
Published by SSI
Reviewed by Mr.
Bigglesworth on 9/7/00
Article
Discussion Forum
First
Impressions:
Just
looking at Earth 2150, I couldn't help but think, "Wow! That's pretty
cool looking." The designers definitely spent time making sure that
everything looked good on the surface. After I installed the game
and started it up, I found they had also put a lot of thought and
energy into making a fun and playable game. Earth 2150 is a 3rd
person strategy game in which you are in control of forces that
you must build and deploy in order to achieve victory in the game.
Your goal? To escape earth. Due to man's mucking about with war
and conquering of the atom, we have spun the earth off of its orbit
and are spinning perilously toward the sun. You have the option
of playing on any one of three sides: the Lunar Corporation (formerly
NASA), the United Civilized States, or the Eurasian Dynasty.
Graphics:
Most
impressive. This has to be the most detailed game of its kind
I have seen. Usually games like this give you unreal looking creatures
and environments, but this game gives you vehicles that are rendered
well enough to give them a realistic appearance, which plays well
to the object/story of the game because you are supposed to feel
like you are abandoning the earth. One aspect of the game related
to the graphics that was a minor nuisance was the zooming in and
out that the camera did as it attempted to keep you a fixed distance
from the point of land directly under the center of the screen
(as opposed to keeping the camera situated at a height related
to sea level or some fixed point). For instance, if you were to
scan across the screen, the camera would dip in and back out,
following the map of the terrain. At the same time, it seemed
like an interesting feature, but when playing the game, it became
distracting and made me want it to stay panned out further so
I could see more of the battleground. Otherwise, the graphics
themselves were top notch.
Sound/Music:
Musically,
the game was nothing special. The music seemed like typical 'military'
music, giving the impression that there was a pressing mission
at hand. There was nothing very original about it, but it did
lend itself to the story, so all is not lost.
The sounds of the game were good and bad. The explosions, shooting
and sounds of military might were very good. In most games of
this type, there are creatures that will talk to you when you
select them. In this game, however, all of the units you controlled
had voice. The voices are human, and they will invariably talk
to you at all times - when you move a unit; when you select a
unit; when a unit is being attacked. While, it is a very good
thing to know when a unit is under attack, to have to hear everything
the entire time it is under attack and all through it's death
throes can be a bit much.
In addition to the units, the buildings also speak. That just
seemed a bit bizarre to me. I can understand a forge making the
sound of hammer on anvil, and I can understand an aircraft manufacturing
plant making the noise of a jet engine, but I don't think I liked
my buildings actually talking to me.
Gameplay:
The
style of gameplay is Real Time Strategy. You are pitted against
2 other forces, vying for resources so that your people can escape
earth. In comparison with other games such as WarCraft, Total
Annihilation, and Dungeon Keeper, this game is on par. The interface
is fairly easy to use, even though it is somewhat complicated
in the number of different things you can do and the number of
different things you need to control. There were functions so
that you could select single units, which, I don't know about
you, but I like being able to find a unit that is off somewhere
doing something just by right clicking on their icon. One sad
part, though, was the fact that you could not do that with your
military units. Only units considered to be civilian, or non-tactical,
could be located/manipulated in this fashion. In order to control
your military units in the same fashion, they needed to be grouped
into platoons. So, it was give and take.
As with most games of this style, there is a small map onscreen
with which you can affect movements of your troops, relocated
your point of view, or get an overall view of the layout of the
board. You can also turn off the map to make more room onscreen
as well as the main control bar. Other features include a research
tab where you could direct the research being conducted by your
respective side. Research time is counted in real-life minutes,
which can count for a whole day or two (or more) in game time.
Another option that was slightly different from the norm was the
use of a home base that was still accessible while away on missions.
This home base could be used to fuel the campaign in the area
where you were by means of a transport shuttle. This shuttle could
carry money or reinforcements in both directions. So, if you need
more funds at your home, the shuttle could come and pick them
up from your current theater. Yet another feature unique to this
game was the ability to create tunnels. These subterranean passageways
could be utilized to perform sneak attacks on the enemy.
In all, the command structure and control of units is not unlike
most other RTS games, but there are a few key unique features
which make this one just a little bit better.
Enjoyment:
Earth
2150 is a very enjoyable game. Despite a few minor drawbacks,
the overall enjoyment factor for this game is high. The speed
of the game is good. There is a diurnal cycle to provide both
daytime and nighttime action, which is still one more unique feature
to the game. There are varied missions, as well, to aid in the
feel of the game. There are research missions where you get to
help test what has been researched to see if it is functional.
The entire package is there. It is a little tarnished, but Earth
2150 does deliver.
Multiplayer:
The
multiplayer option is available on Earth 2150. It is designed
for head to head play with one character facing off against another.
There are many different scenarios and game goals for multiplayer
play. It makes what you have learned playing against the computer
more fun, as people just don't think like the machine does.
Overall
Impression:
I
like it. The game looks good; it plays well; the missions were
well crafted and there are 3 different teams to play on, all with
different goals, methods, and outcomes. There are a few minor
drawbacks to the game, but in all, the pluses far outweigh the
minuses. When you serve up a heaping plateful of Earth 2150, you
walk away satisfied that you got what you wanted.
Marketing
Efforts Towards Women:
This
game is a difficult one to market specifically toward a gender.
There are no characters in the game for anyone to really relate
to. As I have mentioned, the battle units, construction units,
and buildings all do have voices, some of which are female. Other
than that, the marketing efforts seem to focus on selling the
game to anyone who likes RTS games.
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