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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





WarCraft 3: Reign of Chaos
Developer: Blizzard Entertainment
Strategy Site: Official Warcraft III Strategy Guide
Reviewed by Irony on 10/31/02

Article Discussion Forum

First Impressions:

Let me preface this review by saying one thing: I'm considering buying this game again. I own the game already, and I'm considering giving it to my sister to play and buying the collector's edition. We talk all the time on the discussion boards about supporting quality games with our wallets, and in my humble opinion, this one is well worth supporting - not just for its quality, but for its refreshing inclusion of female characters and models.

With that said, I waited three years for this game, and I'm supposed to give first impressions? Three years of expectation, anticipation, and salivation led up to the release of Warcraft III: Reign of Chaos, inheritor of the mantle of WCII and Starcraft. When I was in college (in the before times), WCII was one of the marathon, all-night games we played in a huge computer lab, wiping bleary eyes and drinking quarts of Mountain Dew, trying to focus and stay sharp as hordes of bloodlust-filled orcs poured over the 3D landscape to torment our poor, innocent humans. We only wanted to live in peace!

Then came Starcraft, and the torch was passed to arguably the best real-time strategy title ever released. More than just "Warcraft in space," Starcraft had something for everyone: all the RTS action we'd come to expect, unique races with different powers and weaknesses, all wedded to a single-player campaign with cut scenes better than a Hollywood movie and well-developed characters you actually cared about (check out our Digital Women review of Sarah Kerrigan). Blizzard developed a reputation for stability and talent unsurpassed by any other gaming studio; their standards for excellence are on par with the standards of their customers. We expect great games from Blizzard, and they have never disappointed us.

Three years is a long time to wait, though. Too long? Well, that's hard to say now that we've got our hands wrapped around the game, but I certainly don't think it was too long a wait. The end result, as with all Blizzard games, is spectacular and worth every penny.

I suppose it's possible there are people reading this review that have never played a Blizzard RTS game and might need some background on what the games are like. In a nutshell, the Warcraft games are set in a medieval world populated by orcs, humans, elves, and all the rest of the usual suspects. You control groups of orcs or humans and elves and you build things and make armies and fight. Yeah, there's resource gathering and other concerns - like chess, RTS games take no time at all to learn, but a lifetime to master (although if you're a 15 year-old on BattleNet it seems to take you very little time to master the game enough to kick my butt).

If you haven't seen the box art (impossible if you've ventured inside an electronics store since its release), there are four versions of the game box; one for each featured race. Humans and orcs both return, although the orcs have recovered more of their shamanistic heritage and injected some honor into their grubby existence (I am sadly prejudiced against orcs). Along for the ride this time are the Undead Scourge, with units ranging from flesh-eating ghouls (seriously, have them eat corpses to regain health) to chanting Necromancers to Banshees (no offense to our own Banshee!) who can possess enemy units and put them to work on your side. Also new to the world are the Night Elves, a magic-shunning group of nature lovers where the majority of the units are female and have the ability to be invisible when motionless at night (yes, the game now features a day/night cycle). In depth descriptions of each race and its units would take more time than we have here.

What's inside the box? In the regular version, a respectable 150-page manual and fold-out tech tree chart (a big help for beginners) give you valuable background information on the races. The collector's edition adds an art book and soundtrack CD, plus 4 limited edition prints. It's extremely obvious that the robust histories in the game manuals are helping to sow the seeds of profits for Blizzard's upcoming World of Warcraft MMORPG (which, like everything we've seen so far from Blizzard, promises to be amazing). One of the additions to WCIII is the hero, a specialized unit (three different "flavors" per race) which can gain levels through experience, has a six-item inventory, and serves as the glorious leader of you armies. Your heroes have names and personalities and provide a nice link between RTS and pseudo-roleplaying. When World of Warcraft is released, that link will become a strong bond, so keep your eyes open for WoW's 2003 beta test (all dates are subject to change, of course; Blizzard is renowned for not releasing a game until it's ready, and owning up to their mistakes when they make them). Now, without further ado, let's talk about the game.

Graphics:

The graphics are unsurpassed in the RTS genre. The character models are detailed and beautifully colored. You can rotate the camera and even zoom in (great for screenshots; not so great for actual combat). Character animations are nicely done and well suited to the immersive feel of the game. Magic effects are gorgeous, and smoke, fire, and spattering blood abound. Keep in mind that the game is rated T for Teen. Some of the Undead units include the giant Abominations, sewn-together Frankenstein creations which ooze blood and guts and carry bloody cleavers in their multiple fists. The game is violent, although arguably not more so than any game centered around combat between warring armies, and the graphics do not shrink away from the blood and mayhem (although it's possible you can turn on a content filter).

Sound/Music:

This game is masterful in both sound and music. Each unit has its own unique list of sayings; multiple clicks on an Orc Peon, for example, will elicit a questioning "Sir?" or, after repeated poking, a gruff "I'm not that kind of Orc." Night Elf Archers state "I'm ready" as soon as they spawn, and Dryads yawn, stretch, and proclaim "Ah, the great outdoors!" As for the score, it is amazing, and I do not praise a game score lightly. To get an idea of the quality of the music in WCIII, click here to download an MP3 of the opening movie music. As mentioned above, the collector's edition of the game comes with a soundtrack CD, and I'm starting to regret not paying the extra money for that version. The music for this game rivals that of any game released to date.

