft approaches a town.
Cockpits for the 32 flyable aircraft are completely 3D, and modeled
so precisely that each sub-variant within a type, such as the
Messerschmitt Bf-109F2, G2 and several G6 variants, has its own
individual cockpit. Bombs and rockets are painstakingly detailed,
and the star of the game, the Ilyushin IL-2 Sturmovik (Stormer)
ground-attack aircraft, has bomb bay doors that open to reveal
the weapons inside (in the shots, they're FAB-100 hundred-kilo
general purpose bombs). Tracers flash across the skies in every
shade of color: American red, Russian green, and German blue are
clearly visible, as is the white and yellow phosphorous from some
types of cannon. Maddox's people researched this exhaustively,
and as a result a pilot can often tell from a distance if the
target aircraft is a friend or enemy by the color of the tracers!
Explosions are sharp and colorful, and dirt clods fly up while
rockets and bombs impact and flames burn. Napalm creates a flood
of fire. Water moves and sprays. Rain slants through the early
morning. Thunder booms, and lightning flashes. The sun looks
like the sun: a simming first. I could go on for pages, but Banshee'd
kill me if I did. ;) [Hey, if you have the patience to explain
that many flight sim terms to me . . . ;) - Banshee] IL-2
has to be seen to be believed: the screenies don't do it justice.
There are a few anomalies. For example, when using certain types
of bombs, such as the selection for 30 AO-10 ten-kg general purpose
bombs, the bomb racks are replaced with some sort of green box
that you can't see the bombs in until they fall out. The doors
don't open in this application, and I thought that detracted from
the beauty of the model. Also, ground vehicles' wheels and tracks
don't turn, and though this is the first air combat I've ever
seen other than Jane's WWII Fighters with people on the
ground, there's still plenty of AA guns with no crew and no actual
soldiers duking it out in ground positions. That's to save frame
rates, I think. You'd probably need ten times the power of the
hottest system out there today to have that type of detail, but
I'd bet money that such is the future, after IL-2.
Also, if you look at the pilots of the aircraft, German as well
as Russian, they are all men, with one exception, which I'll get
to in a sec. For the Germans, I understand that. The only women
pilots in the Third Reich were test pilots, and darn few of them.
But the Russians had whole squadrons of women who flew in the
war, and one of the principal types of aircraft they flew, the
Yakovlev Yak-1b, is in the game. We're totally left out of the
fighters. Additionally, there is no way to select your pilot's
face when playing offline. You can do it online, but the
offline options offer no such flexibility. If you're an offline
player, you fly as a guy. Period. There's no excuse for that,
and it excludes a large part of the simming public. We can do
better than this, and, with the attention that Maddox is famous
for giving the wants of his public, I hope to see this addressed.
Where women have been inserted into the game is as the crews of
the Polikarpov U-2/Po-2 biplane, an AI-piloted bird. In the war,
one of the women's air regiments were called the "Night Witches,"
or "Nachthexen," by the Germans. These regiments flew at night,
often unescorted, against enemy ground targets and were very brave.
The Cat applauds their inclusion as AI aircraft, however, there
were others who flew for their country and were recognized by
their foe as dangerous enemies.
In the interest of historical realism, IL-2 allows selection
of certain historical ace AI pilots to be used in both quick missions
and full missions. These AI pilots have enhanced AI routines to
make them more realistic and challenging. This aspect of the game
also gives online simmers the chance to meet up with some of the
big air combat names from the east. One name is missing: Lidiia
Vladimirovna Litvyak, known as "Lilya" to her comrades. She was
the highest-scoring woman fighter pilot in history, with twelve
known kills. Known as the "White Rose of Stalingrad" for the white
lily painted on her Yak-1b, she was killed on an escort mission
when eight German 109s took her on: according to online sources,
she killed two before being shot down herself. She was posthumously
awarded the Hero of the Soviet Union medal. Frankly, she ought
to be represented: a sim that prides itself on historical realism
shouldn't ignore the contributions of fighting women. Women flew
the IL-2, both as pilots and air gunners. This ought to be selectable
as a toggle switch, or at least easily hackable for women simmers
out there. Earlier games such as Microprose's Falcon 4.0
and EA/Jane's F/A-18 ably addressed the inclusion of women.
Sadly, IL-2 is a step backward.
Sound/Music:
IL-2
Sturmovik's sounds are awesome. Players can tell various
aircraft weapons apart just by their sound! The Russian 20mm ShVAK
cannon does not sound like the German 20mm MG-151/20 cannon; explosions
sound muscular, and thunder sounds like thunder. Sturmovik
fans can hear ricochet sounds, the buzzing of angry bees as tracer
whizzes past your aircraft, and even the different engines of
the aircraft. From the diesel-like power of the early IL-2 to
the turbocharger of the Bf-109, the hums and whines and growls
are all there.
The only weakness in aircraft sounds I saw was during flap lowering:
there's a brief "zzzt" where I'd expected a hiss of hydraulics
or a whiiiiine of machinery instead. Even in the latest patch,
the Bf-109 has an irritating muted alarm sound in the background
when its flaps are lowered: if that was present in the real aircraft,
I bet a lot of ground crews disabled it!
The game's sound provides one place where Maddox and crew did
not compound the problem of under-representing women: although
we are present nowhere in the radio voices, at least the developer
didn't commit the cardinal sin of forcing us to have a male radio
voice during offline play. I had a detailed conversation with
Oleg Maddox about this during development, and he stated that
by the time the issue of female radio voices had come up, the
sound engine was finalized and could not be altered. However,
they planned to have a utility available with which the radio
voices could be modified by the player. If that was done, I haven't
seen it. We pretty much got left out again, here.
