
Developer/Publisher: Westwood
Studios/EA
Games
Reviewed by Rosethorn
on 9/13/01
Article
Discussion Forum
First
Impressions:
From
Westwood Studios comes Emperor: Battle for Dune, the sequel
to Dune II, the very first real-time strategy game ever developed
for the PC. Based upon Frank Herbert's series of books and the movie
from producer Dino De Laurentiis, Emperor: Battle for Dune is exactly
what one would expect from a Westwood strategy game, in that you
build your base of operations as quickly as possible and then try
to wipe out the enemy with numbers. However, that doesn't mean that
the game isn't fantastic. Not knowing anything about Dune, I proceeded
to spend days filled with delight on this sandy planet interacting
with different races from the Dune stories and battling for control
of the spice, melange. If Emperor: Battle for Dune fails me in any
way, it is that I need more details of the Dune universe.
Graphics:
A
combination of cinematic cut-scenes and beautifully-rendered missions
guide the player through the game. The full motion video cut-scenes
are interesting, informative and progress the story. The 3D graphics
engine renders extremely detailed units. The landscapes are initially
impressive, but after a while you find there is literally no change
in the view. There are a few missions off the planet that break
up the monotony of the scenery, but they do not occur nearly often
enough.
Sound/Music:
The
sound and music definitely help carry the player through the game.
When you are being attacked, the music speeds up to a frenzied
pace. In addition to that, there are unique sounds for each type
of attacker and weapon. When things calm down after a small battle,
the music slows to a calmer pace, but still helps to keep you
on edge while awaiting the next attack.
Gameplay:
Through
cut-scenes, you discover that the previous leader, Emperor Frederick
IV of House Corrino, was killed when his concubine poisoned him.
He was murdered in order to bring an end to his tyranny and attempt
to ensure that the spice, melange, which prolongs life, enables
future sight and folds space for travel, would continue to be
available. On planet Arrakis (also known as Dune) where the spice
is found, three groups are battling it out for control of the
spice: the noble House Atreides (also known as the good guys),
the evil House Harkonnen, and the mercenary House Ordos. The three
houses have agreed to the terms of war, known as the War of Assassins,
in order to gain the Golden Lion Throne and rule the known universe.
In addition to these three main groups, smaller groups come into
play during the battles. The player will ally with forces ranging
from the Tleilaxu with their biological weapons to the blue-eyed
Fremen, who are indigenous to Arrakis and steeped in custom. You
will also encounter sandworms, which eat anything in their path.
If you choose, you can acquaint yourself with the movement and
basic strategies of Emperor by going through the tutorial. It
isn't completely necessary, though, as this game has a very intuitive
interface. Those who are familiar with strategy gaming will have
no trouble, as there's nothing original in this aspect of the
game. In fact, my first comment about this game went something
like: "It feels like Warcraft II." You begin the single player
campaign by choosing from House Atreides, House Harkonnen or House
Ordos in an attempt to win the War of Assassins and control the
spice. The single player campaign has three levels of difficulty:
Easy, Medium, and Hard. You can also start a single player skirmish,
which pits you against the computer in a fight to the death scenario,
or choose to play against others over the internet or a LAN.
The game is a mix of conquering enemy territories, defending territories
from enemy attack, and missions that are unrelated to the battle
on Arrakis. You choose which territory to attack from a 2D map;
each house is represented with a color. Territories often come
with secondary missions, such as rescuing a scientist or capturing
an enemy assassin, in addition to defeating the enemy. The Mentat,
your guide through the game, always reminds you that conquering
the territory is your first priority.
The spice harvester is the unit that collects your spice and delivers it to the refinery,
which converts the spice into solaris, the currency in this game.
