
America: No Peace Beyond The Line
Developer/Publisher: Data
Becker
Reviewed by KaCee
on 4/17/01
Article
Discussion Forum
First
Impressions:
I was
concerned right off the bat that this game would be not
just politically incorrect (which I can handle, depending
on the degree), but actually racist. I also thought initially
that the game was made in the US, and worried that it would
take flag-waving to an unappealing level.
In
looking up the game requirements for this review (which
are not printed in the manual, nor are they on the web site),
I learned that the game wasn't made in the US at all: Data
Becker is actually a German company. This may explain some
of the less-than-politically-correct elements. Not that
Germans are less PC, but things that are known to be touchy
issues in North America might not be part of the cultural
interpretation of "Cowboys and Indians" elsewhere in the
world.
Indeed,
America is pretty much a game of Cowboys and Indians
with Mexicans and outlaws thrown in for good measure. Set
in the 1800s, it includes modified versions of battles such
as Custer's Last Stand and the Alamo. It's not PC, but I
found the racial elements to be in an area that was gray
enough to make it hard to label "racist." Hot-button words
like "redskin," "paleface," and "gringo" are used, both
in game play and in the mission briefings. For example:
"Go kill all the nasty lying palefaces;" "Let's hunt down
the redskins;" "Don't trust the gringos," etc.). The word
squaw is also used, which some people find offensive. Although
the word has origins in several native languages, it came
to be used as a derisive term for native women, taking on
a meaning closer to that of an expletive for female genitalia.
However, some native women have reclaimed the word with
pride, so it may not be considered offensive any more. Nevertheless,
it is definitely a potentially inflammatory word, and had
the creators been North American they might have been sufficiently
aware of that to avoid use of the term.
Looking
deeper into the game, I noticed other potentially racist
elements. For example, all of the outlaws (even Billy the
Kid and Jesse James) have Mexican accents, even though the
mission briefings are read in a Southern accent. The only
black people in the entire game are outlaws. Granted, one
wouldn't expect black natives, but not all Mexicans were
Hispanic, and certainly not all US settlers were white.
Natives are referred to as being unable to keep their hands
off liquor. The US narrator frequently admits that he knows
the land belongs to the Mexicans or the natives, but he
doesn't care, "because we were young American men and believed
the land belonged to whoever [sic] used it." He also uses
the phrase "Might is right."
Are
these elements racist? Hard to say, and I'm sure everyone
will have a different opinion. It all irked me sufficiently
that I wouldn't want to have paid money for this game, even
if it had been a great game otherwise. (WomenGamers' staff
sent me the game after they received it for review.)
The
problem is that this is not a great game. It looks very
much like Microsoft's Age of Empires, both in its
characterization and in graphic detailing. But I've played
the much older AoE, and America is a pretty poor substitute.
It crawls and skips at crucial times. It has errors and
requires a patch to even play properly. It has really annoying
sound. The game controls are nothing short of pathetic.
While
the flag-waving ended up not being as bad as I had feared,
I ended up so frustrated with this game that, after playing
out the native scenarios, I used cheats to go through the
mission briefings because I just couldn't stand playing
it any more. I played the other races just enough to get
a feel for each one, and to look for problems.
Graphics:
The
graphics look okay for most of the game. As I said before,
they look a lot like Age of Empires. Unfortunately, the
game can get quite annoying when your people stand clustered
in a group (as they are wont to do), no matter how often
you tell them to stand in formation. In fact, using formations
is a major pain, because every time you click to move them,
they reassemble. This means that during battles, they're
busier wandering around in circles than actually fighting
the guy that's shooting them to pieces.
When
lots of units are standing around together, trying to select
just one is very difficult. Trying to select a specific
one can be impossible, especially if you're trying to select
a person standing in the midst of many horses. And it doesn't
always work to make the units move out of your way. Firstly,
selecting the units you want to move out of the way can
be just as hard. Secondly, even if you have no formation
selected, units will often move of their own accord to stand
where you've just cleared others. Add these problems to
the expected mayhem of battle, and consider yourself dead.
