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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





WarCraft 3: Reign of Chaos
Developer: Blizzard Entertainment
Reviewed by _fo0k on 10/31/02

Article Discussion Forum

First Impressions:

Those pesky orcs and humans are back. I have a pretty good idea of what to expect, so I skip the manual entirely and just jump into the game. Things look polished, as I've come to expect from any Blizzard title. UNLEASH THE DOGS OF WAR!!

So, I am playing through the first section of the single player game, as Arthas, leader of the humans, and it's pretty tough going, much tougher than my co-worker John said it was. He taunts me incessantly as I complain of trying to filter my army through a particular map I was stuck on all weekend. I have to pass south through a long channel lined with enemy towers on both sides that I have no way of reaching. The only option is to dash through as fast as possible, while subjected to repeated blastings of enemy fire. My key units that must pass through are the dwarven artillary, the only ones capable of destroying the enemy ships that are docked on the other side of this passage, and my heals just aren't cutting it! My hero has hit level 7 and has plenty of hit points to survive the run, but can't keep his buddies alive. FINALLY, after several agonizing attempts I manage to get ONE dwarf unit through the pass and complete the human campaign.

As I relive this painful mission with John on monday, he says "Oh, didn't you spend any of your skill points to raise your healing skill?"

Skill points.... I mutter a curse. DAMN John for making me look like a fool! I'm a game designer for God's sake. They even TOLD me in the tutorial missions that I had skill points to spend each time I leveled up. I felt like such a noob. But the rules are SO deeply set in there. This is Real Time Strategy(tm)!!! You don't GET skill points!!! Well, you do now...

Graphics:

I'm happy with them. The art has a little more style than the previous Warcraft games. Everything looks clean, and the units have more personality. There is a beautiful simplicity to everything, and a good variety of environments to play in. Heroes are the "primary" units in the game, and have distinctive looks. They are somewhat cartoonish, but it all fits together well.

Sound/Music:

Very good. The comical voices are all there as in the previous games, and it's always a treat to repeatedly click the same unit to "piss him off" and find all of the funny liners. Good sound is a lot like good user interface. If it's done right you don't notice it at all, it's only if you do it poorly that you notice.

Gameplay:

So, you've gathered by now that there are skill points to be spent. In fact, there are several "rpg" elements that weren't in the previous games, and this is the big new feature to Warcraft 3.

Your typical game is much like Warcraft always is. The single player campaign is a series of "episodic conflicts" with cut scenes tieing one episode to the next, as you advance the story to the epic, earth shattering conclusion. You'll begin as the humans, then play the undead, the orcs, and finally the Night Elves. After all, what's role playing without Elves?!!!

Leading your troops into battle is a hero, the star of your mission. Build up your forces and then mobilize. As you roam the map in search of <insert objective here>, you'll gain experience for killing enemies and sometimes find special items. The hero can hold up to 6 items in his inventory (magic rings, weapons, potions, and so forth), some are "one shot" items like healing potions or scrolls. Magic weapons can increase the fighting or defensive abilities of your hero for as long as you hold them. As the hero gains enough experience, (s)he "levels up", getting more hit points and some skill points to spend on a special power. The special powers are different for each race.

Much of the rest of the game is as you would expect from a Warcraft title. Build up towns, chop down trees and mine gold to create and upgrade your army. One other significant difference is the size of armies has been reduced. You are limited in the number of troops you can produce, which makes warfare more managable to the non-expert (see "_fo0k"). The user interface has everything you need to make your life easy (such as assigning groups and quickly jumping between them at different points on the map, assigning a group to patrol a certain area, and so forth).

The four different races each have their own unique strengths and weaknesses. Warcraft also provides an editor allowing users to create their own maps, a nice touch.

Enjoyment:

The addiction just isn't there, for me. I don't see any glaring flaws. In fact, Blizzard has done more than just churn out a sequel for a quick buck. A lot of effort was put into this game, and it really shows. The missions have variety to them, and an honest effort was made with the inclusion of the Hero units and what they add to the mix. Still, ultimately the game is still what it always was. Build your city up, build your army up, and go get the bad guys.

Multiplayer:

Playing a Blizzard game online is the definitive "right way" to do it, with their Battle.Net service. It's simple, fully featured, and best of all free. Battle.Net offers anonymous matchmaking, arranged teams, a friends list, observer mode and different ladder games (Individual ladder, random team ladder, 2v2 team, 3v3 team, and 4v4 team). I salute them for going the extra step, as they always do. If this is your kind of game, you will have all the replay value you could ever want on Battle.Net.

Warcraft also offers LAN play for those who prefer to keep their battles more personal. :)

Overall Impression:

This game is a must buy to anyone who enjoyed the previous Warcraft or Starcraft games. If you are new to the RTS genre, I would recommend this as a great way to introduce yourself to it. But I don't think Blizzard will be grabbing new fans from the "I am not into RTS games" crowd. If you are an RPG fan who doesn't like RTS, don't buy this game.

Marketing Efforts Towards Women:

Blizzard is more concerned with making and selling quality games than with catering to one audience or another. There are men and women characters in Warcraft 3. I saw nothing insulting to either gender. I believe RTS is predominantly male in fanbase, but there isn't anything in the game that would necessarily push women away from the title.



PROS: Highly Polished. Trying a new direction with rpg elements. Battle.net.

CONS: The "missions" try to mix things up, but ultimately I feel like I am always doing the same thing.

Total Rating - 8.5
Gameplay - 8
Enjoyment - 8
Graphics - 8.5
Sound/Music - 9
Multiplayer - 10

System Requirements:
Windows 98/ME/2000/XP
400 MHz pentium 2 or equivalent
128 MB of RAM
8 MB 3d video card(TNT, i810, Voodoo 3, Rage 128 equivalent or better) with direct x 8.1 support
700 MB HD space
4x cdrom drive.

Recommended:
600 MHz processor
256 MB of RAM
32 MB 3d video card
Direct x 8.1 compatible sound card

My system:
Windows XP
AMD xp 1700
1 gig of RAM
Geforce 4 ti 4600
Soundblaster Live! Platinum 5.1

ESRB: Teen 13+, Blood, Violence





















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