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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster




Dungeon Keeper 2
Published By: Electronic Arts
Reviewed by Solarys
8/16/99

Article Discussion Forum

First Impressions:

To start with, I never played the first installment of Dungeon Keeper - so I ended up going into this review fairly blind as to what to expect. As I opened the packaging and read (yes, read) the instructions and manual, my first thoughts were, "Here we go again." The only standard female in the entire game is clad in black leather (well what is clad is in black leather) and is billed as a sado-masochist. I was hoping my premonitions of a completely hormone driven game would be proven wrong.

The concept of the game is simple, you play an evil dungeon master trying to conquer and rid the 'Sunlit Kingdom' of all those annoying goody-goody surface dwellers (henceforth known as King Reginald's Heroes of Harmonia). To accomplish your goals, you must build a fortified dungeon and attract several species of baddies to do your bidding (whether it be building, defense, offense, scouting, etc - each race has its own purpose, no overlap of duties), conquer several keeps and collect all of the portal gems which will allow you to finally surface out of the underground kingdom in which you have been placed all while keeping your Dungeon Heart (your life blood) safe from harm.

Graphics:

The visuals were quite impressive. The texturing and lighting added to the overall feel of lurking deep within dungeon walls.

The major annoyance to me, was that the movie shorts and graphic sequences in between campaigns were very choppy (and I am running a 350 p2 with 64 ram and a TNT2 Ultra). The game menu options before, between and after campaigns took a bit more time to pan through than I would have liked, as well.

Overall I would give the graphics a 9, since the annoyingly choppy graphic sequences really do not affect the gameplay.

Sound/Music:

The soundtrack for DK2 seems reminiscent of a Gregorian chant - interestingly enough that you are evil, yet you feel as if you are in church (who says Satan doesn't tithe?)? It gives a nice ambiance, and I like the soundtrack. However, I wonder if it is appropriate given the premise of the game - maybe something more sinister would fit the game better.

You, as a novice Dungeon Keeper, have a 'mentor' that gives you timely advice along the way. You never see this person, but you hear his voice as he gives you hints on what needs to be built next, what creatures are unhappy (or happy), and what the campaign objectives are. My ideal casting for this voice would have been Vincent Price - but since he is dead, I would guess DK2 has the next best thing. The gravely voice fits in perfectly to the premise of a mentor helping a young keeper to become a powerful and sinister power.

The creature sounds were also well done - nothing like hearing an imp wail as you smack him repeatedly.

Gameplay:

DK2 has several Single Player modes of play - 'Campaign', 'My Pet Dungeon', and 'Skirmishes'.

  • Campaign - This is the normal mode of operation. As a Dungeon Keeper you are taken through various levels in succession as you march towards your goal of worldly domination. Each level becomes increasingly difficult as you learn to master new minions and new structures (unlike games such as WC2, you can not build advanced structures until you reach a level where it is 'given' to you to build. Example: In the first few levels, you can not build a graveyard or bridge). To complete a level, you must accomplish the mission objective and collect the portal gem.
  • My Pet Dungeon - The Pet dungeon is a novel concept (at least to me) allowing a player to create a dungeon for creating a dungeons sake. One can go (in order) from collecting large amounts of gold to creating the 'perfect' dungeon. The Pet Dungeon serves as a great tutorial for learning how to manipulate the controls, how to manage your resources, and the overall concept of the game.
  • Skirmishes - The Skirmish mode is similar to the Pet Dungeon mode, only instead of testing your logistical dungeon skills, it tests your combat skills. You are pitted against other Computer controlled dungeon keepers which will continuously attack in attempts to destroy your Dungeon Heart. Your objective is to defend your Dungeon Heart and destroy your enemies.
The game controls can be a bit awkward, but maybe that is due to my old WC2 days, and not overly intuitive. I found myself, more than once, accidentally building the wrong room type in an area carved out for a specific purpose. Once the controls are mastered, the game play goes quite smoothly.

Enjoyment:

The overall game is very Tongue-in-cheekish; the story line reflects this as a novice Dungeon Keeper begins his/her quest to overtake the 'Sunlit' kingdom from King Reginald and his 'Heroes of Harmonia.' Even the small movie shorts in between campaigns add to the overall humor of the game (those poor chickens). The humor throughout the game is quite refreshing and enjoyable given the genre of the game.

Multiplayer:

Since I was unable to find any active games via multiplayer, I was unable to test this portion out.

Overall Impression:

Almost every aspect smacks conventional gaming in the face - from being an evil Dungeon Keeper trying to take over the world, to being able to slap your minions (which is quite therapeutic and I would suggest it to anyone), to the movie shorts. It even mocks itself in some areas (I would call attention to the movie short where the warlock is trying to practice his magic upon a tied up, whimpering imp, only to fail in several attempts, then look at his hands as the spell goes off and he ends up turning HIMSELF into a chicken). As I mentioned in the Enjoyment section, the humor is quite refreshing and very entertaining.

Marketing Efforts Towards Women:

I may have to give a relatively low score here. From looking at the box, to seeing the 'Hot-Lips' movie sequence, it seems that women are portrayed mostly as sexpots who love pain and torture, and have a fetish for black leather (not that they wear all that MUCH of it). Even the Nick name of the Horned Reaper (which collects all of your portal gems), 'Horny', suggests a specific aim towards hormonally challenge people. From a strict point of view, the Mistress is quite degrading towards women in general and may hurt the over all marketability of this game from a feminine standpoint. Yet, the entire game is based upon tongue and cheek humor, so I feel that these personas fit in quite nicely with the overall concept. Your meanest Baddie's nickname is 'Horny'? Every other part of the game suggests that it isn't to be taken seriously, so why take the mistress or the horned reaper seriously either?

Cheats, Hints & URLs

In the market for a great cheat book? We highly recommend Prima's Official Strategy Guide. Usually ships within 24 hours.



PROS: Great overall game with lots of humor.

CONS: Some of the graphics sequences are quite processor intensive, maybe quite choppy on low end machines. Game Controls are bit unintuitive.

Total Rating - 8.4
Gameplay - 7
Enjoyment - 10
Graphics - 9
Sound/Music - 8
Multiplayer - N/A

ESRB: Mature (17+), Contains Animated Blood & Gore, Animated Violence









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