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Gran
Turismo 2 Review
Publisher: Sony Computer Entertainment America
PLAYSTATION
Reviewed by Ben Hopper
of GameCritics
4/14/00
Article
Discussion Forum
First Impressions:
Gran
Turismo 2 (GT2) is like a Holiday Inn -- it gives you more,
and more is better. It succeeds in making the original PlayStation
mega hit, Gran Turismo (GT) look obsolete, when in fact
the difference between the two is marginal. No drastic changes
have been made to the game's basic structure, there's just
more of everything: more cars, more tracks, more options,
more involved gameplay, more sounds and more music. GT2
succeeds because it's the complete package -- a more comprehensive
and ultimately more satisfying racing simulation than its
predecessor.
While
the first game relied on unparalleled realism and stellar
game play to carry it through, it was the "more" that kept
me coming back to GT2. This new version offers more than
500 licensed cars and a seemingly endless amount of races
in which to enter them. Rally racing is now represented
at the same level as the Grand Touring mode, adding a completely
new dimension to an already stacked deck. The game's developer,
Polyphony Digital, also did a smart thing by putting the
Arcade mode on a separate disk. The freed-up disk space
allows for an even more involved Simulation mode.
Graphics:
GT2's
graphics and sound are still impressive for PlayStation,
but they're almost identical to the original. In fact some
of the courses, like the night-time tracks, look a little
better in the original. The cars still sport reflective
surfaces, which give them a convincing metallic shine, but
the effect is false and doesn't accurately reflect a car's
surroundings. I realize that it's just a visual trick intended
to add to the realism, but it bothers me when cars go through
a tunnel and sunlight still bounces off their hoods.
Sound:
I
liked the range in engine noise for all of the cars. Each
car has a distinctive sound that matches their real-life
counterpart -- a very nice detail. Also, cool bands like
Garbage, Foo Fighters, Filter and Beck have been added to
the soundtrack, and for the most part, their songs are well
suited to the game's action. It's too bad that despite the
10 or so songs featured in the game, the same four songs
are recycled over and over again. I couldn't tell you how
many times I heard "Sex Type Thing" by Stone Temple Pilots
while playing GT2. I used to like that song, kind of.
Gameplay:
The
Simulation mode is what set GT apart from the rest of the
racing games, and it's the Simulation mode that benefits
the most from all the extra features in GT2. The basic set-up
is the same: You start the game with just enough cash (or
credits as they're called in the game) to buy a decent car,
preferably a used one, and you race it to win more money.
The better you finish in a race, the more money you earn.
Accumulating more money lets you buy better cars, which
in turn wins you more races, and more money, and so on.
GT2 makes this more appealing by giving you more choices.
The list of licensed car manufacturers is staggering, with
all the important names represented. A full compliment of
European and North American automakers balance the scales
that were once tipped in favor of the Asian sector. Big
names like Nissan and Honda now have heavy competition from
the likes of Volkswagen, Fiat and Ford. And while all of
those companies offer a great selection of used vehicles,
you can opt for a low-end, new car from one of the smaller
outfits like Suzuki or Daihaitsu. It's this freedom of choice
that makes playing GT2 such a pleasure.
The
races themselves are as varied as the selection of cars.
GT2 benefits from a more international flavor in its locations,
and the competition is adjusted accordingly. France, Italy,
Japan, Germany, Britain and the U.S. all have their own
unique tracks, and each country's contests feature exclusive
participation by their respective manufacturers. In America,
you'll go up against the likes of Ford, Chevrolet, and Dodge,
while Italy's races are dominated by Lancia and Alfa Romeo.
This arrangement works nicely in showing the different approaches
each country takes to auto racing, and the same idea is
also presented in the Event races. These are special manufacturer-sponsored
races which require ownership of a particular car. Want
a demonstration of Toyota's dedication to racing perfection?
Buy a Celica and enter it in the Celica Meeting. Or save
up the big bucks and buy an Integra or NSX to enter in Acura's
exclusive races. Among the many other racing circuits too
numerous to name here, is the Special Events category, where
cars are separated according to drivetrains, engine placement
or other differences, regardless of their producer. Believe
it or not, this doesn't even begin to describe the variety
of races offered in GT2.
The
big addition is the Rally racing mode, which puts a whole
new twist on things. You have to forget about all the skills
you perfected on the paved track because they don't apply
off-road. Although the experience isn't as thrilling as
it was in Sega Rally Championship, GT2's Rally mode is more
true to the actual sport. The feeling of driving over gravel
is uncanny. The developers didn't just throw this into the
mix to give you more to do. The Rally mode is as involved
as the standard GT mode, and demands just as much attention.