The
terrain is fairly standard for games of this kind. Although
it is nice (and logical) that some units on foot can go
through forests, this too has its problems. Not all forests
can be passed through, and there's often little to distinguish
which ones your units can traverse and which ones they can't.
You may count on a forest beside your camp acting as a wall,
just to be attacked through it. Likewise, you may try to
send your units sneaking through a forest, only to watch
them get halfway and then stop. And when they stop, they're
stuck. You have to select them one by one, in the right
order (which is difficult, as stated above), and wiggle
them out. The game designers should have gone one way or
the other with passable forests to avoid these issues.
The
introductory and final movies for each scenario, as well
as the introduction to the game, are rather poorly done
compared to those found in other current games. They're
of a quality I would have expected in the early to mid 1990s.
They're grainy, movement is unnatural, figures are poorly
drawn, and faces are missing for the most part. The people
look like tin figures. For all of that, the movies don't
show much, and are pretty much pointless.
Parents
should be warned that although the game is rated E for everyone,
and there is a low incidence of visible violence beyond
little people that fall down and disappear when shot, the
Outlaws' main building has two bodies hanging rather graphically
from it. They swing back and forth constantly in their nooses,
which is a bit distracting; I kept thinking something was
sneaking up on me when the corner of my eye would catch
moving figures.
Sound/Music:
While
the music is okay (though fairly mundane), some of the other
sounds of America are really annoying. If you're clicking
on a lot of units (and remember, you have to do this constantly
because you can never click the right one the first time!),
you have to hear their same one-liners over and over again.
Some of their little statements are grating on the ears,
while others are just lame. I started to feel bad for my
husband (who was in the same room), because the lines were
repeated several hundred times an hour as I played. I'm
not exaggerating.
Native
swimmers make splash noises in the water, even though swimming
is learned in the so-called "camouflage tent." Swimming
is not very camouflaged at all, in fact. You can hear them
coming from quite a distance away, and have your units pick
them off before they reach the banks. This is all well and
good in terms of strategy, but it's unfair: the computer
enemy never uses the sound to know that you're coming. And
if it's your own people swimming back and forth, such as
someone fetching supplies, the electronic splash sound can
get downright irritating. Oddly enough, canoes are quieter
than swimmers!
The
sound controls are pathetic. The only choices are music
and sound; there is no option to turn down the one-liners
while keeping alarms and such active. There's no option
to turn either the music or the other sounds off; the best
you can do is to just turn it down so you don't hear it.
Unfortunately, that means it's still playing in the background,
which is one of the reasons this game is such a memory pig.
The music is in MP3 format, and takes a lot of memory to
run. The controls themselves are frustrating: unlike most
games, these "buttons" aren't buttons at all. Instead, the
player must slide a bar back and forth to adjust and tweak
the settings. It's a little thing, but it makes an already
frustrating game feel even worse.
Gameplay:
As stated,
America looks like AoE and other such games, however, it
suffers drastically by comparison in game play. It is typical
of the genre in that the player must construct buildings,
which in turn produce specific units or technology. As more
technology is discovered, more buildings can be constructed,
and units become more powerful. People who have played other
games of this type will find America very easy and quick
to learn. It also has the nice feature of letting you know
when fields are harvested, so you can build new ones and
keep the food supply constant (although the same does not
apply for distilleries, and Outlaws use liquor as food).
In spite of such minor niceties, actually moving units around
to do things or even just trying to load a game is painfully
difficult.
The
music controls aren't the only badly designed elements of
the interface. The entire game setup is non-intuitive. Where
there should be a scroll bar on the list of saved games,
instead there are two arrows for up and down. These do not
work by holding them down; you must click once for every
saved game below the first ones shown on the list. Since
I have lots of saved games when I do reviews (to enable
going back for screen shots), this made both saving and
loading games extremely frustrating. My wrist actually hurt
worse from click-click-clicking my way down that list than
it did from playing the game!