The carryall shortens travel time for the spice harvester by carrying
it back and forth from the refinery to the spice. Your harvesters
are often targeted by the enemies, but fear not: if you lose a
harvester or a carryall, they are often replaced for free. In
missions where you must build from scratch, you are given a Mobile
Construction Vehicle (MCV), which is the base unit that builds
the construction yard. You need a construction yard in order to
build any other buildings. In addition to these basic units, you
have a barracks, factory, and hangar. These manufacture troops,
while your outpost activates the radar. Most buildings can be
upgraded to access better units. Also, throughout the course of
the single player game, access to the other groups' buildings
can become available when you ally with them. For example, the
Fremen Camp will manufacture Fremen warriors and Fedaykin, both
of which are experts at camouflage. There is also a palace, which
gives you access to a super weapon. This could be anything from
the Death Hand Missile of the Harkonnen, loaded with multiple
atomic warheads and causing great damage to its target, to the
Ordos' Chaos Lightning, sending any units it comes with to attack
everything in its vicinity (yes, this includes friendly units).
The buildings for whichever house you play are essentially the
same: it is the units they manufacture that differ.
The mechanical units vary from the House Atreides Minotaurus, a slow machine
with a powerful but inaccurate attack, to the House Harkonnen
Buzzsaw that cuts down infantry and can destroy spice fields.
All houses have infantry units, ranging from the Atreides Kindjal
Infantry, which are very effective against armored vehicles, to
the Ordos Saboteur, which detonates when it reaches its target.
There are also air units, such as the Harkonnen Gunship, a heavily
armored slow air unit which fires rockets, and the Ordos AA Mine,
an airborne mine that detonates when an enemy air unit comes within
its range.
In addition to enemy units, sandworms and cyclones
could easily decimate an attack force. Before a sandworm attack,
a wormsign, an electrical charge on the sand where the worm will
appear, gives a short notice. Sometimes, when the worm attacked,
I had enough opportunity to repel its attack before I lost too
many forces. Other times, the worm would suddenly thrust itself
from the sands and eat half my forces.
While playing, I noticed that the same strategy did not work versus all enemies. While
playing House Atreides, I had to use different strategies depending
on the enemy's forces. For example, when Tleilaxu came into play,
I needed repair vehicles or engineers quickly in order to prevent
losing my mechanical units to their power draining leeches. However,
I did not need repair vehicles as quickly when fighting the Harkonnen.
It is always a plus for a strategy game when you must utilize
different combinations to conquer the enemy.
There were times when the game became sluggish and the missions did take some time
to load. However, for the most part, the game played smoothly.
I had very few performance issues, and the ones I did have did
not detract from the game. In addition, the game comes equipped
with an auto-updater that connects with Westwood's servers and
installs any patches available for the product.
Enjoyment:
I
really had a great time playing through most of the missions.
While the cut-scenes and interesting side missions dwindle dismally
the further you expand, the final scenarios were interesting and
worth the few hours I spent in repetitive and boring scenarios.
In addition, this game has great replayability, as there are three
choices with three different cut-scenes (each House has its own
CD) and reasons for being in the battle. Not only did I have a
great time playing this game, I am now extremely interested in
the Dune universe.
Multiplayer:
The
multiplayer in this game would be very interesting to anyone who
enjoyed the multiplayer in Warcraft II. The winner is the player
who builds their forces the fastest and wipes out their enemy.
The interesting thing is that multiplayer is built into the game:
it will connect you to the Westwood Online server and keep your
statistics, which you can access through the game. You can join
a clan, a group of people who link themselves to be ranked together,
and view the clan and ladder rankings through the game.
Overall
Impression:
The
3D graphics, cut-scenes, and interesting storyline make for an
exciting adventure. At times, this game did lose its appeal because
of the tedium of some of the missions, but I persevered and was
rewarded with victory! The multiplayer features will definitely
appeal to strategy game lovers. Emperor: Battle for Dune is a
must-buy for anyone interested in Dune or strategy games.
Marketing
Efforts Towards Women:
There
is no hint that the character you are playing might be male. They
use gender-neutral language throughout the game. Both feminine
and masculine voices are used for your units. While the leaders
of the Atreides and the Harkonnen are clearly male, it is unclear
what sex the Ordos might be. In addition, the Ordos Mentat is
female.
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