
Published by Microsoft
Reviewed by iceVic
on 9/26/00
Article
Discussion Forum
First
Impressions:
To
whom would you pledge your allegiance?
Story: In the near future, humanity has launched itself into
vast space after the destruction of Earth, during which an asteroid
set off from deep space mining-facilities missed its lunar catching-station
and plunged into the Pacific Ocean. Soon the surviving factions
began to battle for resources and territories. The remnants of U.N.
space peacekeeping force formed the Iron Coalition and struggled
to bring order to all human beings and destruction to all opposing
factions. The Giga-Corp, on the other hand, is a mega corporation
that survived the earth's destruction; it too has a goal, to annex
the rest of humanity under its corporate banner. It has spawned
another faction, The Bios, to life. The Bios is a group of genetic
engineered human beings who have superior space living abilities
than the other factions. Soon after Allegiance's release, two new
factions are added: the anarchist Belters, who take pride in their
"junkyard armada" and the religious alien faction, the Rixian Unity.
Players can pledge their allegiance to any of these factions, from
the military style Iron Coalition to the privateer life with the
Belters.
Learning Curve: Allegiance is a complex game. First, there
are quite a number of ships for players to pilot. Each of these
ships handles differently, has different weaponry, stealth rating,
and special functions. Each ship type has a role on the battlefield,
and some of them are not mentioned in the tutorial, such as laying
probes or creating minefields.
Graphics:
An
engine that functions: Allegiance is a beautiful game. The
ships all have a sleek look to them and the colored lighting appears
accurately with weapon firing and signal lights. More importantly,
Allegiance's graphic engine is designed to handle large area combat
without losing frame rate or causing slowdowns. With dozens of
players and stationary objects on the same screen, Allegiance
still runs smoothly. It is indeed designed with functionality
in mind. The game's wormholes look especially good and life-like.
Whirlpoolesque and slowly revolving, players who enter it will
be treated with a "warping effect" like in Star Trek, very engaging.
Colorful feat: Even though Allegiance has a fictional setting,
most of its storyline and side stories are seriously constructed.
But in the actual world of Allegiance, many ships are too brightly
colored and that takes a bit of seriousness out of the gameplay.
Maybe that is what intended by the developers, but I find it contrasting
with the game's setting.
Sound/Music:
Allegiance's
sound effects are good and functional, but not too impressive.
Weapon fire can be accurately reflected by positional-capable
sound systems, but I find most of them too generic. Energy weapons
have their generic sound found in many games, and ammo based weapons
too are suffering from the over-used "auto cannon" sound. Compare
to Freespace 2's sound effects, Allegiance is just average.
Allegiance's music is CD-based and in menu only, so playing music
will have the CD playing forever and cause minor "pauses" when
a track has to be repeated. During the game, the music won't be
available. Even though players can only hear the music in game
menus, it is still appropriately done and fits the theme.
Gameplay:
C&C
in Space
Game Basics: Allegiance is a Command and Conquer-type
strategy game set in space. There would be a commander to oversee
the entire operation for each team from a top down view of the
entire battlefield, and players can get into scouts to reveal
enemy ships and activities in first person ship view. More importantly,
each game map consists a net of connected systems that can be
traveled to via space wormholes called alephs. When the game starts,
each team finds itself in its home system. By traveling through
the alephs, more systems are revealed, and eventually that leads
to the discovery and engagement of the two teams.
For each system, there are different types of asteroids that can
be harvested or have structures built upon them. By harvesting
the resource rich Helium3 asteroids using AI controlled miners,
a commander can accumulate credits to build space stations or
shipyards on other asteroids. At the beginning of the each game,
"scout" is the only ship type available, but by constructing
different space stations or research facilities, a commander can
advance on the technology tree to discover more powerful crafts
and weapons for players to use. Different winning conditions can
be set for territorial control, financial domination, or clear-cut
total destruction of the opposing team.
Mayday! I am lagged: Server-side lag is another issue that
happened more often in the free zone than the Allegiance Zone.
Sometimes the server's signals seem to be way delayed so that
none of the players can play the game properly. Players might
find themselves back to the location where they were minutes ago,
only to realize their recent progress were only client-sided.
Thankfully, this doesn't happen too often.