Gameplay:
This
is why IL-2 Sturmovik is destined to be an instant classic.
Oleg Maddox and his team hit it dead over the center field fence
in this regard. The "Holy Grail" for combat sims has
always been a game that would draw in hardcore, detail-loving
simmers as well as casual weekend warriors. If IL-2 is
not that sim, I don't know what is. There is something for everyone
here. There is ground-pounding in the IL-2 and German Focke-Wulf
FW-190 fighter, and loads of air-to-air combat. Players can try
everything from early, hard-to-maneuver Russian fighters to superplanes
like the Lavochkin La-5FN, which is acknowledged as one of the
greatest piston fighters of all time. Bullets fly along ballistic
trajectories. Real strategies, like losing your enemy in the sun
or clouds, and actual basic fighter maneuvers taught to real pilots,
have to be used to survive at the higher levels. Damage modeling
is spectacular: a player might deal terrible structural damage
to an enemy aircraft, only to watch that opponent stay in the
game. It is possible to spray a rival with fire, only to see the
aircraft nose over and crash with no observable damage.
The game installs easily and runs almost flawlessly on my machine,
even though Windows 2000 is known to be unfriendly to games. Damage
modeling is scalable: one can either be a giant killer, or peck
away with weapons that do historical damage. The AI is also scalable,
from novice pilots that anyone can learn against, up to aces that
one veteran online simmer couldn't tell were AI when in a combined
online game with both humans and AI. By the way, gunnery is realistic:
there is no bubble around the enemy aircraft you can hit for a
kill. Players have to put steel on target. That's hard, but it's
fun.
The campaigns are non-dynamic, which has been a bone of considerable
contention in the online community. However, they are branching
(rather than strictly linear), and a simmer calling himself "Starshoy"
has created an automatic campaign generator that uses the game's
fully-featured mission editor to build campaigns automatically.
This utility, approved by Oleg Maddox, is available at SimHQ.com
and it's a must-have.
The other utility that's a must-have, if you're into total historical
realism, is a little harder to find. If you look at the FW-190
and Junkers Ju-87 "Stuka" shots at right you'll see that their
tails sport the hakenkreuz, the swastika that was the symbol
of the Third Reich. In several countries, this symbol has been
banned for being representative of the ultra-right, and they believe
that its use in games can be seen as extending recognition to
unspeakable hate and horror. Accordingly, 1C:Maddox Games agreed
to remove all the graphics relating to this from the German aircraft
files, in copies of the game shipping outside the Russian Federation.
Simmers howled: World War II German aircraft just don't look right
without their historical livery. We want to see them as they were,
without sanitizing real history. It was inevitable that someone
would figure out how to put the swastika back: they did so by
taking the images from the Russian version and using a utility
to put them into the game while it was running. You can get that
program at SimHQ.com
also, but you have to look in the IL-2 forum.
Enjoyment:
I
love it; I've flown nothing else for almost a year now. Through
the beta program and back to the pre-beta last year, I've been
booting up dogfights in particular. I'm rotten at it, but, geez,
it's fun. Remember that scene from Star Wars where Darth
Vader was saying "The Force is strong in this one," about Luke?
You'll say that a lot, I promise you.
Multiplayer:
Completely
seamless. Kali, Hyperlobby, Ubi.com, and IL-2 itself all
have ways to use it. Custom skins, for pilots as well as planes,
can be seen online, and the game even has a Roger Wilco-like voice
chat utility. This is the new standard in multiplayer, supporting
classic dogfighting as well as cooperative missions built in the
mission editor. It allows up to 32 players, as well. My hat's
off to Maddox for getting multiplayer right in a classic sim at
last.
Overall
Impression:
IL-2
Sturmovik is a combat flight sim for the ages. It will be
years before anyone comes close, though I know Carl Norman and
Matt Wagner are trying with Lock On: Modern Air Combat,
another UbiSoft title. Carl, Matt, you've got a long row to hoe
to beat Oleg at this game, and I hope you do it. The modern simming
community needs an IL-2, and I can't think of anyone better
placed to turn one out.
Marketing
Efforts Towards Women:
I'm
scratching my head over this one. UbiSoft and the Maddox team
had a golden opportunity to woo more women into combat simming
with this title. There is a huge untapped market of women out
there who play computer games, and lots of us are combat simmers.
At least three high profile women simmers were on the beta team,
and all of us were constantly telling Oleg what women simmers
want out of these games.
More women fly WWII sims than any other genre, and the Russian
front is the one and only WWII front where women really flew combat
aircraft in combat! It was a tailor-made opportunity for inclusiveness,
and they didn't rise to the occasion. I'm mystified as to how
this happened: Falcon 4.0 included us in as far back as
1997, and EA/Janes did it in 1998. I'd bet cash that Matt Wagner,
a former EA employee and one of F/A-18's designers, won't
make this mistake in Lock On.
Including the "Nachthexen" as AI was great, Oleg, but the player
doesn't have the ability to fly the Po-2! Again,
the female player got left out of a cutting-edge combat simulation.
That's sad, and a poor marketing choice in a game that is destined
to be the classic combat sim of the early 21st century. That being
said, it's worth the time and money to buy and to fly, regardless.
Women, fly this sim, and let UbiSoft and Oleg Maddox know how
you fee: the official site is here
for your perusal. IL-2 will have a successor. Let's see
if we can get women well-represented for a change.
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