PLAYSTATION/GBC/WINDOWS/DREAMCAST
Publisher: Activision
By Dale Weir of GameCritics on 12/7/00
Article
Discussion Forum
First
Impressions:
The
original Tony Hawk's Pro Skater arrived
on the scene and did the impossible. Not only did it bring skateboarding
to the videogame masses, but it also did so with such proficiency
that it immediately became the industry standard -- a standard as
yet unmatched by its competitors. One ancillary side effect that
has not been lost on Activision or Neversoft, is that it helped
legitimize the sport in the eyes of many and became a full-fledged
sports title as well. As such, Tony Hawk's Pro Skater 2 comes packed
with new players, improved stat tracking, a more involving career
mode as well as new features that true fans of the sport have been
asking for since the release of the original. However, although
the final product is an improvement, those like me looking for something
really new may be a little disappointed. Graphics:
Tony's
Hawk Pro Skater 2 sports an updated graphics engine. The landscapes
are much more varied compared to the original. The textures are
cleaner and far more pleasing to the eye. Thankfully, more care
was taken while rendering each skater improving their appearance,
while advancements in the character animations add to the game's
authenticity.
Sound/Music:
One
of the strong points in all iterations of Tony Hawk's Pro Skater
was the high quality sound track. Neversoft made a point of going
out and licensing music from real-life bands to further legitimize
the game. The result was one of the better listening experiences
in a sports game. This time around, the catalog of bands have
been updated (and increased) so its now possible to hear tunes
ranging from such diverse groups as Anthrax and Fu Manchi to Chuck
D and Naughty by Nature.
Gameplay:
Tony
Hawk's Pro Skater 2 picks up right where its predecessor left
off. The goal is still to take a skater through a series of stages
-- completing sundry tasks in each in order to advance to later
stages. These tasks run the gamut from collecting the five letters
of the word "skate," to besting a predetermined high score, to
finding mysteriously hidden tapes. There are even competitions
thrown into the mix as a way for players to show off their skills
and advance further. And it's all made easy thanks to Neversoft's
control scheme -- that is still ingenious to this day -- which
allows for all manner of stunts and tricks to be performed almost
anywhere in the sprawling 3-D stages.
The major difference with this sequel is that there is simply
more to see and more to do. Instead of six skaters, there are
now 13 to choose from and the number of tasks that need to be
completed on each stage have jumped from five to 10. Once in the
game though, I was pleased to find that the arsenal of moves at
my disposal had increased manifold. I was already amazed by what
I could do in the original game, but Tony Hawk's Pro Skater 2
takes things to a new level. It's now possible to perform nollies
and all manner or grinds that only a true skateboarding fan could
appreciate, but once again they are easily pulled off almost anywhere
in the game. One move in particular, the aptly named "maneuver,"
which simply means raising up on the back and front wheels, can
act as a link between tricks. This instantly allows for longer
and more complex tricks, and providing I didn't fall flat on my
face, the results are sensational stunts and spectacularly high
point totals.
Speaking of points, it is refreshing to see Neversoft take away
some of the emphasis on point totals in favor of money accruement.
The problem for me in the first game was that points were the
only way to measure success, and for that matter, there was no
change in the skater at any time. With this new system, each performance
in a stage is rewarded with a certain amount of money. This money
can then be used to purchase better stats and tricks as well as
equipment. This, in addition to the unlimited ability to perform
so many numerous tricks and stunts, make the game a more engaging
undertaking.
The new features that have been amassing the most positive response
from critics and the public alike are the create-a-player mode
and improved levels. As create-a-player modes go, this one is
a keeper. Although a career mode is available, only having the
ability to play as one of nine pros can feel confining (and boring
for that matter). To remedy this, the create-a-player allows for
a fair deal of customization where you can personalize the skater
right from the beginning and focus his or her skills depending
on what your particular playing style is. This, compounded by
the new money system, adds new levels of player involvement that
was sorely lacking in the original.
Neversoft clearly worked hard to improve on the versatile Tony
Hawk engine this time around, and the reward is in the level design.
Each stage is bustling with activity with new areas to be unlocked
through exploration and experimentation. In the first stage, for
example, which is an abandoned airplane hanger, performing a grind
along the blades of the helicopter causes it to lift off into
the air crashing through the roof. To even get to that part of
the stage I had to crash through the huge windows along one of
the walls. But once the chopper is gone, a door opens up revealing
an external area to skate in. The other stages are equally diverse.
I was never happier than to see that New York is finally represented
in the Tony Hawk world.
Enjoyment:
As
unique as these stages may be, there is still the chance that
boredom will set in as the game progresses. In fact, it is inevitable
and that is where the level editor comes into play. In true Tony
Hawk's Pro Skater fashion, the editor is extremely versatile while
maintaining a level of ease that even a beginner will have an
easy time with it. As soon as I started using it, I felt right
at home, and I was creating new levels to fit my particular tastes.
The selection is impressive, loaded with varieties of "funboxes"
of diverse shapes and sizes, so -- not to sound like some sort
of Pollyanna -- you're only limited by your imagination. An added
bonus is that there are pre-made tracks available that can be
revised to your liking. It's the perfect system to allow those
who can't get enough of the skating to always have new tracks
to race along as they tire of the others. This, as well as the
create-a-player features, adds greatly to the enjoyment of the
game.
Multiplayer:
At
the very center of skateboarding is "one-upping" the competition
or in this case your friends with progressively outrageous stunts
and tricks. It was certainly an appeal with its predecessor and
it still has an appeal with this sequel. The modes include the
Trick Attack, Graffiti, HORSE and the newly added Tag Mode and
up to eight players can take turns skating heats in the competition
levels of the game. This time around, the multiplayer mode benefits
from the option of competing with your customized skaters and
on the player-created tracks. This adds immensely to whatever
"friendly" competition you take part in.
Overall
Impression:
I
have to admit that the additions to the game are commendable.
They add some variety and enhance an already enjoyable gaming
experience. However, this doesn't mean the game is monumentally
better in the long run. With so much added to the game in the
form of new moves and level objectives, the game takes on the
feeling of a Tony Hawk's Pro Skater 1.5. The objectives are essentially
unchanged, which entail performing tricks, searching for items
and repeating the process all over again on each progressing stage.
It's also hard for me to forget that it was only four months ago
that I was playing the original Tony Hawk's Pro Skater. As much
fun as that game was, playing a sequel this soon that calls for
more of the same, quickly becomes repetitive. The added moves
and game personalization do help to a degree, but unless you are
the most die-hard skating fan, any effects could be fleeting.
Marketing
Efforts Towards Women:
In
addition to the myriad of features and objectives tossed into
the game, the number of skaters is boosted to 13. However, there
is still only one female skater to select in the game, Elissa
Steamer. Anyone who played the original will remember that she
was also the only female then as well. Aside from Elissa though,
the create-a-player mode seems to be the only route to seeing
a female skating in the world of Tony Hawk.
About
GameCritics:
WomenGamers.Com
has partnered with GameCritics.Com,
the "Siskel and Ebert" of game reviews. This multicultural
team has 3 years of experience in writing reviews for all
genres of games and most platforms. Our collaboration will
provide our readers with a broader perspective and more value-added
content with the objective of giving you, our readers, greater
purchasing decision power. |