|
Total
Annihilation: Kingdoms
Published By: Cavedog
Entertainment
Reviewed by Strider
7/16/99
Article
Discussion Forum
First Impressions:
Being
a freak for real-time strategy games (my favorite is StarCraft),
I rushed to the store to buy "Dungeon Keeper II".
As fate would have it, sitting on the shelf right next to
"Dungeon Keeper II" was "Total Annihilation:
Kingdoms" (Kingdoms). Frankly, and I know I'm probably
in the minority on this one, I did not enjoy the original
"Total Annihilation". But, when I picked up the
box, I failed to notice the "Total Annihilation"
part of the title because the lettering was so much smaller
than the "Kingdoms" lettering of the title. If
I had seen the "Total Annihilation" part, I seriously
doubt I would have even bought the game. That would have
been a mistake.
I
arrived home with a copy of "Dungeon Keeper II"
in one hand, and "Kingdoms" in the other. Ten
days later I managed to drag myself away from "Dungeon
Keeper II" to try out "Kingdoms".
Bluntly
put, my first impressions of "Kingdoms" was :
"where is my receipt?". However, if you have been
paying attention, you know I just told you that it would
have been a mistake to have not bought the game. Let me
explain.
Graphics:
Graphics
are appealing and add to the game. High video resolutions
up to 16bit colors are supported and added enhancements
are available for those with 3d acceleration. A high level
of detail with regards to both the map terrian and units
can be achieved if you have the monitor and video card to
support it.
Sound:
When
I initially installed the game, the sound from the game
coming out of my speakers could have been mistaken for a
badly tuned AM radio station. I realized it had been a while
since I updated the drivers for my SoundBlaster
Live. Thirty megabytes of downloading later, my sound
card had the newest of the new drivers from Sound Blaster.
If the only reason for downloaded the update to my sound
card was to hear the music and unit sounds from "Kingdoms",
I would not have bothered.
It's
not that the sounds were BAD, it's just that they weren't
all that GOOD. Perhaps I'm being a bit harsh here, but after
hearing the incredible sounds from "Dungeon Keeper
II", my expectations were high. In fact, a friend of
mine who works with sounds in games and played "Kingdoms"
with me, thought both the sounds and music were pretty good.
Gameplay:
The
gameplay is very good. The game consists of four different
groups of units, or "Realms":
- Aramon - a realm of humans whose strengths are in artillery,
cavalry, and infantry
- Veruna - a sea faring realm of humans whose strength
is in their seaborne fighting force
- Zhon - a part human - part animal race that has more
mobility than any of the other realms
- Taros - composed of the dead and undead, the realm of
Taros have harnessed the powers of magic like no other
in Darien
Like
its predecessor, "Kingdoms" will allow you to
integrate new units into the game. This should add to the
appeal of the game, and keep things interesting for the
player. At the time of this review, a new unit
was available for the Aramon realm at Cavedogs website.
Playing
as the Aramon, you can literally blast your opponents
with artillery. The trebuchet, described in the manual as
"the ultimate in medieval archery", is one serious
piece of weaponry. It has probably the longest range of
any weapon in the game. Using either a Spyhawk or an Assassin
(an Assassin can turn invisible for a limited period of
time), you can target your enemies defenses or buildings
deep within their territory and turn them to rubble in no
time.
The
Taros have a wide and deadly variety of creatures
that can inflict some serious damage to your enemy. I enjoyed
the Fire Demons, whose slow gait was more than compensated
for by their long ranging and powerful fireball blast. A
large group of fire demons can wreak havoc. The Weather
Witch was also fun to use. She has spells that include a
tornado, thunderbolt, and ice storm. It can be hard to use
one in a large attack group, because she has to be relatively
close to a target to launch her spells against it. However,
the ice storm can turn an opponents defenses to debris,
leaving a doorway open for your offensive attack group.
If
it's a sea battle you are looking for, pick the Veruna.
They have an impressive armada of warships to choose from.
Remember the trubuchet I mentioned from the Armon units?
Well, the Veruna have a sea borne trubuchet. While it does
have a slower cyclic rate, it is mobile. Wham! It does seem
a little strange to me that this is the only realm that
has any navy to speak of. I'm more used to games where,
although each race had different strengths and weaknesses,
all could build air, land, and sea units.
The
half human/animal forces of Zhon are a bit more challenging
to use than any of the other races. For one, they don't
have near the defensive capabilities of the others. I did
enjoy pummeling my opponent with Stone Giants, but I didn't
experiment with the full range of Zhon units. One clear
advantage the Zhon have is the ability to summon units anywhere
on the map. Place a Beast Tamer or Beast Lord where you
want to create units and go to town. Hint: use the shift
key when you select the Tamer or Beast Lord; you can then
assign the character multiple tasks (enabling you to queue
up the building of units).