The
saved game order is also poorly designed. It appears to
be using slots, so when you delete games and then save new
ones, the saved games are in a weird order. To illustrate,
let's say I had ten saved games and I numbered them 1-1
to 1-10. Then let's say I started the second scenario, and
saved games numbered 2-1 and 2-2. Then say I deleted games
1-1 through 1-4, then played more of the second scenario,
and saved games 2-3 through 2-10. The list would look like
this:
2-3
2-4
2-5
2-6
1-5
1-6
1-7
1-8
1-9
1-10
2-1
2-2
2-7
2-8
2-9
2-10
The
disorder multiplies with the additional saved games for
each different scenario, and scenarios can be quite long.
Now try to find one saved game, and remember, there's no
scroll bar. This irritated me to no end!
The
introductory screens are illogically ordered. Players have
to navigate through several screens to load a game instead
of just having that control located on the player selection
page. Trying to back up through the screens jumps around
in a different order than going forward, making it confusing
at times. Also, there is no option to quit during game play;
you either have to surrender and go through the score screen,
which is slow to load, or you have to pretend you're going
to load a game and then actually quit through that window.
The
control panels at the bottom of the screen obscure too much
of the screen during game play, and in one instance one
of my cows got trapped beyond the scrolling point. Because
there is no option to remove or minimize the controls, I
had to sit and wait for the beast to come back out just
to select it and move it elsewhere. Also, the map's scrolling
speed was too fast for my liking. I don't like to have the
screen scroll too quickly, because it makes me dizzy. It
also makes it hard for me to go where I want. I typically
set games to a fairly slow scroll. The slowest scroll speed
in America was still much too fast, and I found it made
the game more annoying.
As
for the actual game, the scenarios themselves are quite
well done, although the computer enemies are as clueless
as in any of these strategy games. In other words, they
will sit at one end of their camp while you burn the other
end to the ground, they won't use horses left in their village
when your people die, and so on.
The
scenarios have plot twists and multiple challenges in each
one. They start easy, but progress to being very difficult.
In that regard, the game is a substantial improvement over
older strategy titles, and I was excited about playing some
of the scenarios. They do have the typical non-building
scenario crop up from time-to-time, where you have to navigate
a small band of soldiers through a maze of deadly obstacles
and try not to die. I loathe such scenarios in these types
of games. The one for the Natives is so hard that I couldn't
do it, and I wasn't alone: the web
site's forum has plenty of complaints about that scenario,
and few people claim to have successfully completed it.
Unfortunately
despite most scenarios being interesting, the game runs
so abysmally that I couldn't take it after a while. Most
notably, it runs very slowly and skips frequently during
any battle; it gets worse if the battle involves many units.
It's hard enough to control your units with their aforementioned
selection and navigation problems. Now add in the fact that
the graphics are skipping, the sound is jumbled and skipping,
and it alternates between crawling and fast speed, and forget
about battle strategy! This means the only realistic way
to win is to have a bigger army than the other guy, which
negates the nicely complex story lines.
I wondered
if it was just that my computer was too slow, but I couldn't
find the game requirements on the web
site. The forum, however, was full of people complaining
about the same skipping problems. I did eventually find
the requirements elsewhere, and my machine satisfies them:
I'm playing on a Pentium II 350 MHz with 64 MB of RAM. However,
it recommends a whopping 128 MB of RAM! No wonder it is
slow and skips on so many people's machines; that's a ridiculous
requirement for this type of game. Age of Empires, a comparable
game with many more types of units and a significantly better
interface, requires only a Pentium 90 with 16 MB of RAM.
America
is also a memory hog in terms of hard drive space. The publisher
recommends 650 MB for installation, which pretty much means
the whole CD-ROM will be copied. Of course, you still need
it in to play because they don't trust you to have purchased
the game! I wondered why it took forever for games to save
and load, so I looked at the saved files, and they range
in size from over half a megabyte to almost 1.5 MB in some
cases! They must be saving the entire game instead of just
unit placements and other necessary data. It can take up
to five minutes to load a new game from the time you decide
to do it until the game actually runs, including clicking
time as mentioned above.
