Developer: Maxis
Publisher: EA
Games
Reviewed by Kelly-Marie Dudley on 4/4/2003
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First
Impressions:
Long
before The Sims sold their way into the game player's hearts, little
known software developer Will Wright conceived a simple but addictive
city building game. Sim City became an instant classic and 14 years
later has spawned almost a dozen games in its image, improving the
graphics and interface but never deviating from the archetypal initial
concept. After a lukewarm reception for Sim City 3000 and the world's
obsession with The Sims, could Maxis resurrect their flagship title's
series? Cue Sim City 4.
Maxis have teased out the finest points of all their releases and
bundled them together into this highly addictive game. You're no
longer just the Mayor, you're now God as well. Those pesky Sims
have also weaseled their way in - you can move them into your city
and see how they cope in your virtual metropolis. But what do all
these new features mean for the player? Ultimate control…
Graphics:
When
you load the game, you could be forgiven for believing that you've
stumbled across another copy of The Sims. This game has adopted
the same round and now familiar interface - but with a lot more
flair. Few simulation games can be accused of being graphically
stunning. They usually forgo any bells and whistles in favor of
smoother game play. But Maxis have put a lot of effort into every
perfectly polished 3D rendered pixel of the Sim Nation. You can
see the children walking to school in the morning, 5 o'clock rush
hour traffic and even fireworks over your city as your citizens
celebrate your successes (or riots in the streets as they illustrate
your failures).
To help you appreciate the effort that's gone into this game,
the Camera Mode has been added. You can zoom in and take snapshots
of your beautiful creations from street level at both night and
day. This may seem a little extreme, but combined with the landscaping
tools of the God Mode, you'll be surprised how keen you are to
capture images of your creations.
All this graphical whimsy comes at a price - game play is slowed
down considerably. Despite running the game on a computer way
beyond the minimum requirements, as my city began to develop I
was forced to reduce the graphics settings to prevent my computer
from freezing.
Sound/Music:
Sadly,
the developers have missed the boat with the soundtrack to the
game. There's a constant background drone of elevator music whilst
you play the game (which is fortunately easy to switch off). Whilst
playing in God Mode, you are greeted with new age pan pipes music
to accompany your creation. Sound effects are considerably more
enjoyable. The essence of a real city is captured - you hear traffic,
disturbances, fires, people, animals and everything else. They're
a nice touch. Though you'll probably be much too involved in the
game play to notice these little touches.
Gameplay:
Most
gamers are quite familiar with the Sim City game's styling - zoning
areas for your Sims to develop into homes, stores and businesses.
You have to provide them with adequate police, fire, education
and medical services, as well as making sure they can get between
their zones with ease. Simple, eh? Not any more. The citizens
of Sim City 4 are truly demanding. This game gives you more control
over them than ever before. You enjoy a lot of control over how
everyone goes about their business - for example, not only do
you control the school's budget and how many teachers it has,
you can also control the school bus and how far it travels each
day. Every decision as mayor has a dozen or more consequences,
making the game play incredibly absorbing. Prepare to lose hours
of your life.
You no longer have to worry just about your city, but your neighbors
as well. Each city is part of a Sim Nation - linked by road, wire
and pipe to its neighbors (or not if you decide). This allows
players to strike up trade deals between towns to earn a little
extra cash and create co-dependent regions of suburbs, commercial
centers and vast industrial estates. The Sim Nation also includes
tutorials to teach you how to use the God and Mayor tools.
The 3-mode model is a big improvement. All cities begin in God
Mode, a chance for the most fastidious landscaper to build a graphical
masterpiece. Previous editions allowed you to raise and lower
terrain and add the odd tree but there's now advanced tools for
adding lush forests, sweeping gorges and mountain peaks (a perfect
site for the new volcano disaster). There is also the option to
add wildlife to your terrain although the herds of giraffes and
lions are yet to appear on my highways during rush hour. This
part of the game is not compulsory - it's possible to begin laying
city foundations straight away. Most of the action occurs in Mayor
Mode, when you begin building the foundations of your city. The
idea is to add zones according to the demands of the citizens,
with the gentle coaxing of your panel of computer generated advisors.
If you need something, your citizens won't hesitate to inform
you.
The building tools on previous editions of Sim City could often
be shaky and unreliable - spending a lot of money on a completely
useless structure was not uncommon. They run a lot smoother this
time, allowing you to curve roads around cliffs, build bridges
and lay pipes with minimal effort. My Sim Mode is little more
than a nice product tie in on behalf of the creators. It allows
you to move in Sims from your copy of the game to your city. They
live in one of your neighborhoods, drive on your roads and get
jobs at one of your businesses. It's nice to have a face for your
issues (they will rarely make themselves known unless something
is wrong) but don't bring much else to the game.
Enjoyment:
I
was smitten by this game. Sucked in by the stunning graphics and
the detail of control, I was up to the wee hours building my perfect
metropolis. It is incredibly rewarding to see your bank balance
going up and your mayor rating soaring. However, less experienced
sim players could some become frustrated with the complexity of
building and the instruction guide doesn't give much idea of successful
strategy. Eventually, constant bankrupt cities may persuade some
players to give up.
Multiplayer:
At
the time of review, there was no multiplayer option available
for this game. However, the Sim City 4 website (www.simcity4.com)
does mention that there will soon be the possibility of uploading
your city to a virtual Sim Nation online. With fast servers and
broadband connections, this could make for very interesting gaming
indeed…
Overall
Impression:
Not
a shelf emptier like The Sims, but another success from Will Wright
and Co. It is a complex and rewarding sim game which will hold
up well with veteran gamers. It's nice to see beautifully rendered
graphics in a game like this but I believe that the minimum system
requirements did not bear this in mind. As far as innovation goes,
it is the most realistic city builder that I have played to date.
You feel as though you have a city of people rather than zones.
Marketing
Efforts Towards Women:
With
a faceless and ageless mayor persona being assumed throughout
the game, we get very little hint of sexual orientation, though
'he' is often accused of sneaking off early for golf. Your panel
of advisors includes a female city planner and environmental advisor,
both who appear professional and opinionated. The only hint of
sexism appears in the campaigners of your city - women only seem
to crop up as old ladies seeking stairwell lighting or flustered
mothers unhappy with the school bus run, never issues like nuclear-free
zones, urban planning or security issues.
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