PLAYSTATION/DREAMCAST/GAMEBOYCOLOR/NINTENDO
Review by Dale Weir of GameCritics.com
on 7/21/00
Article
Discussion Forum
First
Impressions:
To
watch any of the skateboarding commercials these days, you'd think
that skateboarding was as illegal and immoral as highway drag racing.
They all follow the same recipe -- ending with skateboarders being
chased away by the police or some sort of authority figure from
wherever they were trying to indulge in their sport (with a few
shots of disapproving elderly bystanders for that added touch).
These commercials and advertisements are probably a true representation
of the stigma the sport faces in mainstream America. Yet in the
highest form of irony, the increased frequency and penetration of
these commercials into mainstream TV is telling of the growth the
sport is enjoying. Much of it has to do with the popularity explosion
that Extreme Sports has enjoyed recently and the fact that skateboarding
is lumped into this category. So understandably, it didn't take
long for a videogame publisher, Activision, to jump to the forefront
and take advantage of this surge. The result was a promising skateboarding
title named Tony Hawk's Pro Skater (Tony Hawk's) released on the
PlayStation. It was so good that it spawned a port on the Nintendo
64, Sega Dreamcast and PC while a sequel waits in the wings. Obviously
the game struck a cord with skateboarding fans and gamers alike,
but you have to take my word for it when I say that the game is
just that good.
Graphics:
A
key factor in the success of this title has to be the game's robust
graphics engine. In fact, it is one of the most solid game engines
you'll see on any console system. In layman's terms, Tony Hawk's
uses an over-the-shoulder perspective, but anyone with videogame
experience can attest to the frustration experienced at the hands
of the faulty camera systems that come with these types of games.
Could Neversoft manage to correct this with the fast pace and
kinetic nature of skateboarding? The answer is a resounding yes!
To my amazement, whether jumping off handrails or into and out
of empty swimming pools and leaping off ramps, the camera followed
the action flawlessly. It pulls away and zooms in at exactly the
right time to offer the best view (that was also the most dramatic).
The essence of skateboarding, the improvisational, is handled
fabulously here. From the word "go," transitioning from a handrail
to an ollie into a "wall walk," is done with unbelievable smoothness.
Neversoft should be commended for such a feat.
There are some parts of the game that I take issue with. For one
thing, being that the Dreamcast version is essentially a straight
port of the PlayStation version, the only difference between the
two games are the graphics. Thanks to the Dreamcast's graphical
processing might, Tony Hawk's can be seen in high resolution (640
by 480), but in the process, the PlaySation's low-resolution textures
were reused. It's most apparent in the backgrounds of the courses
as they retain a grainy quality to them. It's not a major gripe,
but I was a bit disappointed to see there wasn't more improvement
in this area.
Sound/Music:
Cramming
Tony Hawk's with heavy metal tracks the likes of Dead Kennedys
and Primus was a stroke of genius as they fit the atmosphere of
the game perfectly. However, as I found out with Sega's Crazy
Taxi, if you're going to use music of real-life bands for your
game, then you had better get a ton of it. After about the third
or fourth hour, I was tired of hearing every song darn-near every
song available.
Gameplay:
For
the uninitiated, the premise is simple: You take the role of one
of six/eight professional skaters (including the living-legend,
Tony Hawk) through a career mode in the hopes of being proclaimed
the best skater in the world. Each comes with his or her own strengths
and weaknesses, as well as their own particular skating style.
And as far as the rules go, they are quite equally simplistic:
Perform a trick almost anywhere in the courses available -- while
not falling down in the process -- and you'll be rewarded with
points. Naturally you earn more points depending on how many tricks
you pull off, and the more difficult and creative the tricks you
string together, the better your overall score will be. But before
you cringe at the thought of having to learn all sorts of crazy
button combinations in order to get anywhere in the game, I have
to tell you that there is simply nothing to worry about.
All the motion-capture work done with Tony Hawk; detailed recreation
of real world tracks and true-to-life skateboarding atmosphere
poured into the game notwithstanding, Tony Hawk's is one of the
most approachable videogames I have come across in some time.
Literally, within minutes I was handling myself well enough to
actually pull off a trick or two before falling flat on my face
in a bloody mess (hey, even the best of us take a tumble or two).
