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Star
Wars Episode I: Pod Racer
Produced by: LucasArts Entertainment
Reviewed by: Loveleigh
7/18/99
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Discussion Forum
First Impressions:
Next
to the lightsaber duels of Darth Maul and Obi-Wan Kenobi,
the Podracing sequence of Star Wars: Episode I The Phantom
Menace was the most exciting and hair-raising action in
the movie. Racer takes that area of the movie and places
it into a simulation format for the rest of us to enjoy!
Although there are five pods to initially choose from, everyone
I know, myself included, HAD to try Anakin Skywalker's pod
first! You're first test of skill will be the Boonta Training
Course, which is to remind you of the Boonta Eve race in
the movie. It is here that you will get an easy taste of
what to expect.
Graphics:
Much
like the LucasArts reputation, the games look wonderful.
The 3D rendering is good and fairly realistic. There were
times when I couldn't help but raise in my chair, lean left
or right because I FELT like I was actually IN the pod myself!
Sound:
This
game uses a few of the more up-tempo compositions from the
Soundtrack. John Williams has always been a favorite of
mine and hearing the theme that was played during the famous
duels just keeps me on my toes when I was racing. The music
has such a brilliant range that it should ROCK on a surround
sound system. This game also used the same actors from the
movie, (Jake Lloyd as Anakin Skywalker and Andy Secombe
as Watto,) as voice talent. This gave the game some continuity.
Gameplay:
Whether
you've seen the movie or not, this is much like any racing
game. The goal is to WIN the race. You can play the tracks
individually…but playing the Tournament is a good way to
gain skill as you progress. As you complete more races,
additional pods are added to your lineup when you come in
first place. Plus, you can make modifications to your pods
by buying parts and upgrades with your winnings from the
various races. To progress to the next track in a tournament,
you must finish 4th or better. So, if you are in it for
the money, and it's not looking good, you might consider
restarting your race and trying again. I say this because
once you've completed a race, you can try again for a better
position or to unlock a pod, but you CANNOT gain lost prize
monies.
Enjoyment:
When
I wasn't frustrated by a track that was overly difficult,
I was having a blast. Unlike racing games where you are
driving an oval track, these tracks have jumps, ice, water,
Tusken Raiders shooting at you, not to mention Sebulba just
waiting to knock you off course to better his position.
The various race venues have a good variety of terrain and
obstacles to help keep a good pod-pilot in tune with the
Force.
Multiplayer:
This
was something I tried almost immediately. My brother and
I played for a few hours on the various tracks. This was
a good way to test skill versus the limitations of the individual
pods. Racer will allow up to 8 players in a LAN setup, with
each contestant needing to have Racer installed and the
CD present. The manual doesn't offer much assistance in
the way of multiplayer and it's options. It instead refers
you to the readme file for detailed instructions.
Overall Impression:
This
is one of those few games that even after you finish ALL
of the tracks, you still want to come back and play this
game from time to time. Unlike a game with a storyline,
this game can stand alone for the occasional need for speed!
There are also some benefits to completing Racer with all
First placings. When you do, you not only get ALL of the
pods available (23 in total), but you can now play the same
tracks again, but this time, they are the mirrored image!
Another great aspect of the game is the use of a Force Feedback
joystick. It really makes the game more enjoyable, not to
mention help you as a pilot, realize that you are having
engine problems that need immediate repair. This is something
that your gages don't tell you until it's too late. Also,
with the Force Feedback joystick, you can FEEL the differences
between the pods in the way that they handle.
Marketing Efforts Towards Women:
I
can't say that they were thinking of women specifically
when they designed this game. There wasn't anything that
attracted me to this game other than the Star Wars theme
and the thrill of playing a racing-type game.
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