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Kudos
Developer/Publisher: Positech
Games
Reviewed by M. Brandon Robbins
Article Discussion Forum
First Impressions:
It happened with Doom, Dance Dance Revolution,
and EA’s Lord of the Rings games; whenever a game causes
a sensation it is imitated by other developers. Now, it has
happened with The Sims. British independent developer Positech
Games has taken the “life simulation” genre and
given their own spin on it with Kudos. While it would be
easy to write this title off as a cheap imitation of arguably
the most famous game of the last decade, savvy gamers will
find that Kudos offers its own set of features and unique
game engine that makes this less of a copycat and more of
an inspired work.
Graphics:
Positech doesn’t have the massive budget
of EA, Activision, or SCEA so Kudos is not all about glitz
and glamour. Gamers need not expect Hollywood-like visual
effects in this game, but gamers would be wise to not confuse
quantity with quality. Kudos has a very clean, user-friendly
interface that is menu and icon based, and unlike most real-time
strategy games or dungeon-crawling “point and click” RPGs
everything is easy to understand. The menu is well-organized
and presents all of the information the player needs at a
glance. There are some stills for the various in-game characters
(a few full-body shots of the player-character and portraits
for the NPCs) and while they may not be fully-animated they
are on par with the graphics for big-budget games. There
a few graphical embellishments despite the lack of fully-animated
environments; for example, on a rainy day a rain animation
plays over the interface. When your character’s home
gets a little on the “lived-in” (meaning dirty)
side, brown smudges appear on-screen. Plus, a graphic accompanies
all of your character’s belongings (such as books,
musical instruments, and modes of transportation). So while
there’s a distinct lack of flash and bang, the developers
have put their creative skills to good use and found ways
to break the monotony that a menu-based game lacking full
animation could present.
Sound/Music:
Music that sounds like something you would
hear on hold when calling the customer services department
of an insurance company plays constantly in the background,
and sound effects accompany many of the game events (whenever
a friend calls you a phone rings, on a rainy day you hear
thunder and lightning, when the character reads a book the
sound of pages turning can be heard, etc.). There is no speech
so you have to read all of the dialogue, which is less painful
than it sounds. While it would’ve been nice to change
the background music, gamers that get wrapped up in the game
play will not miss the lack of a full voice-over cast or
the sound effects that big-budget games provide.
Game Play:
The meat of any game is the game play, and Kudos proves that rich graphics, a fully-orchestrated score, and
128-player death matches do not a great game make. As stated
before, Kudos owes much of its format to The
Sims, but that
does not mean it is a copy of the already well-established
game. In The Sims, the player ostensibly played as God, creating
social environments for virtual characters to interact with
each other in and then interfering to varying degrees with
those characters “lives.” There were no player-characters
in The Sims (though there is an option to turn the free will
of the characters off, thereby making every character a PC).
In Kudos, the player assumes direct control of one character
and retains control of that character throughout the game
using a turn-based format. You begin the game by choosing
your character avatar and naming them, and then are told
via a short narrative that you are fresh out of school with
no work experience and a single twenty-year old. Each turn
begins with your character getting off of work for the day,
leaving you to decide how to spend your free time. The main
game play element is social activities. The gamer begins
the game with a few close friends, and they can also interact
with those friends’ close friends. However, only the
close friends directly affect your stats. By hosting social
events, such as a night of bowling, taking a trip to a museum,
or hitting a few pubs around town, you build your relationships
with your friends. If your friends enjoy the event, then
you gain kudos. The more kudos you have, the more your stats
(Kudos uses levels in categories such as happiness, health,
tiredness, and even how cultured your character is) will
improve and the more likely you are to make new friends.
If your relationships grow too weak with your friends, not
only will you lose friends but you will also lose kudos.
Your stats will decrease as well. Instead of hosting a social
event, you can also spend time alone reading, taking a class,
cleaning your apartment, or exercising. These activities
affect your stats (which further enhance your mood) and also
help you build skills such as driving or acting. Another
way to spend time alone is to go shopping (books and musical
instruments can be used to boost your stats) or to find a
better job (it takes money to throw parties and go to the
movies, after all). Employers look at your stats and kudos
as well; it’s possible to get turned down because you
lack confidence, for example. Of course, if your new job
is too far away from your apartment, you’ll need to
invest in a bike or a car. And you never know when you might
want to go out and the cost is too rich for your friends,
or you meet someone new that would rather hang out with say,
a person is a bit more refined or doesn’t have that
drinking problem (yes, your use of alcohol is monitored in
this game). It’s also important to keep in mind that
you can only do one activity each turn. In short, Kudos boasts
game mechanics that are far more complex than some of the
most popular mass-market game on the shelf at your local
gaming retailer. And if all of this seems just too overwhelming,
fear not: a hands-on tutorial explains everything and helpful
hints show up whenever encountering something new in the
main game.
Enjoyment:
Fans of fast-paced games focusing on big explosions
and massive fire fights will be turned off by Kudos. While
shooters and action games demand a degree of strategic thinking,
they are still based deeply in thinking on-the-fly and reacting
to the environment. Kudos requires a slower method of thinking
involving planning ahead and considering outcomes. For example,
if one of your relationships is weakening you might want
to take advantage of a good mood and have some friends over,
but you might also have a class that night. Your new job
might also require a certain skill or higher degree of concentration,
so some reading may benefit your character. Of course, your
apartment is looking a little dirty and your health isn’t
too good, so some house-cleaning and exercise is necessary.
Trying to determine in what order you should do these tasks
can be difficult, and it’s important to keep all your
stats as high as possible to reap the most benefits from
your activities. Gamers that enjoy this kind of strategizing
will find themselves playing this game for hours on end.
Multiplayer:
Kudos lacks a multiplayer mode, and only gamers
that have a complete lack of real-world social skills will
be disappointed.
Overall Impression:
Kudos is a complex game with
a simple interface and nearly limitless options. It may be
an underdog, but with big name games becoming more and more
like copies of each other gamers need to start rooting for
the underdog to see an increase in quality gaming experiences.
And if this title offers nothing else, it is a quality gaming
experience.
Marketing Efforts Towards Women:
The player may choose a
female character avatar, and many of the NPCs are female.
None of the female characters are presented in a sexualized
way (they have realistic body shapes and wear clothing you
would expect to see on women in the real world as opposed
to being cartoonish fantasy figures in breast-and-belly-baring
attire). Most of the opportunities for sexism come in the
makeup of the NPCs, and the developers have done an admirable
job of avoiding stereotypes. The game engine does not discriminate
on participation in activities based on sex; while each NPC
has their own “personality” in the activities
that they enjoy, it’s just as likely to find a female
interested in sports as a male interested in cultural activities.
Also, while the NPCs are measured on their attractiveness,
this seems to have no sexual or physical connotations, but
is a measure of just how much one would want to be around
the character. All in all, this game is very friendly to
gamers of all sexes.
Web Sites of Interest:
Official
Web Site—read more about the game, download
the demo, or purchase the full version—straight from
the developer.
You
Tube—watch a trailer of the game.
Cliff
Harris Interview—an interview with the owner
of Positech Games from GameProducer.net.
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