Age of Wonders
Published By: Gathering of Developers
Developed By: Triumph Studios and Epic Megagames
Reviewed by DavPilky
1/28/2000
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Discussion Forum
First
Impressions:
I’m
a sucker for strategy games. Maybe it’s the depth of play, or the
thrill of wresting control of the world from the digitized hands
of my CPU foes, whatever it is, I find few things more mentally
stimulating than a good strategy game. Unfortunately, Age of Wonders
doesn’t fit that category. It is good, and it is a strategy game,
it’s just not both at once. While AoW is well made, and often entertaining,
its Achilles’ heel is its poor AI. And of course, in a strategy
game, AI is paramount.
Graphics:
Graphics
like these make me miss the olden days of 2 dimensional yore.
Yep, that’s right, there’s nary a polygon to be found in Age of
Wonders, nor should there be. If you have any appreciation for
hand drawn art at all, AoW should appeal to you, at least graphically.
My one complaint is that the units sometimes blend in too well
on the battlefield, making them hard to see. If you can overlook
that however, the graphics are pretty darn good.
Sound/Music:
The
sound isn’t anything special. You’ll find the typical spell sounds,
death cries, and battle grunts (which inevitably are 2 octaves
too high in strategy games, who knows why?). This doesn’t mean
much to a strategy title though; Music is much more important
for setting the scene, and it does a pretty good job of doing
so. That is until you’ve been playing for 3 or 4 hours (and you
probably will be, AoW can be rather addictive), and you’ve just
heard each song too many times. It would have been nice to have
more music to listen to (especially for battles), but the music
that’s there is pleasant nonetheless.
Gameplay:
The
gameplay should be very familiar to those of you who have played
the Warlords or Heroes of Might and Magic series. Basically you
control a series of armies on a world map whose main purpose is
to capture precious cities, which provide income and a means for
producing more units so that you can ultimately destroy the enemy
leader. In addition to your run-of-the-mill units, heroes will
occasionally request to join your cause. Besides being more stronger
or more versatile than regular units, heroes can explore dungeons
to uncover magical items or special units (which aren’t always
beneficial, I discovered the hard way. Heed my words: If it’s
red and it flies, stay away from it!) . Also, their ability to
cast spells comes in mighty handy when you just want to get things
over with, and you probably will after spending 4-10 hours on
a single map.
Of course, this length is what makes AoW such an addicting game,
or a tedious one, depending on your patience. On larger maps,
it seems to take forever to find the enemy leader(s), and once
you do it’s a while before you can amass the forces to beat them.
What keeps all this entertaining is the sheer variety of things
to find on the map: Dungeons, Wizards’ Towers, Magical Nodes,
Caves, Colosseums, and of course cities and enemy units, among
other things. Once you’ve exhausted things to find, however, tedium
sets in and AoW becomes an exercise in patience.
Don’t take this the wrong way now. Length can be a good thing
in some games, just not in Age of Wonders. Why not? Well, it’s
the AI. Any strategist knows that the best defense is a good offense.
You can’t win a war by sitting still. On the flip side, attacking
when you aren’t ready is suicide. Thus to win any war you must
know when to attack and when to hold back. Unfortunately, AoW’s
CPU sorely lacks this critical knowledge. To their credit, the
developers did program different styles of fighting, from passive
to aggressive, but the passive enemies don’t to anything but stockpile,
and the aggressive ones do nothing but attack. The enemies who
are intended to be middle ground do make an attempt to organize
concerted attacks, but they rarely concentrate their forces and
consequently are incapable of taking anything except for lightly
guarded cities. I will give the AI this: they are valiant defenders
of their turf. On the battle maps, the computer was often my equal,
although some cheap tricks could be employed when I needed to
win against the odds.
Now one might think that the computer would fight more smartly
if the difficulty level is increased, but this is not the case.
It is much, much more challenging on the Hard level, but that
is due more to decreased profits from cities and increased unit
costs than it is from improved AI. So, if what you want is a mad
challenge, play Hard mode. But if you’re sojourning for deep strategic
posturing, go play a different game.
Beyond the AI, I felt that the battle system limited tactical
options. In battle, units must move and then attack if they are
attacking melee. If they are firing projectiles however, they
may move OR attack, but not both on the same round. What this
often means is that to move to put the enemy into archer range
is to make your archer susceptible to the enemies’ rushing melee
attack, which of course, defeats the whole purpose of the "long
range" attack. Archers ARE still useful, but all sorts of tricks
must be employed to gain an advantage from them, tricks that I
feel are unnecessary.
My final gripe with Age of Wonders is that it is buggy. But then
again, this is my gripe about every PC game. Don’t know what it
is about the PC video game industry, but they never manage to
fix all the bugs before shipping.
Enjoyment:
Despite
my harsh words, I did actually enjoy Age of Wonders. Its story
was entertaining, as good as I’d expect from a cliché fantasy
setting. In addition, AoW’s unique mix of exploration and combat
proved itself to be a refreshing change of pace from the more
war-oriented strategy games, and if it wasn’t for the excessive
time required to advance, and the computer’s poor AI, Age of Wonders
would have scored much higher.
Multiplayer:
Of
course, the solution to poor AI is to battle another human being.
The case is no different for Age of Wonders. When I played against
my friend I found out quickly how inferior my skills were. I decided
early that forming an alliance with him was the best option, that
is until I backstabbed him and brought his evil empire down in
flames by organizing a sneak attack on his leader. If I hadn’t
already burned myself out on the single player game, I would definitely
be playing more multiplayer Age of Wonders.
Overall
Impression:
As
I’ve said. AoW is excellently crafted, and shows off the hard
work of the developers: Epic Megagames, and Triumph Studios. The
only major areas of trouble were the AI, the battle system, and
the daunting length of each map. But those carry a lot of weight,
and consequently Age of Wonders suffered because of them.
Marketing
Efforts Towards Women:
Pretty
gender-neutral. There are plenty of female images(and female heroes)
to choose from for your leader, though there were far fewer female
units beyond this. I do not object to that however since no war
in recorded history has significantly included female units in
battle. As far as advertising goes, the only one I’ve seen is
the box, which features a shapely woman on the cover, though she
is actually wearing full armor (much to my surprise), so you’d
have to be pretty stodgy to object to her.
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