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FreeSpace
2
Published By: Interplay
Reviewed By Strider
9/20/99
Article
Discussion Forum
Fans of FreeSpace have been eagerly awaiting the next
sequel in the series by Volition, slated to reach stores in
early October of 1999. It wasn't until FreeSpace that
I became a fan of space combat simulations. Many of the other
space simulation games on the market fail to provide enough
captivating graphics, strategy, action, "realistic"
physics, and storyline to grab my interest. FreeSpace delivered
the aforementioned items in an absolutely perfect mixture that
emphasized dogfighting action and gorgeous graphics. So, what
does FreeSpace 2 have to offer?
The Story:
Our
story starts 32 years after the end of the Great War, where
the Shivans were finally expelled with their tails between their
torso (ie the end of the single player game in FreeSpace).
The only jump node to Sol collapsed long ago, isolating Earth
from the Galactic Terran-Vasudan Alliance (GTVA), a new government
uniting old enemies. As the Terrans and Vasudans struggle to
rebuild their civilizations, civil war erupts in the Polaris
system. A rogue Terran admiral declares war against the Vasudans,
and his rebellion threatens the stability of the Alliance. Without
warning, the Shivans return, and the GTVA launches a crusade
to eliminate their Great War nemesis. Once again, the Alliance
must crush the Shivan onslaught or else face annihilation.
Gameplay:
As
mentioned before, the FreeSpace series emphasizes deep
space dogfighting-action against a vast array of enemy ships.
I evaluated FreeSpace 2 using the demo
version of the game, which includes one training mission and
one combat mission. For gamers new to the series, it is very
important to complete all training missions. There are many
commands and keys to be learned, and to some this may be a little
daunting. The training mission eases you into the combat interface,
targeting controls, command controls, weapons controls, and
more. For those with attention spans as short as mine, the training
mission gives you enough targets to shoot at, so you won't get
bored.
Once
you have completed your training, it is time to start the missions.
Each mission involves both primary and secondary objectives.
Missions are varied, and will call on all your fighting skills.
Many of the missions give you the control of one or more squadrons
of fighters or bombers at your immediate disposal, and squadrons
of reinforcements that can be called in if you get in a jam.
For example, you can target the engines of a massive capital
ship and command one of your squadrons of bombers to attack
your target. It can be difficult to command ships while you
have two Shivan fighters on your tail, but that's what helps
make the game both challenging and entertaining. Missions in
the game are sure to be as wide-ranged and flavorful as they
were in the original FreeSpace: escorting and guarding
convoys, running patrols through various sectors of space, destroying
massive enemy capital ships, using stealth fighters to penetrate
enemy lines, and more.
Graphics:
What
captures the mind most about FreeSpace 2 is the visual
eye candy. The beautiful graphics are not isolated to one or
two special effects, but can be seen throughout the entire game.
The first mission in the demo sets you on a patrol mission through
a pink nebula. The graphics here can't be explained as they
really must be experienced. Take a good look at some of the
screenshots below. Something that was not in the demo, but has
been promised, is the appearance of even bigger ships
than the original FreeSpace. This is something I look
forward to, because the capital ships in FreeSpace were
not what I would call small. The Juggernaut in FreeSpace
2 will be over six kilometers long, and have over 80 turrets
on it! Also, look forward to a broader range of ships to fly
and fight, more weapons to choose from, and challenging environments
like nebulas and asteroid fields. You must have a 3d accelerator
to play FreeSpace 2.
Features:
-
over
70 space-faring vessels
-
a
single-player campaign with over 30 missions
-
multi-player
gaming with up to 12 players that can battle in dogfight,
team vs. team (8 players max.), and cooperative missions
via LAN, TCP/IP, and modem
-
create
and customize singleplayer and multiplayer scenarios with
FRED 2, the new and improved mission editor
-
support
for EAX, A3D, ForceFeedback, and optimization for Pentium
III chips
Here
are some in-game screenshots:
(Click on the pictures for a larger shot; be sure JavaScript
is enabled in your browser)

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