Introduction
Last
Saturday, Strider and I had the pleasure of visiting with Sinister
Games, the makers of the upcoming strategy title "Shadow
Company". When I heard I was going to be previewing a military
game title, I wasn't initially too excited. I spent a year and
a half testing military games, which was enough to burn me out.
I
can definetely say my interest in military games was rekindled
after this weekend. Shadow Company's ingenious engine and superb
gameplay made this game extremely enjoyable. Not only were these
people able to make an enticing single player game, but their
multiplayer mode was equally excellent. Can you tell that I
am impressed?

We
played a 4-person multiplayer game in Sinister mode,
a level of difficulty created to challenge even the most confident
of gamers. I played as the sniper Chloe Marco, arguably one
of the most powerful characters in the game. During this intense
multiplayer game, I found myself becoming really sucked into
the character of Chloe. I then decided to take a little less
traditional route of introducing the game by showing it to you
through the eyes of Chloe Marco.
A
couple of neat things about the game:
What
you wear affects your visibility.
Wear the appropriate clothes for the mission. If you want to
sneak around, you might want to wear civilian clothing, night
ops, or snow gear. The down side being that you will have no
armor. If you plan on doing more in-your-face fighting, you
might want to go with the armor.
Different
mercenaries have different capabilities. Chloe
has a 92% sniping ability, but she can't throw a grenade very
far. Dasha on the other hand is really good with handguns. After
a mission, your stats increase or decrease, depending on what
skills you used during the mission. On the next mission, the
people you hired before are going to up their prices due to
their gained experience. This game does indeed have an RPG element
to it.
The
enemy has ears.
A sniper gun sounds a lot louder than a 9mm with a silencer,
and guess what, your enemies will hear it. Each weapon has it's
own radius. Similarly, each enemy has a radius of awareness.
When the radius of the weapon lies within the an enemy's radius
of awareness, they will hear the shot and be on alert. The enemy's
radius of awareness becomes bigger or smaller depending on the
difficulty level you play.
There
is a huge complex map of sounds covering each level.
If you go close to the water's edge, you will hear the water
lapping on the beach. If you go out in the middle of a desolate
area, you might hear the strange croak of a bullfrog every 2
minutes. Why is this? Because all the sounds have be assigned
to specific points on the map. The closer you get to the point,
the louder it sounds.
Dossier:
Chloe Marco
Chloe
Marco was born and raised in Portland, Oregon. She developed
an early love of the outdoors and gained a reputation as a tomboy.
During college, Ms. Marco became interested in a career with
the FBI. After graduation, she joined the Bureau and began training
at Quantico in Virginia. Ms. Marco was trained as a sniper and
assigned to the Hostage Rescue Team.
After
gaining experience in several hostage incidents, Ms. Marco made
a career ending miscalculation. During a stand-off situation
she made a snap decision. From 700 meters, in moderate winds
and poor lighting conditions, she fired on a gunman holding
a hostage that she deemed to be in immediate danger. In the
time is took the bullet to reach its destination, the gunman
and hostage had shifted. The 85 grain hollow- point bullet impacted
the hostage just above the bridge of the nose.
Ms.
Marco was suspended and reassigned to a desk. Shortly thereafter,
she left the FBI, and moved back to Oregon. Six months later,
she enlisted with Granite Security Services.
Ms.
Marco's psychological profile indicates a highly competitive
nature. She is suffering from severe guilt resulting from her
error on the HRT. Her confidence and stability should be monitored
closely.
Ms.
Marco is a gifted sniper. She is also adept with sub-machineguns,
and is a certified SCUBA diver.
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