If
the CD is taken out of the drive and put back in later,
the autoplay doesn't bring up a screen offering choices
of installation or playing, as most games do. Instead, it
tries immediately to run setup and reinstall the game! This
is very annoying, to say the least.
Another
unnecessary element is that between all new games and between
loads of saved games, the screen goes bright white. This
can be painful to the eyes if you're playing in a dark room.
It serves no purpose, but annoyed the heck out of me.
I played
the game for a short time before it started crashing every
time I had lots of units. I went to the web site, and sure
enough, there's a patch for this problem. Expect to download
this patch before you even begin playing. Even after installing
the patch, America crashed massively and couldn't recover
from it: after rebooting the computer, this crash left the
game unable to access any of the saved game files; when
I would click on "Load Game," it would just crash again.
I had to reinstall the entire game, including the patch.
Before
reinstalling, I moved the saved games to a temporary folder,
then put them back. America requires you to play the Natives,
Mexicans, Outlaws, and the US sequentially. By "the US,"
it means settlers, because apparently Data Becker, the German
developer/publisher, thinks only white settlers qualify
as Americans. Although I was able to load the last game
and play it through, the game still believed I hadn't played
any of the scenarios, and the scenario selection box gave
me an error message. I had to use the "win scenario" cheat
to catch back up to where I was before the reinstall. (For
those experiencing the same problem, the cheat consists
of pressing enter to open the chat box, typing "icanwineverythingnow"
into the chat box and waiting for it to slowly appear since
this is another crawling element of the game, then pressing
enter again.)
Enjoyment:
In so
many ways, this is a poorly constructed game. The one good
point of innovative plot lines is completely destroyed by
the poor playability: I've included screen shots that I
hope will demonstrate how chaotic troop movement and battles
can be. In particular, notice that in the shot of the battle
between the Mexicans (green) and the Natives (red), it's
hard to tell which horse belongs to whom, where the people
without horses are standing (they're in there!), etc. Now
imagine this actually moving, but skipping constantly; it's
pretty much impossible to perform any kind of strategic
battle under these conditions.
The
picture of the dialog using the word "redskin" was taken
during play, when the game took over to let me in on a distant
conversation. This is why the control panel says "Training
Tepee" even though you can't see one there: it froze what
I was doing, then moved the screen to where the US was gathering
their forces.
I wouldn't
spend a dime on this game, as there are so many others of
this genre on the market that are older, run better on older
machines, and are better designed throughout.
Multiplayer:
This
game has multiplayer options, but I had no way to test this
feature. The manual says the game can have up to eight players
over a local TCP/IP connection. It offers a few different
win modes, but appears to just be a standard beginning where
everyone builds up, then smashes each other.
Overall
Impression:
This
is a badly made game, based on a questionable theme. Given
that other similar games from the past run better, with
fewer errors and interface problems, I'd have to say that
Data Becker has done an inadequate job overall. I'd encourage
readers to pass on America, and go buy an undoubtedly cheaper
copy of Age of Empires or Warcraft instead.
Marketing
Efforts Towards Women:
Women
aren't portrayed very favorably in America for the most
part. Native, Mexican, and US women grow food and can also
chop wood. Native women are actually quite useful characters,
since they do all of the building and can defend themselves
when attacked. Mexican and US women do not build things,
and cannot defend themselves when attacked. Instead, they
stand there and get shot. There are no Outlaw women, which
I'm sure is news to Calamity Jane and her counterparts.
Outlaws don't eat food; they live on liquor instead, unless
they take over a settler town, in which case they can make
the women work for them to grow food. Nuns and nurses, all
of whom are women, can heal for Mexicans and Settlers respectively.
They cannot defend themselves, either.
The
narrators for the mission briefings mostly speak to you
as though you are male, by calling you "my son" and similar
things.
Links
of Interest:
Get
the patch here.
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