
Published By: Sierra Studios and Impressions
Reviewed by KaCee
4/4/2000
Article
Discussion Forum
First
Impressions:
Having
played Caesar II (C2) to the point that it was no longer a challenge,
I couldn't wait to get my hands on Caesar III (C3). The third installment
has not been a disappointment! (The first, which I have not yet
played, is actually available for free from Impressions' site at
http://www.caesar3.com/.)
C3 is an all-round improvement on C2: better graphics, easier city
and empire management, much better battle control, and it's also
a stronger challenge.
Those who played C2 should be able to adapt quickly to the new controls
and other changes, especially since a section in the manual is devoted
to listing the changes.
C3 is a city-building game in which the player is given increasingly
difficult cities to build and manage while keeping attackers at
bay. A very cool feature of the game allows players to choose at
each level whether to play in a peaceful or dangerous province,
so people such as myself who prefer the sim aspect to the battle
stuff can go through the game first without having to worry too
much about building impressive armies. The peaceful provinces have
occasional attacks, but it was fairly easy to keep everything safe.
I am currently playing the game again using the dangerous provinces,
and finding it another interesting challenge. Individual cities
can also be played via the City Building Kit.
The game is also quite good at teaching you how to play by starting
off with simple assignments. Advanced players of such games who
figure it out quickly might grow slightly restless waiting for the
instructor to introduce the next level of building in the early
levels, but it's not a long wait. I played C3 on an Intel Pentium
II 350MHz with a 15" SVGA monitor and sufficient memory for the
full install (542MB, but there are standard and minimum settings
as well).
Graphics:
C3's
graphics are quite nice, and certainly a step up from C2's insistence
that you play in 256. The city display in C3 is bright and active
and amusing to just sit back and watch (except there's usually
something else needing your attention). It's a bit of a pity that
you can't zoom in and out, particularly for battles, although
there is a minimap on the tool frame that gives a bit of a wider
perspective. You can rotate the main view fairly easily by the
tool frame, so at least you can't lose something behind a larger
building.
The pictures shown on the game box are a bit misleading; while
there are a few nice animated sequences, pretty much the entire
game play is from a single point of view overlooking the city.
Where
C3 really comes alive is its walkers: the people that work in
the various buildings who wander around to provide services. The
walkers will randomly choose a direction at every intersection,
making it important to give them as few intersections as possible
to better control their movements. You could build a hospital
right near a housing block, but if the doctor walker always heads
the other way around your farms instead, the houses are considered
to not have hospital access. Part of learning how to build a successful
city comes from experience with how the walkers move, how far
they'll go, and what kind of city layouts best suit which services.
The game also has several overlays to allow you to clearly see
various parts of the city separated from others, and how walkers
are affecting what areas. The water overlay shows where pipes
exist and what houses have water access, the education overlay
shows which houses are getting school, library, and/or academy
access, etc. This feature is fairly easy and clear, and definitely
useful. One of the screen shots here demonstrates the entertainment
overlay, showing houses that have good entertainment access compared
to others lower on the screen, as depicted by the size of the
pillar.
Sound/Music:
Sound
is not crucial to the game since all alerts come in the form of
messages as well, but I find the sound indispensable nonetheless.
As you scroll over your city view, you will hear the common goings-on
of the various buildings, but should a fire break out or enemies
attack, you can often figure out where it's happening quickly
by the sound if you have proper stereo. Also, clicking on the
people brings up a screen saying who they are and what they're
doing as well as a comment from them on what they think of your
city at the moment. While their words are presented textually
as well, it's a very nice feature of the game to be able to hear
precisely what they're whining about so you can fix it. Odd that
all of these ancient Romans have various British accents, but
since they're speaking English for our benefit anyway, it's forgivable.
Gameplay:
The
tool frame is well laid out, with fairly self-evident buttons
for the functions and buildings. It doesn't take long to figure
out how to build and move things around.
While learning the ins and outs of how to build a Roman city is
easy enough courtesy of the teaching assignments, each scenario
brings its own challenges that make the game interesting throughout.
Despite saving the game regularly, I found frequently that I had
to start the scenario over completely and rethink how I was going
to tackle it. Usually the challenge is to get enough food to your
people, either because the farm-suitable land is in an awkward
place on the map or there isn't any at all, in which case you
have to trade for food or hope there's enough places on the water
to fish.
There are also other challenges to overcome, such as wolves that
like to munch on your cityfolk, earthquakes that destroy land,
fires, enemies, and let's not forget the wrath of the Gods, should
you fail to please them with sufficient temples and festivals.
The net result is a game that forces the player to think, plan,
conceptualize and compromise. For players that get stuck, the
Impressions site has a discussion group where game experts provide
tips and tricks. There are also cheats listed on the site, and
frankly, I've had to use them a couple of times just to get past
a scenario that was driving me nuts.
You pass a scenario by fulfilling five requirements: culture,
prosperity, peace, favor with Caesar, and population. In the toughest
scenarios, I found that I just couldn't get those last few prosperity
or culture points without running out of food or money or both.
There are probably ways to win, but after awhile you just want
to get on to the next bit. There's also the option of playing
on several difficulty levels that make life a bit easier or tougher,
depending on what you're looking for.
The only bit of the game play I found frustrating is it can be
a bit annoying when your armies are fighting an enemy and remain
steadfastly in formation instead of all joining the fight. You've
got ten more guys standing around while the first couple are being
munched. But I don't know if that's the game or some kind of Roman
tradition.
Enjoyment:
Despite
my few complaints, I really love this game. C2 ended up being
pathetically easy once I realized that if I got a city going successfully
and pocketed my salary, I could carry that treasure to the next
city, donate it, and beat the scenario every time. C3 doesn't
allow that. While you can still bring your own funds along and
thus maybe have a better start to a new scenario, there are so
many other challenges that money alone won't help you. For instance,
building a bunch of nice coliseums around won't do anyone any
good if you don't have the workers available to run them. And
you won't get those workers unless you've got plenty of available
housing, food, and other services. It's this interconnectedness
of the city system that I love in C3. You're really juggling everything
at once, and you can't always maintain complete control. It's
challenging, but not impossible.
Multiplayer:
C3
has no multiplayer capability. Even though there are battles and
such, there's really no room in the game for multiplay, since
each player would be spending more time worrying about Gods and
food and buildings and such than fighting each other.
Overall
Impression:
As
a lover of strategy and sim games, I'm pretty fussy about things
like ease of building and challenging scenarios. I don't want
it to be tough to figure out what button does what or where certain
things can go; I want to be able to plop the stuff down easily
enough, but have the challenge and strategy in where and when
to plop it down. C3 gives me that. I don't want to find out that
I can trick the computer and win every time, such as in Warcraft
or Age of Empires where you can count on the computer opponent
to sit and wait for you to come to them, and thus pick them off
slowly. No, in C3 when someone wants to attack you, they'll do
it on their terms and you'd better be ready, or else.
C3 is one of those games that you start poking around with, and
suddenly five hours have passed by, your stomach is rumbling and
you've accomplished nothing else with your day. Ah, now that's
the life!
Marketing
Efforts Towards Women:
None,
that I know of. This is a fairly genderless game, beyond the historical
fact of patriarchal rule. The most prominent women in the game
are the market ladies, who are essential to the houses since they
bring food and goods, but their gender really is inconsequential.
I don't recall the game ever referring to the player by gender,
simply as "you." I'm fairly confident that enjoying this game
really depends on liking this general game type, and not on gender.
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