Enjoyment:
In
order for a player to enjoy Allegiance, that player should have
a good connection to the Internet since it is a multiplayer-only
game. Players with noisy phone lines would experience lag (pauses
during gameplay because of interrupts during data transmission)
on in the game and that can bring some not so enjoyable experiences.
Before buying this game, gamers should play some other free multiplayer
action games to see if their line is clear of line noise caused
lag. If there is line noise, contact the local phone company to
have the problem checked (FCC require phone companies to maintain
a certain level of line quality for their customers).
On the other hand, other player's dedication to their team can
affect the total enjoyment. Incompetent commanders sometimes can
leave the field pilots without good advice or guidance; team members
might disobey order to reinforce a heated engagement. But if playing
with a group of responsible and experienced players, very rewarding
gaming experiences can be enjoyed and much fun and joy can be
found within. Memorable moments such as a skillful bomber turret
gunner who shot down multiple enemy crafts while the pilot perform
tricky maneuvers to ensure a successful bombing run, or crew of
a cruiser yell out "YEEE HAH" after winning a head to head gunnery
engagement against an enemy capital ship are all priceless. Group
efforts can be felt and cherished during the playing of Allegiance.
Also, pilot interaction is not as much compare to other online
only games such as Everquest, since Allegiance is solely a mission
based action game and it is no different than other online action
games. So if players want to enjoy relaxing social meetings, this
game is not for you.
Bottom line: game enjoyment depends on the people who play
the game and the quality of players' Internet connection, and
action fans would certainly enjoy it.
Multiplayer:
Teamwork:
Allegiance is truly a team-oriented multiplayer game. Seasoned
team members would fly in different types of ships in groups to
enhance their survivability and firepower. In many games there
are fake offensive and flanking maneuvers, all put together by
good teamwork and a competent commander. Simple voice message
can be triggered by short key commands or be typed to designated
recipients (to the entire capital ship where the player is commanding
a turret, to that player's team, system where located, or to all
players). Bombers and capital ships have multiple turret mounts
that can let players control them to fend off multiple targets
and let the pilot concentrate on flying. Also, winning and losing
is highly dependent on the commander's ability to unify a loose
line of pilots into an assault spearhead, as that person is the
sole overseer that can view the entire map with C&C style top
down view and assign players to perform duties with simple point
and click interface. With incompetent commanders team members
would certainly fight by their own instincts like a pack of loose
cannons, but a good commander can pull off multi-front assault
via different wormhole entries and calculated ambushes by giving
field pilots more direct orders. Taking part in a well-organized
assault is certainly enjoyable.
Special Note: Allegiance is multiplayer only, as its single-player
portion only consists of training tutorials.
Overall
Impression:
Allegiance
to whom: Allegiance is a fine game indeed, it is a social
experience and can be fun for hours or just minutes in short games.
But by creating a good gaming environment and team interactivity,
the factions which team members must pledge allegiance to are
too similar and are outshined by the bond between field pilots
and the commander. Most of the time, players experience the feeling
of pledging allegiance to none of the factions but fighting for
the team's immediate commander.
The maps where the conflicts take part are randomly generated
and too self contained. There are only asteroid rocks, wormholes,
and vast space. There isn't any planets or civilian territories
to enhance the feeling of fighting for any factions or a larger
conflict on the background. This empty feeling exists even on
the Allegiance zone, where scripted events are launched constantly.
They too have a "self-contained" feel and are like individual
tournaments instead of part of a larger conflict.
Notes: Allegiance's enjoyment highly depends on the Internet
connection players have. A 56k with minimum line noise can perform
just as well for a player as a cable modem. Also, this is a space
strategy multiplayer game, and a good commander is essential to
one's enjoyment.
Marketing
Efforts Towards Women:
Allegiance's
marketing effort has been neutral toward both men and women. In
many of the game's advertisements, ships are presented in space
combat with faceless pilots. In fact there is few pilots shown
in the game other than the spacecrafts they fly. (see top graphic
to the right) Interestingly, I found a number of female players
playing Allegiance (or a number of male players playing under
female names and voices) online. Basically, Allegiance is a game
that markets itself toward the general space-opera audience, who
want to become wing commanders themselves.
Cheats, Hints & URLs:
Note: for more information, check out www.planetallegiance.com
and Allegiance's official site, www.microsoft.com/games/allegiance/home.htm.
|