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Previewed by Atari
on 12/9/02
Article
Discussion Forum
Game
Overview
The world
of The Sims Online (TSO) started off without any establishments
or AI-controlled characters. It is up to the gamers to mold the
barren lands of these servers into cities. Each new character
starts off with modest amount of money and players are encouraged
to find roommates if they wish to build large homes. With a few
roommates, you can begin construction and purchase various appliances
and furniture that will help you become a better and richer Sim.
Unlike other
MMORPGs, this game is not centralized around killing monsters
to level. Characters must spend time learning new skills to increase
their earning potential. Some of the ways you can learn is by
reading books, solving problems on a chalkboard, playing chess,
working out, plucking at a guitar or even practicing speeches
in a mirror.
Although the
gameplay is usually passive, the environment is not. Teamwork
is essential if you want to get anywhere in this game. The rate
at which you learn goes up when other people are learning the
same skills in the same manner with you. On occasion, I was learning
eight times faster when I had a large study group going. As your
skills rise, you can use those skills to make more money and buy
better equipment for your establishment.
TSO is like
a chat server where each house is its own channel. Unlike Internet
Relay Chat (IRC), I can even talk to people in the game while
doing handstands! OK, so it's a virtual handstand (as if I could
pull off a real one). The neat part about it is that it adds a
whole new dimension when you can communicate with both words and
body language. If someone tries to kiss you in the game, responding
with a resounding vomit can convey your feelings better than words.
Broadcasted
messages appear as comic book style bubbles over a characters
head that vanish after a few seconds. You can also send instant
messages to people in other houses or leave mail for players who
are not currently logged into the server.
There is a
distinctive difference between the MMORPG and single player versions
of the game. In the single player Sims games, you had to control
the environment to make your Sim happy. You never told your Sim
to get food from the refrigerator. If your Sim was hungry and
a refrigerator was in the house, the Sim would go get some food
on his or her own. The MMORPG version gives you more direct control
over the characters. With this additional control comes the responsibility
to feed your Sim before they pass out. Thus there is an added
level of micromanagement in the MMORPG version.
Developer
Q&A and Screenshots >>
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