
Multiplayer Expansion Pack for Civilization III
Developer: Firaxis
Publisher: Infogrames
Reviewed by Merope
on 7/08/03
Article
Discussion Forum
First
Impressions:
Unlike
the review
of Civilization III, this review comes from a standpoint
of a long-time Civ gamerI've been an addict since the original
Civilization. I majored in Classics in college and the Civilization
franchise appeals to both my inner history nerd and my inner megalomaniac.
Play the World offered more of what I had already come to
love from Civilization III with one extra inducement: a multiplayer
option.
But before I signed online to challenge other gamers, I acquainted
myself with the new features. The most obvious change was the addition
of eight more tribes (including Spain, led by Queen Isabellathe
other tribes are all led by men), but there are more subtle changes
at work as well. My favorite change was the vast improvement in
the automated commands: now you can tell a unit to "explore" and
it will go forth and investigate neighboring territory. This slight
change vastly affects my game play by freeing up time I would have
spent manually controlling units. The worker units have numerous
new commands to speed along automated development of your terrain.
There are also new ways to win the gameyou can play "Capture
the Princess" (a variation on capture the flag) along with four
other short game options. These new victory conditions can radically
change game play, providing a new challenge to experienced Civ gamers.
The multiplayer aspect is rather lackluster, but still worth your
time if you want to play against other gamers. The problem with
the multiplayer option is not due to any technical or programming
problems but rather the nature of Civilization itself. See
Multiplayer for more details.
Graphics:
The
graphics are pretty much identical to Civilization III.
The terrain and units are slightly altered but it doesn't enhance
nor detract from the game play.
Sound/Music:
The
music is unobjectionablethe same five or six pieces cycle
continuously, but almost imperceptibly. The sound effects are
fantastic but can wear on your nervesparticularly in battle.
Fortunately, these are easy to switch off.
Gameplay:
Game
play is essentially the same as Civilization III. A few
new features (noted in the First Impressions section) do facilitate
game play. Of course, I recommend reading the manuals to both
games even if you're an experienced Civilization gamer:
there are many keyboard shortcuts and other menus that can really
speed along game play. I'd been playing Civilization for months
before I realized that the Domestic Advisor's screen was probably
the most useful in the game: you can sort your cities by which
ones have the most production, which ones grow the most food,
or sort by what each city is producing, for instance. This makes
managing a vast empire much easier.
Enjoyment:
Play
the World is frighteningly addictive: I've found myself staying
awake until the wee hours of the morning, certain that victory
was just around the corner. The standard game play can become
a little repetitive, but with five different "standard"
victory conditions, there's plenty of room to change your style
as a leader and have a new outcome. Then there are five options
for shorter game victories (including the capture the flag setting)
and the inclusion of a map and scenario editor so you can create
your own worlds and rules to play. All this added to the six levels
of difficulty means dozens of different ways to play.
Multiplayer:
The
primary reason for picking up the expansion pack for Civilization
III is the multiplayer feature. I had to download a patch
to get the multiplayer staging area to work properly, though this
may have been fixed in later versions. Once in the staging area,
you can either join a game or host your ownpretty standard
multiplayer stuff. The problems with multiplayer lay in the fact
that this game is designed to take hours: a game on a tiny map
can take one to two hours whereas a game on the largest map can
take from ten to twelve. You can save the games in multiplayer,
but you'd have to make an appointment with your challengers to
revisit it.
Another problem with multiplayer is the problem with different
gaming styles: I usually go for a peaceful victory (diplomatic,
cultural, or space race), and the majority of the gamers I've
challenged have been military victory types. This clash of gaming
styles results in games where I'm struggling to stay alive simply
because I'm not accustomed to war-mongering. Making explicit rules
about victory types (which is an option when hosting your own
game) or playing only with gamers of a similar style could solve
this problem.
While multiplayer gaming in Civ seems like a good idea, in reality
it feels like a lot of wasted timeyou spend a lot of time
waiting for other players to finish their turns. It takes a great
deal of patience to endure a multiplayer game. I find that I much
prefer to play with friends than with random gamers online, since
I spent a good amount of time chatting in between turns.
There's also the option to play via e-mail: you play your turn,
save the game and then e-mail it to a friend who does likewise.
This concept is reminiscent of playing chess by mail: it's a quaint
idea, but ultimately impractical. Games would take weeks or even
months to finish.
Overall
Impression:
My
inner history nerd rejoices in Civilization III: Play the World.
I love nothing more than when certain battles between nations
reflect historical ones (like the Ottomans capturing the Roman
city of Byzantium), and I love the attention to detail in giving
the minor tribes historically accurate names. The game play is
straightforward and there's plenty of help within the game: it
comes with a "Civilopedia" which will provide you with an analysis
of a unit or city improvement, as well as give you brief historical
sketches.
One of my few problems with the game is the fact that after offering
a choice of genders in rulers in Civilization II, the programmers
have opted to return to pre-assigned genders, which are loosely
based on a civilization's history. Out of 24 civilizations, only
five (Egypt, Russia, England, France, and Spain) have women leaders.
I appreciate the attention to historical detail (though I quibble
with France's leader being Joan d'Arc), but the greatest aspect
of Civilization is the fantastical opportunity to rewrite
history. I like the animated portraits, but agree with Irony's
assessment: I'd rather have no portrait than a man's portrait.
My favorite civilizations to play in Civilization II were
Carthage and Greece and in Play the World, they're both
headed by men. Sure, I can customize the tribe, changing Alexander's
name to my own and setting the gender to female, but I'm stuck
with the portrait of a man, and that bothers me on some strange
level. I end up playing more games as Egypt just to have a female
avatar.
If you're interested in playing multiplayer games, then the expansion pack is definitely for you. Even though I play far more games solo, I still think the expansion pack was a worthy purchase as it really does enhance game play in very subtle ways. However, I realize not everyone has a fanatical addiction to this game.
Marketing
Efforts Towards Women:
The
game and packaging shows no gender bias in marketing. However,
the problem with the small ratio of female leadersa step
down from the fabulous diversity shown in Civilization IIleaves
the woman gamer feeling marginalized.
|