Outfitting
cars with high-performance parts plays a larger role in
GT2 thanks to the expanded race format. Races in the GT
circuit are now split up according to engine power. This
prevents a powerful car like the Mitsubishi 3000GT from
going up against a more modest racer like a Dodge Neon.
But you can maximize a car's potential within its class
by upgrading it with special modifications. For instance,
a Volkswagen Golf would normally fit in the middle of the
pack in the 197 horsepower (hp) and below class. But by
equipping it with racing alterations, a Golf can be made
into one of the dominant cars in the field. Or you can choose
to adjust a car for Rally racing, which requires a lot of
work (and a lot of money). No matter which route you choose,
spending money on a car is essential if you want to race
with the big boys, where the stakes are high.
What
I like about GT2 is how it almost overflows with racing
possibilities, but manages to do so without overwhelming
the uninitiated. The Arcade mode helps in this regard, but
the Simulation mode does a surprisingly good job in slowly
introducing beginners to the fundamentals of auto racing.
As in the original, a license is required before a car can
be entered in most of the races. There are more licenses
to acquire in GT2, each one representing a higher level
of competition, but they're a bit easier to obtain this
time around. The driver's tests have a better balanced diffulculty,
and each test prepares you for the next by gradually demanding
more skilled techniques. And if you have saved data from
GT, three of the tests in GT2 can be bypassed if you completed
them in first game.
Despite
everything GT2 has to offer, the game itself is remarkably
similar to the original GT. Its basic look and feel have
essentially remained unchanged, which isn't altogether bad
when you consider how good GT actually was. All the cars
are unique in how they handle, and must be driven according
to their strengths and weaknesses. The physics model is
very realistic. No other game emphasizes how real-life physics
affect an automobile more than GT2, and understanding this
concept is absolutely crucial to winning races. There are
still no crashes or car damage during races, which kind
of hurts this game's claim to ultra-realism. After all,
crashes come with the territory, and a realistic racing
simulator without crashes can't be very realistic can it?
Perhaps the task of assigning damage points and crash animations
to over 500 cars proved too daunting for the developers,
but it might have made the game too difficult anyway. GT2
already does a reasonable job of demanding perfection in
the heat of competition. Having to worry about damaging
a car that you've been sinking hard-earned credits into
would have dragged the game down.
Enjoyment:
There's no doubt that hardcore racing and
automotive fans will appreciate the high level of detail
in GT2. The degree of authenticity is simply unmatched.
But it's not perfect. There are a few things that bothered
me, and some of them affected the final score I gave this
game. For one, some of the cars' specs don't exactly jibe
with the real things. For instance, the Honda Civic is one
of the more prominent small cars featured in GT2. The new
Civic Sedan is listed as having 167 hp. While this may hold
true for the two-door Civic Si Coupe (a great car that isn't
even in the game), the standard LX Civic Sedan only has
106 hp -- the EX has 127. There are other inconsistencies
among the vehicles as well, like not being able to race
in BMW's popular Z3 roadster, while several other roadsters
are available from the other auto makers. And where's the
Volkswagen Jetta? Why are wimpy cars like the Ford Ka or
the Toyota Prius available when a speedy car like the Jetta
isn't? These are minor issues that aren't likely to be noticed
by the average gamer, but unfortunately the bugs that plagued
the early versions of GT2 (the version I played) are more
apparent. For some reason, Sony chose to release this game
before it was ready. As a result, more than a few problems
pop up during normal play. One of the more insignificant
is the $5,000 car wash -- which the developers forgot to
change from Japanese yen to American dollars. More considerable
snags occur when cars vanish from your garage without a
trace, or when the game doesn't record lap times and records.
According to Sony, only 98.2 percent of the game can be
completed due to "production problems." Subsequent versions
have supposedly made the necessary corrections, but the
early versions are still out there.
Multiplayer:
Two players
can race each other via split-screen in the Arcade mode,
but GT2 is best experienced through the single-player Simulation
mode. You can save the cars in your garage to a memory card
and see how they stack up against a friend's racing fleet,
but that's about as compelling as the two-player mode gets.
Overall Impression:
It's
too bad the buggy release had to blemish what is otherwise
a spectacular game. GT2 is still a racing simulation without
equal. It's not the breakthrough game the original was,
but it doesn't have to be. GT2 realizes the potential that
GT planted. Is more better? I think so.
Marketing Efforts Towards Women:
This
game isn't really targeted at a specific gender, since the
game lacks any kind of human element. The focus is strictly
mechanical. Males tend to get more worked up over the ins
and outs of automobiles, but GT2 doesn't restrict women
from getting the same enjoyment.
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Cheats, Hints and URLs:
In
the market for a great cheat book? We highly recommend Prima's
Official Strategy Guide. Usually ships within 24 hours.
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