That's because the button configuration is incredibly simple while
hiding the complex maneuvers it avails to you. The simple tricks,
like "Ollies" (hopping in the air with the skateboard) and "Grinding"
(sliding along the edge of almost any angular surface -- most
likely handrails), are pulled off with a simple tap of the button.
If I wanted to get a little fancy, all I needed to do was tap
another face button and I scored more points as a result. Much
to my surprise, the more complicated tricks -- for example, those
performed along ramps and pipes -- were pulled off with similar
ease.
Another positive for Tony Hawk's is its open-ended quality. To
get past each stage requires the meeting of certain parameters
for the previous stage. It usually entails five standard things,
one of which is finding and collecting the letters of the word
SKATE that are scattered around the courses. In true design sense,
it isn't immediately necessary that this be done in order to progress,
but in order to master the game, such objectives like this must
be met. And Tony Hawk's allows you the opportunity to come back
at your leisure and try to meet these criteria. As an additional
benefit to meeting these objectives, is the possibility of unlocking
secrets. Finding video tape icons hidden in the courses offers
more of a challenge and are met only after some practice and sharpening
of your skills. Once they are found however, they can unlock new
decks (skateboards) for a specific skater and new courses.
Enjoyment:
Tony
Hawk's was totally enjoyable even by someone like me who never
took more than a passing interest in the sport. After an hour's
worth of practice, I was handling my 'board like a pro. If there
is an issue I take with the game, it's the repetitiveness of the
stages. Even though the stages could vary greatly in location
and "personality," progressing past them required the same five
basic steps, and after a few hours of playing time, it could all
feel a bit redundant.
Multiplayer:
Neversoft
included other modes to increase the gameplay. There is a Free
Skate mode that allows you to skate on any track -- perfecting
certain tricks and setting records for most points accumulated,
as well as a time-limited test where you have to score the most
points in under two minutes. But what is intringent to the skateboarding
mentality is competition and "one-upping" your friends with outrageous
stunts and tricks, and Neversoft didn't disappoint with its two-player
mode. Three modes are offered here, but the best of the bunch
has to be the Trick Attack. It's essentially a two-minute free-for-all
where you take on a buddy and outshine him with all sorts of tricks
before time runs out. Given the ease of controls and the handling
of the skaters, it's a snap to put on a show for bragging rights.
The other two, Graffiti (do a trick on an area and it is tagged
with you skater's color) and HORSE were fun, but they didn't have
the frenetic pace of the other modes and got old pretty quickly.
Overall
Impression:
All
in all, I had a blast playing Tony Hawk's. It was so easy to get
into that I was almost fooled into thinking the real-life sport
could be that easy. The few negatives I mentioned were not that
big a deal. In fact, the graphical and aural issues I had may
only annoy hardcore gamers who own every version of the game,
and the repetitiveness may bother someone who is new to the sport
to begin with. Still, they are there, but are dwarfed by the excellent
gameplay and craftsmanship this game has. It's an excellent title
all around.
Marketing
Efforts Towards Women:
(This
section written by Atari)
Although the cover and marketing of the game pretty much revolves
around Tony Hawk, another character in the game may be catching
a few eyes as well: Elissa
Steamer. You probably wouldn't know she was in the game unless
you actually play it, and after I played the game, I found myself
curious about who she was. Further speculation about her came up
on our general
messageboard, so I decided to investigate. What I found was
a slew of websites and organizations run by some super-dedicated
women skateboarders, who are trying to show other females that skateboarding
is not just a male sport. I was amazed by some of these women's
stories and what they have had to endure by following their passion
for skateboarding. So, while Tony Hawk's Pro Skater may not have
been marketed to females, I wouldn't be surprised if Elissa Steamer's
character made some gamers take pause and explore the female skateboarding
scene as I did.
Links:
- Females are shredded up the street and vert courses at the
now international All
Girl Skate Jam.
- Milk
and Honey Magazine - keeping the female athletes updated
on snowboarding, surfing, and skating scenes.
- Skater
Girls - dedicated to girls who skateboard.
- Chicksticks
- Selling gear for women who surf, skateboard, and snowboard.
They also have some very interesting articles such as the
one about Lauren
Perkins, 11 year old skateboarder extraordinaire.
- Women
in Skateboarding essay showing some of the issues some
women skateboarders have to deal in the skater scene.
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