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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster




Sid Meier's
WG Review: Sid Meier's Civilization III
Developer: Firaxis Games Publisher: Infogrames
Reviewed by Irony on 3/26/02


Article Discussion Forum

First Impressions:

I am not a child of the Civilization franchise. I never really worshipped at the feet of Sid Meier, and I played Alpha Centauri before I ever played Civ II. Why would I review Civilization III, then? Well, I caught the Civilization fever from playing Call to Power (for which can't use "Civilization" in its title any more, thanks to the lawyers), and I liked the idea of the game. Plus, I'm surrounded at all times by Civ addicts. What I can give you in this review, then, is the view of someone coming to Civ III on its own merits, not indoctrinated by years of Civ II. For what it's worth, I enjoy the game very much, but I definitely have a few bones to pick.

The first, and hopefully only, rant I will subject you to is not specific to Civ III, but rather to the computer gaming industry itself, and this is it: bugs. Making a game is a difficult process, no one disputes this, but a level of professionalism is required by consumers. I bought Civ III the day it was released, paying top dollar. I took it home, installed it without a hitch, and proceeded to play. It was more than a week after the release date that I figured out that modern air units wouldn't work. A patch came out in due time, but up until that point, you could either start your game over after tweaking the program to take out air units entirely, or you could just sit back while the computer bombed your cities into kindling while you had no way to shoot down those planes. That's right, anti-aircraft SAM sites wouldn't work; neither would jets. To say the situation was frustrating is an understatement.

I'm playing with the latest patch of the game right now, and taking a look at the bug list to see all the things I didn't know were going wrong, I have to say a few words about this phenomenon. There are developers out there who flat out won't release their game until it's up to spec. There will always be a few bugs, but games have been released with bugs so severe it was impossible to win the game (Ultima: Ascension, anyone?). It doesn't kill a game to wait until it's finished. Blizzard and Bungie, for example, are developers who will push back a release date before releasing a sub-par version of their games, and it would be nice if every developer had that level of professionalism. As a gamer, I don't want to be treated like I'm 13 and don't know what the words "consumer" and "responsibility" mean. I earn my money, and I expect a quality product. End of rant.

Anyway, on a whim, I bought Civilization III, and brought it home. Instantly, my two roommates had to buy it, too, and educate me on the finer points of civilization building. Firstly, they taught me a hatred of the Zulus, which they had developed during marathon Civ II sessions, presumably from getting their butts kicked by the Zulus. I haven't seen anything to warrant this Zuluism in Civ III, but I've developed a keen hatred of the English through my own adventures, as well as the French and the Iroquois.

Graphics:

Visually, the game is wonderful. There is great attention to detai in the way your archers pluck at their bowstrings, your knights gallop gallantly down the road, and your F-16s scream across the sky (at least after you patch the game). As your civilization progresses from mud huts to skyscrapers, your cities change in appearance, and your advisors in the advisor screen don pointed wizard hats or business suits as appropriate. Of course, graphics aren't the key to these games, so nothing spectacular is required.

Sound/Music:

The sounds are well done, with swords clanging, waves waving, and such. The music is not annoying, which is the best that can be said. Again, music and sound are extras in this kind of game, so anything is fine as long as it doesn't subject you to anything alarming for too long a time (the music in the modern age of Call to Power 2, for example, was horrific and could cause nausea in small children, or at least in me.

Gameplay:

Basic game play is intuitive enough. You have a main view with a map, a smaller map for navigation purposes that serves as your world map, and all the tools you need. You can access the Civilopedia from any screen and get information on units and wonders. You also have advisors to tell you things about trade and foreign relations, and give you advice. These advisors aren't really all that helpful, but it's nice to see a friendly face once in a while, especially when the English are picking on you.

A few things were added to the game with the latest patch, and let me tell you, they make a nice difference. The first is stacked movement. Now, instead of moving each unit individually, you can move like units in a stack. That's the catch, though: like units. The only way to group units is to make an army (a kind of unit), and that option is dependent on a number of factors. Another command new with the patch is the Sentry ability. Now, instead of waking up your fortified units when a threat approaches, you can set them in Sentry mode to wake up when enemies are nearby. Workers get an upgraded skill, too. Now you can set them to improve cities without destroying any existing upgrades.

Enjoyment:

I'm torn. I enjoy the game, but I find myself longing for Call to Power 2 instead of booting up Civilization III. Some of my favorite aspects of these types of games are missing from Civ III. I understand they wanted to make moving, changing world leader portraits, but I would almost prefer no portrait at all to a limited choice. One of the things I always found intriguing about these games was the possibility that, with the right guidance, the Scottish might just take over the world. I support the idea of more civilizations, not less. Also, I loved the wonder movies, both in Call to Power 2 and in Civilization II. They just have pictures in Civ III, and their FAQ indicates they thought wonder movies "disrupted the flow of the game." Personally, I felt they enhanced the game, and conveyed the importance of each wonder in a unique way.

Multiplayer:

There is no multiplayer for this game.

Overall Impression:

Overall, the game doesn't excite me. Sure I play it for hours at a time, but that's more due to "one-more-turn" syndrome than to the game itself. The wonders and technologies available in the game's modern age are underwhelming, and I find myself wishing the game were longer, or that there were another age: Call to Power, for example, allowed you to colonize the sea; in Civilization III, the sea is pretty much useless except for sailing. I also miss the ability to choose male and female for each civilization. The interactive pictures of rulers are nice, but it would be fun if you could import a picture to use (your own, or a character sketch like in Baldur's Gate). Also, out of 16 civilizations, only four have female rulers. However reflective of "reality" that might be, Civ III is a game about bucking reality; about proving that the proper woman might have conquered the world in the name of womankind. Plus, I don't remember Joan of Arc ruling France at any point, so "reality" can't really be a sticking point. Some players probably don't care who their avatar is, and would gladly play as Joe or Jane Average so long as they could conquer the world. I, however, like customization, and, sometimes, it's the little things that count.

Marketing Efforts Towards Women:

The marketing isn't gender-focused, and the game itself doesn't demonstrate a bias. See more on the depiction of women in the actual game in the Overall Impression section.



PROS: Addictive game play; good, clean imperialist fun.

CONS: Not worth your time without downloading the latest patch; game play can be frustrating.

Total Rating - 7.2
Gameplay - 7
Enjoyment - 7
Graphics - 8
Sound/Music - 8
Multiplayer - N/A

Minimum PC Hardware:
Windows 95/98/Me/2000/XP, Pentium II, 300Mhz
32 MB RAM
400 MB free HD space (this may fluctuate)
4X CD-ROM
DirectX 8.0a or better
Video card: capable of 1024 x 768 x 16-bit color
Sound card: DirectX 8.0a compatible.

Mac Hardware:
G3 300 MHz or faster processor (500 MHz recommended), Mac OS 8.6 or later, OS X; 64 MB RAM (128 MB RAM for OS X), 500 MB hard disk space (650 MB recommended); CD-ROM drive.

Tested Hardware:
800 MHz Athlon processor, Riva TNT2 video card, 264MB RAM, Windows 98, SoundBlaster Live.

ESRB: E for Everyone; contains mild violence.


















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