
NINTENDO 64
Reviewed by Dale Weir of Gamecritics
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First
Impressions:
Tennis
hasn't been represented in a meaningful way on consoles beyond early
Pong variations that culminated with Nintendo's own Super Tennis
on the Super Nintendo -- hands down the best to ever be released
to the console public to date. Even with the powerful draw of its
mascots at its disposal, Nintendo turned to a developer most experienced
at making archaic sports accessible to the masses. That developer
is Camelot Software Planning, the company responsible for the famed
HotShots Golf series, and more recently, Mario Golf on the Nintendo
64. Mario Tennis is instantly approachable. The mascots sport unique
skills and they animate and handle without a hitch. It is amazing
how easily anyone can pick it up and go through the gaming modes
without hesitation. Graphics:
As
with Nintendo's other Multiplayer "party-games" such as Super
Smash Brothers, Mario Party and Mario Golf, the three-dimensional
characters are rendered with a low polygon count. This both serves
to maintain a cartoonish look that Nintendo so desires but also
prevents slowdown from showing its ugly face during frenzied four-player
action. Everything in that game looks like it was transplanted
from the Mario universe and as such, the backgrounds received
similar treatment leaving them somewhat simplistic. But as a whole,
the graphics are crisp and full of vibrant colors -- thus maintaining
a consistent, cartoony appearance sure to endear it to fans of
the Mario universe.
Sound/Music:
The
sounds in Mario Tennis are quite good though not especially mind-blowing.
The music is ripped right out of Mario universe and provides nice
background noise while playing. But it's the sound effects, mascot
vocalizations and announcer that steal the show. The announcer
in particular was a welcome change. Sure he was a bit loud and
prone to repeat himself, but he did so with great energy and what's
more, there was never a time when he wasn't on target with calls.
Everything seems to come together wonderfully to sell the fact
that you were in a heated tennis tournament with Mario and his
friends.
Gameplay:
As
per usual, the controls are simple, but deceptively so. The analog
stick controls character movement with the A-button handling normal
returns or serves and the B-button assigned to slices. Knowing
these simple commands is enough to allow even the most inexperienced
player some success in the game, but those who want to master
the game will need to branch out a bit more and learn the complexities
hidden beneath the surface. After some time, it is clear that
the direction and velocity a ball travels is influenced by the
direction my character was facing and the type of swing I put
behind the ball. To take things further, consider that by tapping
the A- then B-button in sequence results in a soft shot that falls
just in front of the net on the opposition's side whereas hitting
the B- then A- button will result in a high volley towards the
back of the court. Better still, holding down the swing buttons
results in a charged swing. This usually packs such a wallop that
it even makes a Venus Williams overhand look weak by comparison.
Unlike Venus's potent shot, the charged swing leaves my character
vulnerable while charging. If a crafty computer opponent or buddy
decides to shoot a slice to the opposite end of the court, there
isn't much I could do but cancel the charge with the Z-button
and give him a hand for besting me. Such a selection of shots
is just astonishing considering the actions are limited to two
buttons.
Nintendo is rather fortunate that its mascots possess such overly
competitive natures or it wouldn't have half the games in its
gaming library. As first seen in Super Mario Kart, Nintendo mascots
often spring to life, bringing his, her or its own peculiarities
to a playing field vying for mascot supremacy -- but when they
do, it only benefits the player. Each character comes with unique
and varying skills and attributes that -- quite coincidentally
-- fit the playing preference of every conceivable gamer. Short
players like Baby Luigi for example, are susceptible to the lob
shot, but are fleet of foot making it hard to get regular shots
past them; tall players like Waluigi (Luigi's new nemesis) use
their height to guard the net -- keeping players on their heels,
but are susceptible to the powerful attacks of behemoths like
Bowser, Wario or Donkey Kong Jr. The relative ease with which
these characters move about the screen, combined with the shot
selection, winds up making each character interchangeable. By
that I mean that the players are so well-balanced that you can
make play through the game with Bowser -- making use of his strengths
-- with success and then begin again with the more demure Daisy
enjoying equal success. Not since the aforementioned Super Mario
Kart have I had so much fun going through the same levels repeatedly
only using different characters each time. That's a testament
to the excellent gameplay.
There was a lot of personality crammed into the game as well.
Players celebrate or sulk after winning or losing matches by doing
amusing little dances or shouting for glee. When they screw up
it is equally funny to hear them display their displeasure. It
never gets old as far as I'm concerned and adds some life and
(excuse the pun) character to the characters. Camera angles are
thrown in generously to augment the playful arcade feel of the
game. Replays are "replayed" to dramatic effect by playing the
same winning shot again and again, but from different angles or
give a dramatic view of the ball sailing just out of the reach
of a diving opponent. These little touches add greatly to overall
air of fun that permeates the competition while not diminishing
the intense action in the least.
Enjoyment:
Mario
Tennis is great fun because it was such an approachable game.
Nintendo and Camelot clearly worked hard to develop a game that
even the newest of newbies could sit down with and have a handle
on within minutes. It also has a great deal of technique hidden
beneath to keep the older players coming back for more. It the
perfect game for anyone looking for a single- or multi-player
gaming fix.
Multiplayer:
Mario
Tennis comes with a wealth of other gaming modes for those who
will tire of the standard tennis matches. In addition to the single-player
tournament and exhibition modes, there are also doubles matches
for as many as four players to compete in. Ring modes are available
for those gamers content to hit balls through rings for points
-- not that I didn't enjoy myself while doing it. The Bowser Courts
are reminiscent of Mario Kart 64, where blocks are situated over
the net so that hitting one yields a power-up to be used at anytime
during the match. Naturally this includes the usual power-ups
such as bananas and lightning bolts, but dodging these hazards
and still landing a well-placed shot is made all the more difficult
since the court itself is rocked back and forth on a pulley system.
The final mode is the Piranha Challenge. It is a solo tennis-practice
with a twist. Here three piranha shoot balls at you from the other
side of the net and your goal is to send them back past a computer
controlled opponent. The more balls get by it, the more points
you score. These modes lack lasting appeal, but do offer a mild
diversion from the action -- in my case I was content to stick
to the standard modes for my amusement.
Overall
Impression:
Every
review I do of a Nintendo game is a battle. I have to consciously
resist writing phrases like "deceptively simple gameplay at its
finest," "fun for the whole family" and other terms taken right
off a Peter Main press release. The sad part is that it can't
be helped because they are the perfect descriptions of a game
like Mario Tennis. Camelot and Nintendo combined to create an
engaging game that will reach out from the most rank amateur to
the tennis pro, and offer them both something to sink their teeth
into. A larger selection of characters and longer tournaments
would have added greatly to the experience, but as is, Mario Tennis
is a keeper.
Marketing
Efforts Towards Women:
As
with all of Nintendo's mascot games, this s a purely ambiguous
release. There is no sexist content in the game and it is aimed
squarely at the families that play games together. Mario Tennis
is safe and not intimidating what so ever so anyone can approach
it and pick it up within minutes.
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