The
only map resource you need to be concerned with is mana.
In fact, mana is the only real limitation you have other
than the space on the map. Each mana resource you take adds
to your overall maximum mana reserve. As you create units
and buildings, your mana reserve is drained. Happily, mana
is restored gradually to you in real-time. This allows you
to build a huge number of units rapidly.
Caveat
Monarch! The more you build at once, the quicker your mana
reserve is drained, so watch your reserves carefully. You
can easily create a starvation problem where ALL your building
stops because your mana supply can't keep up with the demand.
If this happens, simply cut back on the building. In the
multiplayer maps that I played, each player base had at
least two mana reserves close by.
One
more quick thing. As a unit gains battle experience, its
abilities increase. A unit or structure that has gained
significant experience will turn a gold color. Screenshot
(1) shows a mage tower that has turned gold after killing
25 enemies.
Something
of a tangent here, but being so involved with the web, I
can't help myself. The CD comes with an html presentation
that includes some Java applets, Flash, and high quality
graphics (X:\atlas\index.htm, where X is the drive letter
of your CD-ROM). The presentation gives you a flavorful
taste of the Four Realms of Darien. However, it does not
give any information useful to learning how to play, like
a detailed description of each unit from their respective
realms. You can download
an excel spreadsheet that breaks the units down for you,
but it's a bit terse. It would have been cool if the presentation
detailed the units, in addition to the introduction of each
Realm. The presentation is neat though.....
Enjoyment:
At first I was disappointed, but playing
multiplayer convinced me of the quality of the game. The
later levels in the single player game are enjoyable, and
they provide a good way to warm up for multiplayer madness.
The
AI can be stupid at times, and I'm sure expert players out
there will find ways to exploit it quickly. Even a novice
player should notice some of the AI stupidities. For example,
the computer would try to attack my group (and I mean four
or more ) of walled off towers with a pitifully small force.
And like a dummy, it would send unit after unit toward my
mage towers, only for them to fry in misery. And of course,
the more a tower kills, the more experience it acquires,
the more deadly it becomes.
Multiplayer:
Kingdoms
has a number of options for multiplayer games. You can join
Cavedogs online gaming community Boneyards,
hook up with Mplayer.com,
or play on a LAN using TCP/IP.
In a
mutliplayer game each side starts the game with a single
unit called a Monarch. The monarch you start with varies
by the realm you choose to play as. Using your monarch you
begin to build yourself an assault force. By default (it
is a toggable option), if your monarch is killed the game
is over for you. Luckily, killing a monarch is no easy task.
They can take quite a pounding, and they automatically regenerate
their own health. Each monarch has a variety of powerful
spells that make it difficult for an opponent to eliminate
you early in the game. One thing a monarch can build that
no other unit can is a gate (take a look at screenshot 2).
This allows you to wall yourself in with defenses, while
leaving a passage out through the gate (which can be closed
and opened of course).
In
mutliplayer you can set the maximum number of units allowable
per player. None of us reached the default maximum of 150,
but maybe we weren't building aggressively enough. I did
notice some game slow down when I commanded some thirty
- forty units to attack my opponent.
Most
of the realms of Darien have strong defensive capabilities,
making it more of a challenge to take your opponent out.
Of course appropriate use of artillary cat take care of
that! I played multiplayer "Kingdoms" with some
friends for a few hours, and we all had a blast.
Singleplayer:
DO NOT
JUDGE THIS GAME BASED ON THE FIRST FEW LEVELS OF THE SINGLEPLAYER
ADVENTURE. I can't emphasize this enough. When I said my
first impressions were bad, this is what I was eluding to.
The first few levels of the singleplayer game are to easy
for anybody with strategy game experience, and will easily
put someone off who has high expectations. Hang in there!
Later on the levels increase in difficulty, and in enjoyment.
In
single-player you will have the opportunity to play each
of the four realms of Darien. With each new mission, you
will be able to pick from a growing variety of units to
use. Unlike StarCraft, which groups all the Terran, Zerg,
and Protoss missions together, you are exposed to the different
realms in an intermixed fashion. I found this much more
interesting, because I was always eager to try different
units from different realms.
Overall Impression:
The variety
of units from the four different realms, and the ability
to enhance the unit set from the web, coupled with strong
multiplayer gameplay is sure to appeal to strategy game
players of all abilities. An experienced strategy game player
may find the AI in the game less than challenging. I would
recommend the game to anyone who enjoys multiplayer gaming.
Marketing Efforts Towards Women:
None
that I could see. It appears to be a neutral game. The monarch
of Veruna and Zhon are female. Other than that, only the
harpies, weather witch, and priestess are females.
Doctor K's Perspective:
No comments
were made from Doctor K.
|