Gameplay:

Let's get ready to rumble! The game's interface is well-designed, with easy to find keys, and handy keyboard shortcuts. Units are groupable, and groups can be assigned to follow each other. Buildings have rally points, and those points can be assigned to units as well as areas of the map (one strategy involves setting the rally point from a unit-producing building on one of your heroes, so newly produced units will automatically move to the location of that hero and follow him or her). The A.I. for the units is much improved, and they get stuck much less often than in previous RTS games (although I have an annoying habit of "building in" my units, so they can't get out of places). WCIII is focused on small unit combat, and use of hero abilities and magic. The races are well balanced, with each possessing unique strengths and weaknesses. This game actually lives up to the "strategy" in its genre title in a way previous RTSs haven't. The single player campaign serves as a good tutorial for getting your game on with friends over a LAN connection, or on BattleNet with random strangers. Get ready to perfect your twitch reflex, as quick decisions and judicious use of unit special abilities is key.

Also nice is the ability to "tab" between varieties of units in a group. Let me 'splain: say you group (max 12 units) a hero, a few Druids of the Claw, and some archers. You want to cast "roar" with your Druids of the Claw to give your units a nice morale boost, and then you want the Druids to switch to bear form (see how cool it is?) and kick some undead booty. Instead of clicking on the Druids and losing control of the rest of your group, you can select the group itself (you can hotkey each group to a number 1 through 9), then tab from hero to Druids, instruct the Druids, and never leave off control of the group.

Another nice feature is the "queue" of actions. Any action that can be performed by right-clicking (including attacking enemy units) can be "queued" by holding down the shift key. Coordinated attacks on individual enemy units are the key to winning skirmishes, and this ability allows you to do just that with a minimum of effort. Select your group, hold down the shift key, and right click on first the big dragon, then each little teeny dragon (yes, dragons!). Your entire group will focus on each unit in the order you determined, making it simple to concentrate your firepower. This kind of "queuing" effect can also be used for other abilities. Take the Undead's Banshee unit, for example, which can possess enemy units, effectively turning them to your side. Select a group of Banshees, and "queue" in possessions. The Banshees will possess the selected units in order until they run out of mana individually. These are just a few examples of using the "queue".

Enjoyment:

Needless to say, the game is enjoyable and highly addictive. Adding heroes to the game gives it a quasi-RPG element which is especially nice in the single-player campaign. Kicking the butt of your roommate or friend over a LAN or BattleNet game can also be the high point of your day. At the end of the day, though, you will like this game if you like RTS games. If you're not an RTS buff, this might not be the game for you (wait for World of Warcraft). Blizzard always injects humor into their games; the first time you play, spend a few minutes clicking on the individual units multiple times to hear all their phrases (one Night Elf hero, who rides a white tiger, will confide in you that she bought the tiger from Sigfried and Roy).

Multiplayer:

What to say about BattleNet! Multiplayer is the main reason for RTS games, and WCIII does not disappoint in that regard. Blizzard's BattleNet (which is free of charge to game purchasers) is wonderful: easy to use (firewall compatibility can be difficult in playing over BattleNet, though, so keep an eye on your settings) and well thought out. BattleNet lets you play in arranged teams, in private games with friends, or simply hit a button and give your preferences and the service will search for a game for you to play against a similarly skilled opponent. After each game, you have the option to save a "replay", which you can watch at your leisure (able to speed up and pause) to see the game from the other side and learn where you and your opponent made mistakes. What about cheating? Well, Blizzard has shown recently that it is serious about punishing cheaters, banning thousands of BattleNet users for taking advantage of a cheat that removed the "Fog of War" from multiplayer battles. There are other new multiplayer options; check the Blizzard WCIII site for complete details. Suffice to say, the good has just gotten better.

Overall Impression:

After pondering for all of twelve nanoseconds, I'd have to say my overall impression is favorable. Seriously, fans of Blizzard's other RTS games (I'm not including Diablo, which I've never been too keen on, although not because of its quality or lack thereof) will be delighted with the upgraded graphics, units, the addition of heroes…there's nothing here not to like for fans of the genre and of Blizzard in particular. The game was, by far, worth the wait.

Marketing Efforts Towards Women:

I'm glad you asked! It's no secret that one of the four races (the Night Elves) is made up of predominantly female units, and that only the night elf females have the "hide" ability (when motionless at night they disappear from view). Take a look at some of the screenshots to see the Archers in action, as well as panther-riding Huntresses, the white-tiger-riding hero, and the centaur-like Dryads. Other races include females as well, like the Human Sorceress and Undead Banshee (okay fine, those are the only two). What's refreshing about the marketing of WCIII, however, is that they don't seem to be highlighting the inclusion of female units as anything all that unusual, and when you think about it, that's what many of us have been asking for: simple, no-muss no-fuss inclusion. Oh, and I have yet to see any "Girls of WCIII" pin-up photos. If anyone spots some, please let us know on the forums.



PROS: Takes RTS to a new level in terms of graphics, gameplay, and interesting characters.

CONS: I'm not very good at it!

Total Rating - 9.7
Gameplay - 9.5
Enjoyment - 10
Graphics - 9.5
Sound/Music - 10
Multiplayer - 9.5

Minimum Hardware
Windows 98/ME/2000/XP:
400 MHz Pentium II or equivalent; 128 MB of RAM;
8 MB 3D video card (TNT, i810, Voodoo 3, Rage 128 equivalent or better) with DirectX® 8.1 support; 700 MB HD space;
and 4X CD-ROM drive.

Macintosh OS 9.0 or higher/OS X 10.1.3 or higher:
400 MHz G3 processor;
128 MB of RAM;
16 MB nVidia chipset or ATI Technologies 3D video card;
700 MB HD space;
4X CD-ROM drive.

Recommended Hardware
600 MHz processor, 256 MB of RAM; 32 MB 3D video card; DirectX 8.1 compatible sound card.

Reviewer's System
800 MHz Athlon processor, GeForce 4 Ti 4400, 264MB RAM, Windows XP, SoundBlaster Live.

ESRB: Teen 13+, Blood, Violence

















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